karrade85, on 22 September 2015 - 08:10 PM, said:
Just an update guys:)
Played with some load outs SCR-A I think it is? Getting a better hang of the mech lab now which helps a lot in understanding ranges, cool downs, dmg, etc...
So I find myself now at a cross roads, I seem to have a lot more success with LRM's in general however I played with streak launchers as well and that wasn't to bad either. Once I get an idea of the setup I created I usually float around or above the 200 dmg mark with some games doing way better and a few getting hammered but the ones I get hammered on have more to do with poor team work. That being said getting a kill or even 6 assists is fun.
I'm curious now on a couple things about missile warfare in general. Why is it when in general chat most people look down on it? I keep hearing people say that it's to ineficent or wasted dmg and that once I hit community warfare it will be of little use?
You have streak missiles for example, I liked these. I admit I'm unsure on how competitive they are with other weapon types but the lock on feature allowed me to alpha walls of missiles at people and I thought the damage they dealt wasn't bad. I do think that it be better to chain fire them though but I haven't quite figured out how to set that up.
Anyways my success with LRM's varies greatly, literally doing 550 dmg with 1 kill and 5 assists to the next match getting 80 dmg. It's hard to say if this is more a lack of teamwork thing though. No offense but I find many lacking brains when it comes to strategy, for example....
If your a medium or light mech why the hell would you give up that great reconing speed advantage and slowly follow the assault mech when you start on the map? seriously it's like everyone doesn't want to be up front so they mill around in a directionless ball!
It's very frustrating I find myself going into a lead role just to get the team moving which is why my LRM boat doesn't do as well some matches. I should really never be out front but when the stupid light mechs cluster behind me what do you do? sigh...
Anyways I look forward to getting a headset and eventually some sort of team warfare because this lone wolf furball that seems to happen in matchmaking half the time is disheartening.
When you fire 2 LRM15s (after investing the tonnage into the launchers, and the many tons of ammo you will need) you are dealing about 30 damage with that salvo. That 30 damage will take about 5 seconds flight time to get to me, and it will splash all over the 8 sections of my mech, and the ground. In return, I will fire my dual gauss, dealing 30 damage to one section, at near instant speed.
Not to mention that ECM, and good terrain cover, can nullify your salvo.
LRMs are currently the most binary weapon in the game, and that's in part due to the fact that they rely more on the stupidity of the target, than the skill of their user. Don't get me wrong, skill matters, but honestly, if you are facing a team of idiots, you can pull every mistake in the book, and still trounce them with LRMs.
It's a weapon system that works rather well in the lower tiers, but in higher level play tends to suffer, since up there everyone brings ECM, AMS, and knows how to use cover properly.
You also have to deal with the brain dead idiots who think that the only way to play is direct fire weapons, and you both stand facing one another and shoot out like it's a gun duel in the wild west.
People may look down on LRM players because you're not on the front lines getting hit, like they are. To those, I say "GG, you almost won, if only you used tactics."
EDIT: As far as light mechs following assaults. It's because assault mechs are very slow, and many light mechs can cover them with ECM, until they can get to the front line. Plus, the best defense against a light rush, is light mechs. We baby sit the assaults, scout the enemy team, harass their flanks, and cover the team with ECM. While everyone else tries to find a target to hit.
EDIT2: To set up chain fire, have a weapon group where you alpha all your missiles, and then assign all your missiles to another weapon as well, and while having that weapon group selected, press "Backspace" to toggle chain fire on that group. Now you can alpha with group 1, and chain fire with group 2.
Also, streak boats, like the streakcrow (derisively known as skill crow), are common, and very useful. Especially in CW when dealing with light mechs.
Edited by IraqiWalker, 22 September 2015 - 08:40 PM.