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What Kind Of Quirks Are Those On The Black Knight?


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#1 Oberost

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Posted 21 September 2015 - 11:32 AM

After seeing the quirks on the four variants, I have a question: how long it will take you PGI to complete your revolutionary global rebalance?

I have to ask because with this level of quirks there is no way that the Black Knight could be able to compete with the current quirked mechs (not to speak about the clan ones), and I have to assume that the quirks on the Black Knight are just placeholders.

As McGral18 said, another T3 at best IS mech.

#2 Juodas Varnas

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Posted 21 September 2015 - 11:34 AM

Did anyone REALLY expect it to get decent quirks?

#3 MischiefSC

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Posted 21 September 2015 - 11:35 AM

Ams range buff.

10% medium laser range boost.

20% ERPPC speed boost.

also some minor structure quirks.

I'm betting on nothing that will get it out of tier 3 with those hardpoints.

Edited by MischiefSC, 21 September 2015 - 11:36 AM.


#4 Mcgral18

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Posted 21 September 2015 - 11:36 AM

View PostMischiefSC, on 21 September 2015 - 11:35 AM, said:

Ams range buff.

10% medium laser range boost.

20% ERPPC speed boost.

also some minor structure quirks.

I'm being on nothing that will get it out of tier 3 with those hardpoints.


350M MLs, with a couple LPLs?


Not terrible, just not the best. Lack of Heat Gen hurts it most, or general structure. Hitboxes TBD.

#5 El Bandito

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Posted 21 September 2015 - 11:37 AM

View PostOberost, on 21 September 2015 - 11:32 AM, said:

What Kind Of Quirks Are Those On The Black Knight?


Same kind of quirks as the Grasshopper. Generic energy quirk in small amounts. Honestly, it has been a bit of a let down. ERPPC heat reduction quirk without ERPPC velocity quirk on the BL-6B? PPC cooldown quirk without PPC heat reduction quirk on the BL-7? What?

Edited by El Bandito, 21 September 2015 - 11:40 AM.


#6 Oberost

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Posted 21 September 2015 - 11:39 AM

View PostJuodas Varnas, on 21 September 2015 - 11:34 AM, said:

Did anyone REALLY expect it to get decent quirks?


Give the way PGI behave lately... no. Really no.

But is sad.

Edited by Oberost, 21 September 2015 - 11:40 AM.


#7 Speedy Plysitkos

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Posted 21 September 2015 - 11:39 AM

LASOR quirks

#8 CygnusX7

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Posted 21 September 2015 - 11:40 AM

Considering they'll be removed anyway... Does it really matter?

#9 Oberost

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Posted 21 September 2015 - 11:43 AM

View PostEl Bandito, on 21 September 2015 - 11:37 AM, said:


Same kind of quirks as the Grasshopper. Generic energy quirk in small amounts. Honestly, it has been a bit of a let down. ERPPC heat reduction quirk without ERPPC velocity quirk on the BL-6B? PPC cooldown quirk without PPC heat reduction quirk on the BL-7? What?

Yes, same kind as the GH, but minor ones. And with worse hardpoint placement so...

View PostCygnusX7, on 21 September 2015 - 11:40 AM, said:

Considering they'll be removed anyway... Does it really matter?

Yes, it matters because we don't know how long are we going to play with this quirks until the rebalance, so maybe two months with a sub-par (in my opinion) mech.

#10 El Bandito

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Posted 21 September 2015 - 11:43 AM

View PostCygnusX7, on 21 September 2015 - 11:40 AM, said:

Considering they'll be removed anyway... Does it really matter?


They won't be removed. Weapon quirks will still be around after the Quirkening 3.0, just not in obscene values such as 40-50%.

#11 Rhaythe

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Posted 21 September 2015 - 11:46 AM

Wonder how much time they put into quirks given the end goal of the rebalance and stripping away quirks...?

#12 AlphaToaster

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Posted 21 September 2015 - 11:51 AM

I'm willing to give the Black Knight BL-6B-KNT a try with:

•+10% Torso Turn Rate (Yaw)

•+12.5% Energy Range

•-10% Energy Heat Generation

•-10% ER PPC Heat Generation

I'm thinking 5 med lasers + 2 large or large pulse w/ shield arm or 3 med lasers + 2 erPPC (w/ one shield side).

Leaning toward 5 med + 2 large the more I think about it for a first trip out.

#13 Alwrathandabout42ninjas

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Posted 21 September 2015 - 11:57 AM

Man, these quirks are so underwhelming. WTF.

THANKS FOR NOTHING PGI. AT LEAST GIVE THE BK VARIANTS +10 CT ARMOR IF YOUR GONNA GIVE IT CRAP. FFS.

Edited by Alwrath, 21 September 2015 - 11:59 AM.


#14 MischiefSC

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Posted 21 September 2015 - 12:01 PM

Tier 3. Inferior to the thudders. Because, once again, if you pre-ordered an IS pack you are an idiot. I would love to be able to trust that if I buy a package from pgi for a bundle of mechs that it won't literally all be lower tier mechs. Every time. Even a single tier 2 would be good, but 4 mechs of tier 3/4 quality every time....

I guess it's our own fault for buying it early. I see why they are big on pre-order bonuses, nobody would buy them after they are released.

Best hope is that a year from now a big rebalance will come.

Edited by MischiefSC, 21 September 2015 - 12:03 PM.


#15 STEF_

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Posted 21 September 2015 - 12:15 PM

Energy boat and no heat quirks.

gg clothes pgi

clapclapclap

#16 AlphaToaster

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Posted 21 September 2015 - 12:25 PM

View PostStefka Kerensky, on 21 September 2015 - 12:15 PM, said:

Energy boat and no heat quirks.


Black Knight BL-6B-KNT

-snip-

•Quirks:

•+8 Additional Structure (LT)

•+8 Additional Structure (RT)

•+6 Additional Structure (LA)

•+6 Additional Structure (RA)

•+8 Additional Structure (LL)

•+8 Additional Structure (RL)

•+10% Torso Turn Rate (Yaw)

•+12.5% Energy Range

•-10% Energy Heat Generation

•-10% ER PPC Heat Generation

:huh:

Edited by AlphaToaster, 21 September 2015 - 12:27 PM.


#17 Fate 6

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Posted 21 September 2015 - 12:26 PM

We ALL knew they would be pretty much carbon copies of the Grasshopper and that's exactly what we got. In fact the Hopper is probably better. Resistance 1 may not have been great but it still puts R2 to shame.

#18 Widowmaker1981

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Posted 21 September 2015 - 12:31 PM

The one with 10% Heat gen 12.5% range will be usable, either 3xLPL + ML/MPL or quad LPL. Sod the ERPPC heat gen, stupidly heat inefficient weapon anyway and no velocity quirk to make it more attractive.

The other variants are all complete junk. Probably wont bother playing them till i can GXP the basics on 2 of em and play the only vaguely worthwhile one. (which wont be a patch on the Grasshopper 5P, which is actually a very good mech)

Of course, thats only valid until the great requirkage. But until then..

Of course, the bonus C-Bill variant is one of the sucky one, of course. At least i love the quad UAC5 Mauler and can play it on the ® one.

Edited by Widowmaker1981, 21 September 2015 - 12:33 PM.


#19 TheCharlatan

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Posted 21 September 2015 - 12:32 PM

Those quirks are underwhelming.
I'm kinda depressed.
Was hoping that PGI had decided to give IS a decent heavy. Not tier 1. But at least a solid tier 2.
With these quirks, it will be lucky if it gets into tier 3... maybe the 6B, with it's -10% heat gen can get there.
We'll see how they play out.
At least they will look cool in the hangars. :(

#20 zagibu

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Posted 21 September 2015 - 12:33 PM

The only thing that could somewhat give it a niche to be relevant in was if it had a really slim CT, which, judging from the model, isn't an impossibility.





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