sycocys, on 22 September 2015 - 07:01 AM, said:
CT mounts are bad on that Commando because the 1 thing it does lack is pitch angle and those are mounted low on the CT from my recollection. It also requires that you use srm2 or 4 which isn't the worst outright, but you also can't use artemis because of the location.
It's not a terrible mech, just terrible compared to the layouts of the other Commandos with nothing to offset the bad hardpoint location.
They really don't need buffs to be at Cheetah or Firestarter level, they are already there its just that people are so over-concerned with higher dps that they can't comprehend the crazy ninja skills the commando has always had. Like I said the very most I would consider is an ammo buff, because that's the only thing they lack when matches carry on.
If I had to go way out there to consider a buff for the lightest lights it would be to remove the minimum heat sinks on them which would cover for the lack of ammo in Commandos or let players mix it up with pulses or a LL.
While the heatsink removal is a good call, I'd like to focus on giving the chassis... flavor. For lack of a better term. It's the only one with CT mounted missiles in that pattern? QUIRK IT UP!
This makes it a valid choice in comparison to the rest of the commandos, than if you were to just ditch the heatsink requirement entirely; like how the Hunch 4J is the LRM Hunchie, while you can run SRMs on it or be an energy boat as well.
Again, I want to make it readily apparent that the commando is capable of posing a threat to a cheetah or a firestarter. Sure, someone with experience can see that. I want them to be more readily defined when you look at them in the store. Mouse over them, and see the massive bias it has towards a certain playstyle.
Khobai, on 22 September 2015 - 07:06 AM, said:
Doesnt really help the commando
1) commando got boned by srm/streak damage being lowered and BAP hard countering ECM
2) commando still gets screwed by not having enough crit slots to take both ES and FF due to not being able to fit 10 internal DHS
3) commando also gets screwed by not being able to carry enough ammo for its missile dependent loadouts
Alek Ituin, on 22 September 2015 - 07:02 AM, said:
The Missile Lolcusts fill a very niche striker role, or can be a singularly hilarious
joke build.
I'm trying to focus on making them a considerable threat, while reducing the amount of work it takes to do that on the dev side; such that the changes suggested can be rolled out next patch by tweaking quirks.
Joke builds are nice and all, but not what you want when you just want to be a threat in the mech. If the missile locust fills a very narrow niche, make it REALLY REALLY good at that niche.