MadcatX, on 20 June 2016 - 09:54 AM, said:
People look at the minimap in the heat of combat?
Usually I just stick with using my eyes and a bit of battlefield awareness since the advent of ECM made relying on both the minimap or the dorito a crutch.
I constantly use the mini-map in combat, it's no crutch anymore than using a giant fighting mech instead of your bare hands is a crutch. LOL
It's a technological advantage and trust me, mastering using it while piloting is key to winning the battle.
I'll wait to see the new mini-map in action, but I'm not sure if people are playing on 20" monitors or what but I doubt it's going to be so small as to be useless as so many are wringing their hands about. You don't need to see your enemy picking their nose in the cockpit on the mini-map, you NEED to for broad battlefield awareness which this gives. It's going to make tracking interment contact with PUGs who have mastered using "R" but not a microphone so much better. Instead of getting a BEEP and seeing a flash of a red dot on my compass for half a second I'll have registered the location of the enemy blip precisely on the mini-map with my peripheral vision monitoring it.
Now, I personally would have preferred maybe a toggle to hybrid the BattleMap so that it could be projected on your cockpit window with translucence so you could see through it. Best of both worlds, but no biggie that they didn't go that route.
In honesty, this is a small QOL feature, nothing game making or breaking and it always amazes me how worked up people get around here.
"Screw PGI, they changed the MINIMAP!!! I'm quitting, the whole game is ruined, BAH!!!!!'


AssaultPig, on 20 June 2016 - 01:51 PM, said:
like, in a close engagement, I don't need to see what the random clownshoes five squares away is getting up to. I need a readable map of nearby units.
LMAO Clownshoes, love it. Perhaps you SHOULD care about what is going on 5 squares away, since that battle will decide what happens to you shortly thereafter.
And the function of the mini-map is to give you an overview of the battlefield, the Mk1 eyeball gives you what you need of the immediate surroundings. In a close engagement the targeting info you need is in your HUD. In truth I have always been frustrated by the extreme limits of the mini-map. It's always needed to be bigger IMHO.
Edited by Thumper3, 20 June 2016 - 02:21 PM.