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Minimap Big Thread (Threads Will Be Merged)



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#41 Karl Streiger

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Posted 20 June 2016 - 05:24 AM

View PostAlistair Winter, on 20 June 2016 - 05:17 AM, said:

Using the battle grid temporarily blinds you and makes you defenseless. Zooming doesn't do that. That's why one will be used more than the other.

Sorry but NOPE.
Of course you doesn't use the BG when you are in the shooting part of combat.

You use it in the moments between the engagements. Zooming the minimap would need as much time and attention as using the BattleGrid - and were you just need a fast glance on the big map you may need much more time for the minimap

#42 Bud Crue

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Posted 20 June 2016 - 05:28 AM

View PostAlistair Winter, on 20 June 2016 - 05:17 AM, said:

Using the battle grid temporarily blinds you and makes you defenseless. Zooming doesn't do that. That's why one will be used more than the other.


I know the zoom comes "later this summer" but until we get that feature (assuming we get that feature) this minimap is really going to be borked, and even less people will use it (how many times in a pug drop have you wondered "is anyone even looking at the minimap!?). I hope by later this summer they mean, July.

View PostKarl Streiger, on 20 June 2016 - 05:24 AM, said:

Sorry but NOPE.
Of course you doesn't use the BG when you are in the shooting part of combat.

You use it in the moments between the engagements. Zooming the minimap would need as much time and attention as using the BattleGrid - and were you just need a fast glance on the big map you may need much more time for the minimap


I am assuming we will be able to zoom it to a level of our choosing and leave it there...right...right (please let that be right)?

#43 Egg Fu

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Posted 20 June 2016 - 05:30 AM

View PostKarl Streiger, on 20 June 2016 - 05:24 AM, said:

Sorry but NOPE.
Of course you doesn't use the BG when you are in the shooting part of combat.

You use it in the moments between the engagements. Zooming the minimap would need as much time and attention as using the BattleGrid - and were you just need a fast glance on the big map you may need much more time for the minimap


Have the full map hot-keyed on my Nostromo and often quickly tap it to briefly toggle it on and off. Of course, as you have said, not in the middle of firing.

As a result of the mini-map nerf, for the next two months at least I'll be doing this a lot more often now.

#44 iLLcapitan

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Posted 20 June 2016 - 05:32 AM

View PostTitannium, on 20 June 2016 - 05:21 AM, said:

i skip the part, where the new minimap creator must've lost it.

What is beyond... why the fak, is the basic blue UI in 640x480 resolution ? HEY DEV, ITS not year 1996,geez crist. SCALE it properly to 1440p.
it looks HORIBLY BAD.


You should have been banned (at least in the forums) for personal insults towards the devs, since quite a while now.

Edited by Procurator Derek, 20 June 2016 - 05:57 AM.


#45 Egg Fu

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Posted 20 June 2016 - 05:36 AM

View PostBud Crue, on 20 June 2016 - 05:28 AM, said:

I am assuming we will be able to zoom it to a level of our choosing and leave it there...right...right (please let that be right)?


My sentiments exactly!

I hate games where at the beginning of every scenario you have to readjust your mini-map setting because of it never being saved. Hopefully if/when they get around to allowing us to zoom back in it will be saved and thus less of a hassle.

#46 Alistair Winter

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Posted 20 June 2016 - 05:36 AM

View PostKarl Streiger, on 20 June 2016 - 05:24 AM, said:

Sorry but NOPE.
Of course you doesn't use the BG when you are in the shooting part of combat.
You use it in the moments between the engagements. Zooming the minimap would need as much time and attention as using the BattleGrid - and were you just need a fast glance on the big map you may need much more time for the minimap

Pushing a button to change the scale of the minimap requires as much time and attention as temporarily having a big screen that takes up 90% of your field of vision? Ok then.

Haters gonna hate. I'm looking forward to the changes. Gonna be great. Sorry for the people who prefer the status quo.

#47 Egg Fu

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Posted 20 June 2016 - 05:41 AM

View PostAlistair Winter, on 20 June 2016 - 05:36 AM, said:

Pushing a button to change the scale of the minimap requires as much time and attention as temporarily having a big screen that takes up 90% of your field of vision? Ok then.


Use that little pinky finger, my friend! Fret none. You won't really have to waste time contemplating and getting all frustrated after muscle memory sets in. Trust me!

#48 Alistair Winter

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Posted 20 June 2016 - 05:44 AM

View PostBud Crue, on 20 June 2016 - 05:28 AM, said:

I know the zoom comes "later this summer" but until we get that feature (assuming we get that feature) this minimap is really going to be borked, and even less people will use it (how many times in a pug drop have you wondered "is anyone even looking at the minimap!?). I hope by later this summer they mean, July.

Right now, my biggest grievance is that people aren't seeing the big picture when they're playing. They see a red dorito on their minimap and the run off to chase it. And they don't realize that they just started a Nascar and their assaults are left behind, fighting 4v8.

However, it could very well be that my biggest grievance will change after this patch. Perhaps this creates new problems.

I just know that we are finally getting a bunch of features that PGI didn't even talk about for 3 years. If we have to wait 1 or 2 months for them to finally give us what I've been waiting for, that's cool. What they're doing is so important for the game, I want it implemented even without the zoom-feature, as quickly as possible. They are finally giving us more tools for teamwork, strategy and role warfare. Commanders will be able to give coordinates, scouts will be able to direct fire.

It's not exactly how we described our wishes to PGI, because the scale is a problem. But they're saying they will fix the scale with a zoom button, so it's win win.

I can't believe how short-sighted some people are being. Maybe they are too used to "deathball & brawl, bro". Too many of the people who cared about role warfare have left by now, I guess.

View PostEgg Fu, on 20 June 2016 - 05:41 AM, said:


Use that little pinky finger, my friend! Fret none. You won't really have to waste time contemplating and getting all frustrated after muscle memory sets in. Trust me!

No worries, I'm not fretting. PGI is giving me the feature I've been asking for tomorrow. And I get to eat popcorn when the forum explodes with tears.

More salt for my popcorn, I guess.

#49 Rushin Roulette

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Posted 20 June 2016 - 05:45 AM

I really hope they do get to adding a zoom feature on that minimap ASAP, as it will be a real eyesore in a brawling situation with the map zoomed out that far.

The next gripe would be for the command wheel implementation. I hope the map command points and instructions will be below the friend and foe triangles. The most useless part of the current command options over the battlegrid map is that the yellow commands completely cover anythgin in that area, including map features (I can live with that) and mechs (That is a big no, no if you are in a fight and cant see that mech behind you because it is hidden below a big yellow mapshield).

Placing the command instructions above the map terrain and below the Mech/UAV display would be fine.

#50 Egg Fu

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Posted 20 June 2016 - 05:46 AM

View PostAlistair Winter, on 20 June 2016 - 05:44 AM, said:

No worries, I'm not fretting. PGI is giving me the feature I've been asking for tomorrow. And I get to eat popcorn when the forum explodes with tears.

More salt for my popcorn, I guess.


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#51 RussianWolf

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Posted 20 June 2016 - 05:56 AM

bad coding is bad coding. Another item rushed to game by PGI before its finished. Par for the course unfortunately.

Another reason not to send them any more money.

#52 Egg Fu

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Posted 20 June 2016 - 06:01 AM

View PostRussianWolf, on 20 June 2016 - 05:56 AM, said:

bad coding is bad coding. Another item rushed to game by PGI before its finished. Par for the course unfortunately.

Another reason not to send them any more money.


Or maybe spend more money so they can hire another coder?

#53 Scout Derek

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Posted 20 June 2016 - 06:06 AM

Instead of just trying to rationalize something to solve it...




Because it all doesn't go according to their plan, the player's plan, of what they want, and don't want. A solution would be to just allow the original minimap and new minimap as a toggle in settings. (If it hasn't been suggested already)

#54 SirSlaughter

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Posted 20 June 2016 - 06:09 AM

Without the zoom function the mini-minimap causes the seismic sensor to become useless as well

#55 AnTi90d

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Posted 20 June 2016 - 06:10 AM

View PostProcurator Derek, on 20 June 2016 - 06:06 AM, said:

Because it all doesn't go according to their plan, the player's plan, of what they want, and don't want. A solution would be to just allow the original minimap and new minimap as a toggle in settings. (If it hasn't been suggested already)


OMG, someone buy this man a beer.

I'd be willing to disable all the command wheel benefits if I could just have a setting to keep my old minimap, complete with directional arrow doritos.

IDGAF about whatever features they're adding to the map. Diamonds are gay, I want god damn doritos.

#56 Egg Fu

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Posted 20 June 2016 - 06:12 AM

View PostSirSlaughter, on 20 June 2016 - 06:09 AM, said:

Without the zoom function the mini-minimap causes the seismic sensor to become useless as well


I'll take advatage of this small silver lining when piloting the new micro locust to back stab assault mechs who will never see me coming.

Better boost that back armor!

#57 Novakaine

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Posted 20 June 2016 - 06:14 AM

I wonder what bunch of morons were even calling for this.
In the heat of combat the map will be absolutely useless.
And as far as zooming it in, well let's say June 2017.
Another absolutely dumb idea from the PGI Dumb Idea Dept.


#58 Sjorpha

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Posted 20 June 2016 - 06:26 AM

It's absolutely 100% ridiculous, and no there is no silver lining.

Just imagine what this will do to the minimap at low resolutions like 1200x800 etc, it'll just be a useless blur which creates a gap between players with big screens/powerful rigs who can see info on the minimap and players with older rigs who will effectively play without a radar, whereas before they were on a pretty level playing field in terms of information. This could even exclude some people from competitive play.

I'm confident it'll be changed after the usual storm of complaints, but it irritates me that PGI keeps releasing nonsensical things that are easily predicted to fail only to revert them. Another example: Split FW queue, it was known and predicted it would fail, they did it anyways, it failed, reverted but at the cost of much agony and time wasted. Every round of things like that reduces the trust and leads to worthless discussions taking up space on the forums. Nonsense in, nonsense out.

#59 Bud Crue

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Posted 20 June 2016 - 06:35 AM

View PostNovakaine, on 20 June 2016 - 06:14 AM, said:

I wonder what bunch of morons were even calling for this.
In the heat of combat the map will be absolutely useless.
And as far as zooming it in, well let's say June 2017.
Another absolutely dumb idea from the PGI Dumb Idea Dept.


I was brutal in my mockery of PGI when another unwanted feature was said to be incoming: Goodie Crates. I researched the entire archive of these forums and reddit and was unable to find even 1 instance where someone said "ya know what MWO needs? Goodie Crates!" or anything similar. I think it is stupid, unwanted feature that is totally contrary to the feel of this game as both originally reported and then modified by Russ. My peace said, we will be getting goodie crates at some point.

Now the new minimap may or may not be a requested feature. But, in this case it may be really useful (depending on a lot of factors, certainly). An unwanted feature is easy to mock, but in this case I am going to give PGI the benefit of the doubt...at least until tomorrow afternoon, and maybe until the zoom function is provided (presuming it is provided by end of summer).

#60 Davers

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Posted 20 June 2016 - 06:40 AM

View PostAlistair Winter, on 19 June 2016 - 11:53 PM, said:

...things are connected with the upcoming Infotech stuff...

View PostAlistair Winter, on 20 June 2016 - 01:00 AM, said:

...the new skill trees...


Did I miss an announcement somewhere?





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