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Minimap Big Thread (Threads Will Be Merged)



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#221 maniacos

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Posted 21 June 2016 - 11:53 AM

View PostMarco Bolo, on 21 June 2016 - 11:50 AM, said:


This!

Just tried a couple of games with the new mini map.
I'm essentially helpless without the vision cone / leg facing bit of the mini map. Apparently I cant pilot a mech without it.
Keep crashing into stuff, or setting off in completely the wrong direction.
Got me killed in every game. Feel like a noob again.

Don't like the new map at all!


The directional arrow is helping now. You didn't need it in the old map because you saw your direction but now since you have a tiny arrow that's turned elsewhere, you get confused.

#222 Octomus Primus

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Posted 21 June 2016 - 11:53 AM

I JUST POSTED MY COMPLAINTS ABOUT 15 MINUTES AGO. DID PGI FIX THE MINI MAP YET?

#223 totgeboren

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Posted 21 June 2016 - 11:55 AM

View PostMarco Bolo, on 21 June 2016 - 11:50 AM, said:


This!

Just tried a couple of games with the new mini map.
I'm essentially helpless without the vision cone / leg facing bit of the mini map. Apparently I cant pilot a mech without it.
Keep crashing into stuff, or setting off in completely the wrong direction.
Got me killed in every game. Feel like a noob again.

Don't like the new map at all!


I have the same issue. I look at the radar while fighting, then try to run towards the spot I want to be in, but realize my blip is actually moving away from where I thought I was going!
My average dmg dropped down to half of what I contribute just because I'm not in the right place at the right time anymore.

If it at least rotated with the mech like the old one I could accept this new one without a problem.

This is terrible.

#224 Triordinant

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Posted 21 June 2016 - 11:55 AM

It's totally ******. It no longer turns with you so it's completely disorienting -and the symbols are so ******* small you can't tell the difference between an Assault and a Light unless you full screen the minimap and only an idiot would do that in the middle of a fight.

#225 Baba Yogi

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Posted 21 June 2016 - 11:55 AM

Its exactly as i thought it would be, resolution is so low i cant really make up who is where, and since direction is fixed it takes me 10 seconds to sort out where the enemy is according to where i am. It is much much faster to just use the screen to figure out where everyone is. Great job PGI, you messed up, again!

#226 Lyoto Machida

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Posted 21 June 2016 - 11:55 AM

View PostGian Di Fauro, on 21 June 2016 - 11:21 AM, said:

I agree with everyone here! this is new version is horrible! I absolutely did not realize how much I used the mini map and now stare at it trying to figure what anyone is doing,,,, did anyone actually test this prior to releasing it?


Posted Image

#227 Antares102

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Posted 21 June 2016 - 11:56 AM

Exactly.
You have no idea where you are in relation to your enemies
and where the hell your legs are going.

Edited by Antares102, 21 June 2016 - 11:56 AM.


#228 Triordinant

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Posted 21 June 2016 - 11:57 AM

It's totally ******. It no longer turns with you so it's completely disorienting -and the symbols are so ******* small you can't tell the difference between an Assault and a Light unless you full screen the minimap and only an idiot would do that in the middle of a fight.

#229 razenWing

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Posted 21 June 2016 - 11:57 AM

Aight, Razen's first look honest impression:

To start off, congrat to PGI on the new Frozen City. Will I miss the tunnel surprise? Heck yea. But the new Frozen City capture the desolate isolated feel of an abandoned great city covered in snow. The aesthetic is beautiful beyond belief. Thumbs up for that.

This is the new loading screen to show the general layout:
Posted Image

And this is the actual in game Frozen City... Stunning:
Posted Image

With that said, here is the new minimap:
Posted Image

And here and lies the problem... can you tell how many blue and red there is?

That's an expected problem that we've addressed all along. It is simply ridiculous to try to fit that many stuff in the tiny screen. With the diamonds being the size it is, it's almost like they are occupying an entire 1/4 of a grid.

Second tier problems that many people like Theaus already pointed out:
The none-centric orientation is simply too much to adjust. The whole point of a centric radar is so that you can orient yourself and respond quickly to whatever that's happening surrounding you. For example, in the old radar (map, whatever), you can see a red dot on the left, you turn left, with turning degrees according to how it reflects on the radar in a 1 to 1 manner. It's easy and intuitive. Now, there's a second layer of cognitive response. You have to orient yourself on the map, then figure out the right orientation, THEN have to figure out how much to turn because of how grand the map is, it's not a 1 to 1 aspect ratio anymore.

Third observation is that, people are not calling better because the entire grid map is displayed. Look, information prioritization is important, not just on a "what's next to me" manner, but helps in limiting information. Before, if there is trouble in the vicinity, I can quickly call out a grid location, and the team can respond accordingly. Now, with the bigger map, I have to align all the numbers and letter and figure out if that line is B or G or E, then figure out if it's 6, 7, or 8. Where before, because the battle grid is focused, it's easy to call quickly without doubting yourself on whether you are calling the right grid.

Fourth observation, because the whole map is fitted, the immediacy of the action is gone. Where as you used to see a red next to you, you know it's within a certain distance. Now? That red is about 2.5 km from me. In the old system, it wouldn't even be on my radar. I can no longer judge whether something is happening appropriately around me.

It's beyond the realm of hilarious and into absurdity when literally, in my match, everyone turns around all confused because they couldn't figure out what's going on. The minimap is not correlating to what you are seeing in a very intuitive manner. (I bring back the point of why 90% of the games... ALL genre of games including first person, RPG, adventure, hello kitty adventure, WHATEVER... all do a centric radar system. It's intuitive and it works.)
--------------------

Again, with the screencap I provided earlier from MW4: MekTek edition, I hope PGI sees it and realize that they can do it like that, and honestly, there would be no problem.

I mean, where there are credit, I give due. The rescale is nice. Lights are much easier to hit. The command wheel might be good on capacity, as I am fairly sure I hear someone on the team responded "affirmative" from the command wheel, which is refreshing. The amazing new map is breath taking.

But PGI, give us our radar back. This is not working as intended. It's not making people's lives easier, and it's not making coordination any easier.

Edited by razenWing, 21 June 2016 - 12:04 PM.


#230 meteorol

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Posted 21 June 2016 - 11:58 AM

It never ceases to amaze how PGI just runs head on into a debacle that was absolutely predictable. There was no way this could have turned out any other way and they still went for it.

Edited by meteorol, 21 June 2016 - 12:00 PM.


#231 Hotthedd

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Posted 21 June 2016 - 11:58 AM

Why did PGI spend resources fixing something that wasn't broken?

#232 Mechteric

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Posted 21 June 2016 - 11:58 AM

I actually love that is it fixed minimap (so north is always "up"!)... though to be fair they should make it an option

#233 Lyoto Machida

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Posted 21 June 2016 - 11:58 AM

View Postmeteorol, on 21 June 2016 - 11:58 AM, said:

It never ceases to amaze how PGI just runs head on into a debacle that was absolutely predictable. There was now way this could have turned out any other way and they still went for it.


Maybe they didn't have a functional minimap to avoid running head on into aforementioned debacle???

#234 WarHippy

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Posted 21 June 2016 - 11:59 AM

If they revert the mini-map how will we use the command wheel? Posted Image
I wasn't sure how I felt about the map changes before I knew it didn't rotate, but now I am sure it is terrible.
The only person I ever met who would like this is my dad(not that he plays video games) who for whatever reason uses a static map on his gps which drives me nuts.

#235 Kubernetes

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Posted 21 June 2016 - 12:01 PM

View PostJackalBeast, on 21 June 2016 - 11:46 AM, said:

Whine. Harder.


Sure thing. I don't complain about this game very much. I think the current weapons balance is good, and Clan vs IS is pretty balanced too. What I don't like is that PGI removed a perfectly functional radar map in favor of a half-assed implementation. "Zoom is coming!" Ridiculous. "You get to play Confused Warrior for two months! Buy more mech packs!"

#236 Greeneye

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Posted 21 June 2016 - 12:02 PM

I'm a fouder and I cannot play.

It is a great way to make players leave.

#237 Thomas G Wolf

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Posted 21 June 2016 - 12:03 PM

Just stopped playing because this totally broke the game for me. Let me know when you revert to the old one or fix this heap of useless BS.

#238 Triordinant

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Posted 21 June 2016 - 12:03 PM

The mimimap is totally ******. It no longer turns with you so it's completely disorienting -and the symbols are so ******* small you can't tell the difference between an Assault and a Light unless you full screen the minimap and only an idiot would do that in the middle of a fight.

#239 Triordinant

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Posted 21 June 2016 - 12:05 PM

View PostLyoto Machida, on 21 June 2016 - 11:55 AM, said:


Posted Image

Is that Uncle Idi?

#240 FozzeY

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Posted 21 June 2016 - 12:05 PM

Is this their way of trying to pull in the WoT audience?





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