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So, It Is As I Feared.

BattleMechs Balance

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#21 PhantomBane

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Posted 17 September 2015 - 08:05 PM

The worst thing about those under slung arm hardpoints is that on the Instagram there are a few post showing the complete model fully textured with its long barreled, side mounted PPC. This must have been a last minute decision, and a bad one at that.

#22 Jaeger Gonzo

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Posted 17 September 2015 - 08:17 PM

Again right arm weapon screwed up!!!
Fix this.
And fix Panther too.

#23 Mechwarrior Buddah

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Posted 17 September 2015 - 08:22 PM

View PostEl Bandito, on 17 September 2015 - 04:48 PM, said:

In the Grasshopper scale thread I dropped this tid bit. http://mwomercs.com/...ize-comparison/




Turns out PGI did unleash the horror on the chest hardpoints. Quadnavels! :P

Posted Image

And plenty of under-slung arm points for the extra kick.


IS arent allowed to have high points lol

#24 aniviron

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Posted 17 September 2015 - 09:24 PM

View PostMechwarrior Buddah, on 17 September 2015 - 08:22 PM, said:


IS arent allowed to have high points lol


Yeah, if only they had some mechs like the Blackjack, Jagermech, Raven, or Stalker.

#25 Fuggles

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Posted 17 September 2015 - 10:21 PM

Posted Image

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#26 627

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Posted 17 September 2015 - 10:27 PM

can't wait for the boob flamer Knights
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#27 Aresye

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Posted 17 September 2015 - 10:31 PM

Oh wah wah, bunch of people complaining about the underslung PPCs.

At least your arms are above the hips! (*cough* Executioner *cough*)

#28 Juodas Varnas

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Posted 17 September 2015 - 10:38 PM

View PostAresye Kerensky, on 17 September 2015 - 10:31 PM, said:

At least your arms are above the hips! (*cough* Executioner *cough*)

At least your arms aren't set diagonally, WHILE being below the waist. Making them not only extremely low, but also extremely widely set apart. On a mech that is also horribly oversized.

Welcome to Quickdraw.
Posted Image

Well... We should be thankful they didn't decide to make his weapons under-slung too <_<

Edited by Juodas Varnas, 17 September 2015 - 10:38 PM.


#29 Nick86

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Posted 17 September 2015 - 10:41 PM

View PostEl Bandito, on 17 September 2015 - 04:48 PM, said:

In the Grasshopper scale thread I dropped this tid bit. http://mwomercs.com/...ize-comparison/ Turns out PGI did unleash the horror on the chest hardpoints. Quadnavels! :P Posted Image And plenty of under-slung arm points for the extra kick.


I really, REALLY do not understand why PGI goes along with under-arm weapons when you can't raise arms.
It is possibly the most moronic decision they have EVER made and instantly puts mechs at a massive disadvantage relative to others without the BS points..

#30 Sigilum Sanctum

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Posted 17 September 2015 - 10:41 PM

View PostJuodas Varnas, on 17 September 2015 - 10:38 PM, said:

At least your arms aren't set diagonally, WHILE being below the waist. Making them not only extremely low, but also extremely widely set apart. On a mech that is also horribly oversized.

Welcome to Quickdraw.

snip

Well... We should be thankful they didn't decide to make his weapons under-slung too <_<


I can't take these seriously. It looks like someone is constantly pushing its head down. It's so ******* derp looking.

#31 Juodas Varnas

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Posted 17 September 2015 - 10:44 PM

View PostSigilum Sanctum, on 17 September 2015 - 10:41 PM, said:


I can't take these seriously. It looks like someone is constantly pushing its head down. It's so ******* derp looking.

Mhm. PGI really f*cked it up.

Easily the worst Concept-3D translation in MW:O. It's just embarrassing.
Posted Image

#32 627

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Posted 17 September 2015 - 10:45 PM

View PostSigilum Sanctum, on 17 September 2015 - 10:41 PM, said:


I can't take these seriously. It looks like someone is constantly pushing its head down. It's so ******* derp looking.

Actually someone painted the head bright red and the fellow Atlas pilot thought it was a buzzer in a quizshow...

#33 TheCharlatan

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Posted 17 September 2015 - 11:13 PM

I don't understand the fuss.
We knew it was going to be like this. I bought it knowing it. I'm ok with it.
The mech will be made or broken by it's quirk and hitboxes, as always.
Look at the Wolverine 6K: it has low slung hardpoints, but it's the best IS medium because of quirks and what i consider solid hitboxes.
The Blackie will be a solid corner peeker and brawler. I don't care if it ain't gonna be god tier

#34 Sigilum Sanctum

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Posted 17 September 2015 - 11:18 PM

View PostTheCharlatan, on 17 September 2015 - 11:13 PM, said:

The Blackie


Please, don't call it that...

#35 Vellron2005

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Posted 18 September 2015 - 12:14 AM

Well ok, so it has low hardpoints...

Let's all just take a step back and DEAL WITH IT...

I'm starting to think that some people here will whine about just about anything..

I'm sure that PGI will compensate for the drawbacks with quirks or something, and you know what.. id does have one high mount, the one on the head.. perfect for a PPC or a ERLL...

So, let's not be too judgemental untill we see it in action.

My only beef with the Black Knight is that it from the original concept art, it looks like it's been on a diet.. Its a bit too slim.

I know that's good for providing less of a target, but still.. I'm a visual type. :P

Probably will still buy one when it's out for cbills.

#36 El Bandito

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Posted 18 September 2015 - 12:18 AM

View PostVellron2005, on 18 September 2015 - 12:14 AM, said:

Well ok, so it has low hardpoints...

Let's all just take a step back and DEAL WITH IT...

I'm starting to think that some people here will whine about just about anything..

I'm sure that PGI will compensate for the drawbacks with quirks or something, and you know what.. id does have one high mount, the one on the head.. perfect for a PPC or a ERLL...

So, let's not be too judgemental untill we see it in action.

My only beef with the Black Knight is that it from the original concept art, it looks like it's been on a diet.. Its a bit too slim.

I know that's good for providing less of a target, but still.. I'm a visual type. :P

Probably will still buy one when it's out for cbills.



IS mechs can't equip ERLL on the head because unlike the superior Clan tech, IS ERLL requires two slots. ;)

#37 Vellron2005

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Posted 18 September 2015 - 12:24 AM

View PostEl Bandito, on 18 September 2015 - 12:18 AM, said:



IS mechs can't equip ERLL on the head because unlike the superior Clan tech, IS ERLL requires two slots. ;)


Well ok then :P

Maybe the head hardpoint will allow that.. and if it won't, make it useful with a nice TAG so I can LRM the shait out of that mech your'r brawling with, and actually help you kill it :ph34r:

Or just add another medium... 5 x mediums is very VERY nice..

#38 Deathlike

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Posted 18 September 2015 - 12:26 AM

View PostEl Bandito, on 18 September 2015 - 12:18 AM, said:



IS mechs can't equip ERLL on the head because unlike the superior Clan tech, IS ERLL requires two slots. ;)


Not only that, Clan ERPPCs require 2 slots. PPCs and IS ERPPCs require 3.

Edited by Deathlike, 18 September 2015 - 12:26 AM.


#39 NeoCodex

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Posted 18 September 2015 - 12:46 AM

What a trash mech. So happy I didn't order this piece of crap.

I was actually looking forward to it when the GRH/BLK polll was announced. In MW4 it looked cool, but this model looks like a joke. Has to be the worst design so far. Really dissapointed, I was expecting they would make it much cooler. The concept was so-so. Why not make the arms bigger or something. Specially the left one really bugs me out. There should be a big shield on it. Now it looks so slim and weak. Messed up hardpoints, which could maybe save it, if did better, now make it even worse.

#40 Bloody

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Posted 18 September 2015 - 01:23 AM

the Blackknight was always only a decent mech on the table top where its all energy and above average mobility made for a decent IS heavy. But the weapon points and PPC meant it was always not going to be god like in MWO. If you thought otherwise for insane quirks then your expectations were lopsided





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