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Minimap Big Thread (Threads Will Be Merged)



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#401 STEF_

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Posted 21 June 2016 - 01:18 PM

View PostIdealsuspect, on 21 June 2016 - 01:12 PM, said:

I like this minimap just for see ( again ) how people are bad at this game xD

naaaaaaaaa bad players never watched the minimap even before the mini-garbage.

#402 Antares102

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Posted 21 June 2016 - 01:20 PM

View PostRedDragon, on 21 June 2016 - 01:12 PM, said:

Well, it would be somewhat reassuring to know that a Dev team can't be that incompetent by accident ...

*Grabbing tin foil hat*
It was all a conspiracy.

Edited by Antares102, 21 June 2016 - 01:21 PM.


#403 GernMiester

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Posted 21 June 2016 - 01:21 PM

Russ said he is right, you are all stupid and he wont listen. I am sure the myspace team thought they were right too.

#404 SuomiWarder

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Posted 21 June 2016 - 01:21 PM

I'm actually fine with it to. Not sure why, maybe my experience with making turn routes off of paper maps for my job back in the day...but I have no problem looking at my carrot and knowing if an enemy is to my right or left regardless of which way my mech is moving on the mini map.

Hey, any Canadians out there...is this how your car GPS systems work? Orienting the vehicle to the terrain with a fixed north rather than twisting the map image to the vehicle's direction of travel?

#405 M3rl1n05

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Posted 21 June 2016 - 01:22 PM

Sorry, I don't want to appear rude but this minimap is a no-go. Really, I'm lost with it. Can we have at a toggle to get the old version back? The new no-zomm is not appropriate!
PLEASE!!!!!

#406 -Natural Selection-

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Posted 21 June 2016 - 01:22 PM

Well, for people who cant multitask and actually use the minimap for info, it may not change your game.

#407 Rinkata Prime

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Posted 21 June 2016 - 01:22 PM

This is not a MINI map this is a piece of **** map!

turn back:
ZOOM IN
MINIMAP ROTATION

This is f..n annoying. Minimap is the most important thing in the game.
HOW DARE YOU BROKE IT SO HARD?!

I am looking at map, and OH SH... ENEMY MECHs BEHIND ME, and I am turning my back right to the enemy mechs...
OMFG!

#408 hapellis

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Posted 21 June 2016 - 01:22 PM

This is not a minimap, as the old map was, it is the ENTIRE map. The display is useless. It compresses even maps like the Polar Highlands into an 8x8 map so the squares are so big you can't even call them as rally points. The map neither zooms nor rotates to help you orient, so you are constantly trying to decide where you are relative to where you want to go. This is not a change, it is a replacement of something that worked well with something that doesn't work at all.

#409 STEF_

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Posted 21 June 2016 - 01:23 PM

View PostRedDragon, on 21 June 2016 - 01:12 PM, said:

Well, it would be somewhat reassuring to know that a Dev team can't be that incompetent by accident ...


Well, ANY decision is not random/casual.

1) a lot of terribad ppl whined hard for lights, so we have gigantic lights (so now they can aim them)
2) a lot of terribad ppl never watch the minimap, so they screwed it up for the ones using it.
3) a big part of the community was whining that CW was a desert, so they put more que in it (invasion and scouting) and the long tom massacre, making a match totally a waste of time.

pgi totally know what to do.

"We don't need community suggestions"tm

Edited by Stefka Kerensky, 21 June 2016 - 01:24 PM.


#410 Rhialto

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Posted 21 June 2016 - 01:24 PM

View PostGernMiester, on 21 June 2016 - 01:21 PM, said:

Russ said he is right, you are all stupid and he wont listen.

Quote? I'm interested to read if he really said that...

Customers have the last word so I doubt he said that.

#411 Idealsuspect

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Posted 21 June 2016 - 01:24 PM

View PostStefka Kerensky, on 21 June 2016 - 01:18 PM, said:

naaaaaaaaa bad players never watched the minimap even before the mini-garbage.



Lol also its worst than expected xD even average players did become bad with this new mini map.
Worst but totally logical...

#412 Khobai

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Posted 21 June 2016 - 01:24 PM

how bout just the old minimap but add a zoom feature

#413 PurplePuke

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Posted 21 June 2016 - 01:25 PM

Most criticisms of PGI are vastly overblown.

However, the mini-map is a blunder.

Usability testing anyone?

#414 Thomas Greenman

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Posted 21 June 2016 - 01:25 PM

I never post on this forum,

But the minimap is so bad I just have to post my opinion on things:

WHY DID YOU CHANGE IT?

RIP old minimap, may you live on in our hearts as we crash into walls.

#415 Rhent

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Posted 21 June 2016 - 01:25 PM

View PostLordhammer, on 21 June 2016 - 12:10 PM, said:


The thing is actually they are making this to reduce TTK, Russ said it in the last podcast. Great way to do it i mean i will laugh ironically to this for a long time.


TTK increase my arse (AKA Ross). I just pulled up stakes and said EFF PGI after being in a fight and trying to see who was hitting me from where. What the idiot Ross did was make it where snipers and campers have a massive advantage and people who flank and move are at a major disadvantage.

Saying I'm livid is one hell of an understatement. Burn in hell PGI, Burn in Hell.

#416 Yellonet

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Posted 21 June 2016 - 01:26 PM

PGI, you probably knew the whiners would start when you took their minimap toy away, but you made the change anyway, that took guts and I think it's for the best in the long run.

Yes, the new minimap are currently more difficult to use in close range to manuever into exactly the right place to catch or avoid an enemy, but this was likely intended as information warfare can become more important now.

Now, why do I like the new minimap?
  • We have new info on the mini map (mech types, requests) which wasn't available before.
  • The minimap is now used for different information bits than what you can see directly and what the compass bar gives you.
  • Players who have a bit of combat awareness has an advantage over simple dorito shooters.
  • Players will need to help each other and spot enemies directly instead of hiding away and watching the map.
  • TTK might go up as the minimap isn't as much of an help in direct combat.
  • The lowest common denominator is raised and it actually takes some skill to use the information you have available in a good way.
PGI, please don't listen to the whiners about giving them the old map back, they obviously only think of themselves and short term, "Oh I had this, I can't lose what I had relied on for years!!"



This change really makes the game deeper and little less of a dumb find-dorito-on-map-and-shoot-it game.

I even hear whining that people don't know which way their mechs' legs are facing (hint: look at the compass bar).

If you can't play well without the old minimap, you are one of the lowest common denominator players, only relying on free and automatic info from the game instead of getting the "picture" for yourself. "My crutch is gone, I can't play now!" Posted Image

Edited by Yellonet, 21 June 2016 - 01:30 PM.


#417 Moldur

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Posted 21 June 2016 - 01:26 PM

How about get used to it. I remember when the new UI came out, tons of people complained and said it was practically unusable.

Guess what? Nobody complains about it anymore.

#418 Coolant

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Posted 21 June 2016 - 01:26 PM

To those complaining, sorry but MW4:Mercs u could toggle the mini-map to what it does now. Its not new and if u didnt play the previous installment and support the franchise, then maybe u should've considered ur ignorance first

#419 Appogee

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Posted 21 June 2016 - 01:27 PM

View PostAntares102, on 21 June 2016 - 11:51 AM, said:

Taking a break till you fixed that.

I think I will, too.

It's shame, I was enjoying the Loot Bag event. But the new map is making me feel completely disoriented.

#420 Khobai

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Posted 21 June 2016 - 01:28 PM

except theres much better ways of designing a map system that does everything you described without the stupidity of trying to cram a full sized map onto a tiny screen.

for example if the full screen map overlay was transparent so you could view the full screen map and still be able to pilot/fight at the same time.





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