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Dear Noobs, How Not To Suck In Cw


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#1 Spheroid

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Posted 20 September 2015 - 02:55 PM

I have a seen a truly awful level of skill in CW this weekend. The only chance you have to not get rolled is to not play like a moron and bring meta.

The key to CW is rapid forced attrition. Nothing else. Anyone who worries about omega or the gens is hurting their team. Anyone who is a sniper or scout is likewise most likely hurting their team. Each wave must combat their opposite number and quickly gain an advantage. This is not a game of individual heroics, the wave must act as a single unit. Collectively or locally all members must gain numerical superiority and win tactical attrition. All flanking, all maneureving is to this end.

Do you ever why a single disconnect often guarantees defeat? The focus fire equation of incoming vs. outgoing fire is extremely sensitive. A mixed first wave that is not all heavies or assaults is likewise unbalanced. A single light contributes nothing to the outgoing fire even if helps divide the incoming fire by 1/12th. Mixed waves are also bad because the blob can only move as fast as its slowest member lest it weaken the focus fire equation.

And quite frankly assaults are too slow for what they bring. The Stalker is too slow, the Atlas is too slow. Only the Banshee-3M has the ability to bring good firepower at speed. The King Crab can bring very dangerous long range builds, but a high degree of team coordination is needed to make it work. The Thundergod can bring nearly as much or more firepower and move much faster so why even bother with fatties?

As for weapons, laser vomit is king for obvious reasons. Lurms are garbage, ballistics require face time, srms are bad hit reg and limited range and AC-20s are heavy and too slow. PPCs are hot slow and heavy. Gauss is good but heavy. Pulse laser vomit puts out incredible alpha that duration wise approaches that of pure pinpoint in actual combat. Also as hitscan weapons no leading or convergence issues are present.


As for mechs. I never want to see any of following ever. Leave your hero mechs at home. They nearly universally perform worse than standard variants. Hyper quirked standard variants end up performing better and consequently earn more money.

Commando
Vindicator
Trebuchet
Kintaro
Catapult
Victor


Here is a list of approved meta

Locust-PB
Raven-3L
Firestarter-A/S
BJ-1X
Wolverine-6K
Wolverine-6R
Quickdraw-5K
Dragon-1N
Jager-DD
Thundergod-5SS
Thundergod-9SE
Banshee-3M
Atlas-DDC


As for Clanners don't bring stock Myst Lynxes or Stormcrow-C( or Gargoyle-Prime). If I see you are bringing bad builds you are going to die.

Edited by Spheroid, 20 September 2015 - 03:00 PM.


#2 Kin3ticX

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Posted 20 September 2015 - 02:56 PM

Atlas? Lol what is this?

#3 Col Jaime Wolf

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Posted 20 September 2015 - 02:59 PM

and you in one foul swoop describe why so many people hate CW and what it has become.

no tactics except do A B and C

no mech choice except A B and C

do as i say or your a complete and utter waste of humanity


no fun

no thinking

just meta and deathblobbing

your post is bad and you should feel bad.

Edited by Mellifluer, 20 September 2015 - 03:02 PM.


#4 SolarCleric

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Posted 20 September 2015 - 03:00 PM

Hey Dude,


People ARE ACTUALLY PLAYING CW! I don't care what level they are if they are actually playing CW that's a GOOD thing, we need as many people as possible in that mode to actually make it fun and worth playing. So shut your yap about the level of play, and just enjoy the fact that you're actually playing CW matches with lower que times!

Your Friend,
SC

#5 Phlinger

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Posted 20 September 2015 - 03:01 PM

And you wonder why no one wants to play with you?



This just in, everyone join Kurita and pilot nothing but Flamer Trebuchet.

#6 Spheroid

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Posted 20 September 2015 - 03:03 PM

@Mellifuer: Players like to win and not get stomped. If you believe that CW can be analyzed you will see many people do things that run contrary to the very success they desire.

#7 Squirg

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Posted 20 September 2015 - 03:04 PM

Here we see a fine specimen from CW. As you can see, the slow death of it's habitat has driven him to near madness, and he comes to General Discussion seeking new sustenance.

#8 Spheroid

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Posted 20 September 2015 - 03:05 PM

I guess everyone is mad at me. I am describing what I see this weekend and its effects. How about rebutting the premise and not the sentiment?

#9 MoonUnitBeta

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Posted 20 September 2015 - 03:08 PM

View PostSquirg, on 20 September 2015 - 03:04 PM, said:

Here we see a fine specimen from CW. As you can see, the slow death of it's habitat has driven him to near madness, and he comes to General Discussion seeking new sustenance.

Lol... this reminded me of a commercial we once had in Canada...

Quote

"It's night time in a kitchen just like yours; all is quiet, or is it?"
"The North American house hippo is found throughout Canada and the Eastern United States. House hippos are very timid creatures and they are rarely seen, but they will defend their territory if provoked. They come out at night to search for food, water, and materials for their nests."
"The favourite foods of the house hippo are chips, raisins and the crumbs from peanut butter on toast."
"They build their nests in bedroom closets using lost mittens, dryer lint and bits of string. The nests have to be very soft and warm; house hippos sleep about 16 hours a day."


Edited by MoonUnitBeta, 20 September 2015 - 03:10 PM.


#10 LordNothing

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Posted 20 September 2015 - 03:09 PM

'omega doesn't matter' during a counter attack is an oversimplification. there are effective strategies on both sides that involve omega dieing or not dieing.

an aggressive push to omega, its destruction, a positive difference in kills and an orderly withdrawal to the drop zone can be really effective to achieving victory. likewise if omega is destroyed early and there is a negative kill difference, the defending team can just stay in the drop zone and pick off targets one at a time.

omega is also slightly more important for the defending side than it is for the attackers, you dont have to be kill positive if omega is still alive when the counter hits zero, keeping it alive means winning by attrition is possible. this is essential knowledge if your team is having trouble keeping up in kills, but the other team isn't watching the clock and is being too cautious.

it is typical unit doctrine to play it like a skirmish, and this is usually because there is enough difference in skill for it to not matter and because you get more points from farming. however when the teams are more or less balanced, a firm understanding of the rules can be the difference between victory and defeat. i had no less than four games in the past two days where failure to understand the rules has resulted in a loss.

Edited by LordNothing, 20 September 2015 - 03:11 PM.


#11 Khobai

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Posted 20 September 2015 - 03:09 PM

Quote

And quite frankly assaults are too slow for what they bring.


if youre on defense assaults are fine. especially if you dont plan on using all four of your mechs and have your dropdeck frontloaded with most of the weight in your first 2-3 mechs.

#12 Yellonet

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Posted 20 September 2015 - 03:11 PM

Not even rewards will make me play CW.

#13 MischiefSC

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Posted 20 September 2015 - 03:16 PM

So given that winning > failing, doing what wins is overall > doing what fails.

Given that, I want to add a couple mechs to the meta list -

Battlemasters, either as a wubmaster or a 1S 4xerll, both have good places. The wubmaster can clear key points on boreal, portico and hellbore chest-high cover that the 3M doesn't and is faster than most clan heavies/mediums.

End of the day BMs for erll spam and pulse brawlers are IMO a better choice than banshee/crabs. Cooler running, faster moving for comparable damage and 10 tons lighter.

To everyone else;

Pug and group queue are a lot of fun. You can run whatever you want, play largely how you want and it means little. While PGI currently hasn't given any purpose to taking/losing worlds there is still an overall concept of winning for your faction. That is why their is a cw. That the goal, when going in, is competitive. If you're not showing up to compete then stay in group/pug queue, or expect to be farmed by people who are. Know that the people who are casually destroying you would rather have a challenging,competitive match but you decided you would "have more fun" being dead weight.

Play to win and have fun winning. That's a big part of CWs appeal.

#14 LordNothing

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Posted 20 September 2015 - 03:17 PM

View PostKhobai, on 20 September 2015 - 03:09 PM, said:


if youre on defense assaults are fine. especially if you dont plan on using all four of your mechs and have your dropdeck frontloaded with most of the weight in your first 2-3 mechs.


i prefer faster assaults in cw. bansh 3e with xl400, gargles are really effective. warhawks also arent too bad. anything that can do over 60 really.

#15 Mad Strike

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Posted 20 September 2015 - 03:32 PM

I'll take out that Atlas and put a banshee.

#16 RussianWolf

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Posted 20 September 2015 - 03:36 PM

Considering playing CW again...... just to F with people that take it too seriously.

#17 Col Jaime Wolf

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Posted 20 September 2015 - 03:36 PM

View PostSpheroid, on 20 September 2015 - 03:03 PM, said:

@Mellifuer: Players like to win and not get stomped. If you believe that CW can be analyzed you will see many people do things that run contrary to the very success they desire.


everyone enjoys winning and no one likes getting stomped but that has absolutely nothing to do with me wanting or not wanting to play CW.

I have analyzed CW and played it day 1 since then it has devolved into a certain set of tactics that work with a certain set of mechs and nothing else. sometimes the mechs change with newer quirks but the game play itself has been set in stone since its inception. and this is mostly the fault of HOW THE MAPS ARE BUILT. DOTA style lane maps have absolutely NO PLACE in a FPS they are not even the same kind of game. to draw an analogy, everyone that plays CW has to bring "Lucian" to snipe down the lanes.

and then there is the name COMMUNITY WARFARE which implies you know the community warring among themselves not one sided stomps from try-hards clubbing baby seals. not set in stone meta and tactics. REAL warfare rewards those with ingenuity and the ability to think ahead of their opponents and change the rules of the warfare to tip the battlefield advantage into their favor.

there are whole classes of warfare dedicated to this concept of changing the rules of the battle

asymmetric warfare

guerrilla warfare

urban warfare

https://en.wikipedia...Warfare_by_type

as you can see styles of warfare are developed almost exclusively to tailor to the setting of the battle and to counter the kind of warfare the opponent is likely to use. this does not exist in CW again its one set of mechs one set of tactics nothing else it is a sham.

but why is this important one might ask, well for that i refer you to history in this case the advent of air power.

when airplanes were first used in warfare almost everyone universally derided airplanes as "paper toys" useful at best for scouting and harassing the enemy. and then airplanes crippled the Bismark that was at the time considered THE most deadly single ship on the high seas so much so that England would avoid it at all costs and the few battles it did get into with the Bismark ended abysmally for England.

air power decimated pearl harbor and knocked the wind right out of the American pacific fleet.

and then American air power was instrumental in defeating the imperial Japanese navy, and again at the time the Yamamato (sunken by aircraft)and the Musashi (also destroyed by torpedo bombers) where considered two of the most powerful and deadly battleships and were in fact the largest and most powerful battleships ever constructed

and soon airplanes made battleships as a class of ship irrelevant a liability and a gigantic waste of resources

air power was instrumental to the German army's success with "blitzkrieg" tactics where they would use massive amounts of bombers of all kinds to pulverize their enemy before land forces even came into contact. this same tactic was employed by the American military in the war in iraq where air power effectively defeated the whole iraq army in 48 hours of bombing.

and all from silly airplanes that most generals (prior to their success) considered a mere "scout" or harasser.

the same thing happened around the Korean war when guided missiles finally got proper guidance and airplanes, warships and tanks that were the center of every modern army suddenly became economically obsolete because a $60 million tank could be destroyed easily by 1 single infantry man with a $500 laser guided missile. it made whole swaths of airplanes completely obsolete and made ships heavily shift their armaments to AA gun's and AA missile batteries.

in fact the most powerful warship built today is the Russian Kirov class battle cruiser

https://en.wikipedia...s_battlecruiser

it is literally armed exclusively with hundreds of missile launchers with thousands of missiles of all kinds for all circumstances and could probably wipe out a whole fleet or small country single-handedly.

and then there are nuclear-powered ballistic missile submarines which practically halted open warfare between first world countries as we know it because of their ability to project their firepower deep into enemy territory with little to no risk to the submarine.

CW is not warfare in even the slightest sense. there is no such thing as new tactics, no such thing as changing the rules of the battlefield to counter your enemy. both sides use the same kinds of mechs with the same kind of strategy with absolutely no variation.

also quirked out unicorn mechs are BS and even russ agrees. The quirks were never supposed to make one trick ponies or to make mechs so powerful as to form a meta unto themselves.

it should be called "unit" or "faction" warfare since anyone (as you say) without quirked out unicorn mechs, or very certain "meta" builds, will find themselves, outgunned and over run.

Edited by Mellifluer, 20 September 2015 - 03:59 PM.


#18 bLeeat

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Posted 20 September 2015 - 03:47 PM

lol this thread is ******** or i am. cw maps dont allow for many play style's so its pretty much just about team communication than it is individual skill level.

#19 Vlad Ward

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Posted 20 September 2015 - 03:53 PM

View PostbLeeat, on 20 September 2015 - 03:47 PM, said:

lol this thread is ******** or i am. cw maps dont allow for many play style's so its pretty much just about team communication than it is individual skill level.


Communication is like a +2 modifier to team output.

It will turn the tide in what was previously an evenly balanced match.

It will not turn coal into diamonds.

Without a skill level within striking distance of your opponents, the best communication and coordination in the world won't save anyone.

#20 MischiefSC

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Posted 20 September 2015 - 04:01 PM

Real Warfare rewards doing what wins and brutally punishes making bad mistakes.

It's why there are schools on the subject. If you are a tactical genius and can design strategies superior to what all the people currently winning in cw are doing then do so.

That's not what's being discussed here though. Bringing bad mechs, splitting up, making unwise choices and saying that's should be 'as good' as doing what wins is just goofy.

Make a strategy that wins consistently and you'll change the meta. We'll happily add it to the tool box of strats that consistently perform. Being bad,taking bad builds and getting farmed isn't the result of anyone being mean to you. It is absolutely the result of the intentional decision to do what fails instead of what wins.





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