PGI, you probably knew the whiners would start when you took their minimap toy away, but you made the change anyway, that took guts and I think it's for the best in the long run.
Yes, the new minimap are currently more difficult to use in close range to manuever into exactly the right place to catch or avoid an enemy, but this was likely intended as information warfare can become more important now.
Now, why do I like the new minimap?
- We have new info on the mini map (mech types, requests) which wasn't available before.
- The minimap is now used for different information bits than what you can see directly and what the compass bar gives you.
- Players who have a bit of combat awareness has an advantage over simple dorito shooters.
- Players will need to help each other and spot enemies directly instead of hiding away and watching the map.
- TTK might go up as the minimap isn't as much of an help in direct combat.
- The lowest common denominator is raised and it actually takes some skill to use the information you have available in a good way.
PGI, please don't listen to the whiners about giving them the old map back, they obviously only think of themselves and short term, "Oh I had this, I can't lose what I had relied on for years!!"
This change really makes the game deeper and little less of a dumb find-dorito-on-map-and-shoot-it game.
I even hear whining that people don't know which way their mechs' legs are facing (hint: look at the compass bar).
If you can't play well without the old minimap, you are one of the lowest common denominator players, only relying on free and automatic info from the game instead of getting the "picture" for yourself. "My crutch is gone, I can't play now!"
Edited by Yellonet, 21 June 2016 - 01:30 PM.