Alistair Winter, on 20 June 2016 - 01:00 AM, said:
You missed one additional plus for the new mini-map!
With the way the old mini-map rotated, there was no way to effectively narrow down a mech within a grid square. You could say, "Kodiak in D3," however D3 is ******* HUGE! Is it on the hill where D3 and E3 intersect? Down in the valley in the middle of D3? There was absolutely no way to know. That's WHY we have locations like, "Saddle," "Radio Tower," or just simply..."Theta."
Some extremely popular spots get names that most players can recognize, but there's more than just a few key positions on most maps, leaving many spots unknown to the vast majority of players. For example, on Tourmaline Desert, would casual solo queue players know what the hell I'm talking about if I call, "4 mechs on CSJ hill?" No, they wouldn't, however I bet you almost any comp player would know the exact spot I'm calling out, because it's been called that by most comp teams ever since...you guessed it...CSJ camped on that hill.
This new mini-map gives us the ability to call not just grid locations, but keypad breakdowns of those locations. Now, instead of saying, "Kodiak in D4," which could be any number of locations within the D4 grid space, you can say, "Kodiak in D4, keypad 9," which narrows the location of that mech into the upper most right corner of D4, giving a much clearer picture that most players should be able to understand and utilize to their advantage.
Edited by Aresye, 20 June 2016 - 01:20 AM.