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Minimap Big Thread (Threads Will Be Merged)



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#641 Khereg

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Posted 21 June 2016 - 05:29 PM

Holy crap.

I was having a little fun with the shiptoasting before, but now that I've played it....wow. Just wow.

Russ, I don't care how many tweets you put out, this thing is fundamentally flawed. There is no amount of tweaking or enhancement that will make it viable. I'm f-in lost on maps I've been playing for 3+ years.

You don't need a hotfix, you need a rollback. Pronto.

#642 Miodog

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Posted 21 June 2016 - 05:32 PM

Much like 3'rd person, feature implemented that no one asked for or wanted but this one doesn't have an option to turn off.

#643 Husker Dude

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Posted 21 June 2016 - 05:33 PM

It's garbage. Completely disorienting, destroys situational awareness, and makes seismic sensors pointless.
I don't want to stoop to hyperbole but it's like something that is deliberately meant to drive away players.

#644 sneakolai

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Posted 21 June 2016 - 05:35 PM

It's a giant **** -- or maybe a small one, given the zoom-out. Either way, it stinks.

Can't tell how far away your allies are at a glance.
Can't tell how far away the enemies are at a glance.
Have to play a game of Battleship with myself to get the grid name/number.
Harder to orient when twisted to face a different direction than my feet.
Seismic is practically useless.

Flush the toilet on this one, PGI. And please don't make "in summer" sometime in the summer of 2024.

#645 StaticSprocket

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Posted 21 June 2016 - 05:44 PM

I never realized just how much I used the mini-map until I'd been playing with the new one for 30 seconds.

* I can't frigging tell how far my team members are (probably fixable with a zoom option)

* Can't tell which way the enemy or friendlies are facing -- this was critical for my flanking mechs. Sure if you want to go with realism on the enemy, maybe I could get on board - but friendlies would be transmitting IFF beacons that could include that data - so at least show it for friendlies. And if computers in the day and age of Mechs can't figure out what direction an enemy mech is facing when in full view of radar, thermal and mag scan -- then there's something wrong...

* The biggest issue is, I can't call out to my team members where the enemy is because it takes too long to figure out what grid coordinates I'm looking at. Combination of lack of rotation, zoom, and it taking way too long to figure out which row and column I'm looking at on the map -- embedded coordinates was much easier for "at a glance" viewing. Not to mention taking away the field of view -- I rarely spot enemies at long range while facing directly at them with my feet -- I use the FoV to figure out what grid coord I'm looking at -- and the command wheel coords are hardly a replacement -- they don't call out the coords in audio, and when looking at targets at extreme range, I can't center the cross hairs on them to activate the enemy spotted option.

Edited by StaticSprocket, 21 June 2016 - 05:59 PM.


#646 Johnny Z

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Posted 21 June 2016 - 05:58 PM

Mini maps are for the weak.

#647 Syrkres

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Posted 21 June 2016 - 06:00 PM

Need Mech Direction indicator.

Bring back doritos....

#648 Hippogryph

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Posted 21 June 2016 - 06:08 PM

I'm shocked that there isn't a message on the front page of MWOmercs.com, addressing this issue and promising the proper fix.

Whenever PGI wakes up, they should also explain how the mistake was made. I presume a simple coding issue, where the zoom-and-twist functionality were not activated for the new minimap.

If what we see today WAS intentional (hard to believe), then it is conclusive proof that, after three years, not even a single one of the developers plays or understand the game. Any competent player in the PGI offices would have put a stop to a decision like that.

If this isn't addressed VERY SOON, the game will bleed players. Quickly. And probably permanently.

There are other poor decisions in this patch, but the minimap issue is lethal if they fail to manage it.

#649 G4M3R

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Posted 21 June 2016 - 06:14 PM

I'm a competitive player in MWO (MRBC Div A) and haven't bothered to log into the forums for a long time. But just had to in order to express the complete insanity that is the new mini-map. This is almost as bad as the amount of resources PGI once wasted on 3rd person view. This new mini-map has ZERO benefits (vs old) and is completely useless in comp play much less PUG play. WTF are you guys thinking PGI. MWO was in a decent state just last week. Do you guys have nothing better to do than waste development resources on this crap?

Edited by G4M3R, 21 June 2016 - 06:16 PM.


#650 Storm Khan

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Posted 21 June 2016 - 06:20 PM

Well, the new minimap has given us 'information warfare'...we now have far less information than with the old minimap, far less situational awareness and far less ability to make sense of what is happening around our futuristic giant walking robots. It looks like the game developers have declared war on the player community and removed a lot of the in-game information for the players to use. War has been declared on the players by taking all that info' from us!

#651 Bad Electric

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Posted 21 June 2016 - 06:25 PM

What is with the direction/orientation of map. It seems to be 90 degrees out of whack. Never thought the mini map had much effect on game play until tonight. Actually find myself going in wrong direction based on looking at minimap and being confused as to direction. Please revert back to old mini ma or at least fix the orientation to your actual direction of travel.

this is terrible!

#652 Triordinant

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Posted 21 June 2016 - 06:29 PM

Hotfix probably 5 pm tomorrow according to Russ:

https://twitter.com/...427917040082944

#653 Rkshz

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Posted 21 June 2016 - 06:42 PM

View PostTriordinant, on 21 June 2016 - 06:29 PM, said:

Hotfix probably 5 pm tomorrow according to Russ:
https://twitter.com/...427917040082944

fix that? it impossible to fix - it's FUBAR

#654 Ronusan

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Posted 21 June 2016 - 06:42 PM

Can we have a day or two added to the event then too? Since for a lot us our ability to make enough points for the prizes has been seriously handicapped. I feel like I'm driving blind with this, not to mention getting blindsided in every fight because everyone else is confused too.

Why not replace one of the silly decorative light show screens with a viewable map or something and return our HUD view to a functioning radar??

#655 EgoSlayer

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Posted 21 June 2016 - 06:45 PM

View PostBad Electric, on 21 June 2016 - 06:25 PM, said:

What is with the direction/orientation of map. It seems to be 90 degrees out of whack. Never thought the mini map had much effect on game play until tonight. Actually find myself going in wrong direction based on looking at minimap and being confused as to direction. Please revert back to old mini ma or at least fix the orientation to your actual direction of travel.

this is terrible!


I believe that the top is always North.

#656 Moldur

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Posted 21 June 2016 - 06:46 PM

Stop acting like helpless children. Yeah, you're having such a hard time because you relied so much on the minimap to spoon feed you.

#657 Corbon Zackery

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Posted 21 June 2016 - 06:55 PM

I would have to agree the new mini map is very subpar. The worst thing is they flipped most of the maps East to West. So your moving forward in a north direction and looking at a micro map of your mech moving east to west this is very disorienting. The other thing is they removed the cone marker that tells you were your legs are moving replacing it with a arrow point. So not having the cone to tell you your legs are facing east while your trying to move North is a slight pain. I don't know if that was to force people to turn on the arrow, and use it in game. However, its like taking a guy who has driven a car for 18 years one way, and say no wait you have to drive a new way with a different GPS system.

Slight Pain!

Thanks PGI

Edited by Corbon Zackery, 21 June 2016 - 06:59 PM.


#658 Kin3ticX

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Posted 21 June 2016 - 07:04 PM

the same people that made the CW promo video must have made the minimap

#659 AnTi90d

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Posted 21 June 2016 - 07:11 PM

View PostKin3ticX, on 21 June 2016 - 07:04 PM, said:

the same people that made the CW promo video must have made the minimap


People that don't play videogames shouldn't design them, (which is why we have unfixed, longstanding issues and fixes for non-issues that break features or take features away from the players,) the same as people that don't play videogames shouldn't review them. (I'm looking right at you, Polygon.)

#660 ShadowLiger

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Posted 21 June 2016 - 07:12 PM

So a skill that I worked on was being able to navigate backwards using the mini map to weave between buildings while running away from lights in urban areas in my assault. With this "Mini Map" you gave us you have made such maneuvers that require CQCB situational awareness impossible. We would like a mini map that aligns to the mech, it helps with situaltion awareness of new and old players alike.

I was playing with CI this evening and a jenner popped up on the mini map. Because your map, I misinterpreted in front of me as behind me. I then proceeded to turn around and back the rear of my mech into a jenner that got hung up on terrain.... FAIL....

Also many others pointed out that we can't see any notion of what is happening immediately around us. If I want an idea of the complete battlefield I will hit the map button and bring up the map. I personally only care about things within 1.5 km and 800m around me depending on engagement range on the map. If you can give me a mini map that aligns to me and the ability to toggle to different zoom levels (Hint Hint 1.5 km and 800m diameter around me, cough cough)

Other than that I am ok with the loss of direction info, I think it would be cool if UAVs gave it back. Also please work on the symbols for lights mediums heavies and assaults. Those icons are not cutting it and I believe you guys can do better.

PS:The Phoenix hawk looks sexy, good job there





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