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How Is The Pilot Skill Rating (Psr) And Tier Level Determined?


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#121 Kuritaclan

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Posted 21 January 2016 - 10:39 PM

View PostGar Kerensky, on 21 January 2016 - 08:44 PM, said:

Spoiler
It seems that it's still possible to raise your PSR even after a loss. However, 500 damage and three kills doesn't seem to be enough to cut it, although it's good enough to prevent you from going down. I'm almost tier 4, so numbers are much easier to pull off. I reckon you'd have a very difficult time getting these numbers on higher tiers Perhaps if I had more assists in the third game, It would have gone up.

This should make it a bit clearer. It isn't rocket science. Kills / Damage does barely translat into PSR.
Posted Image
You pretty much hold your Level if you doing okayish and even get up in a Defeat if your match score is high enough. Damage doesn't say so much in relation to PSR. As it is seeable 293 Damage equals a tie in PSR as does 630 Damage.

TLDR; Don't panic. Get a match score in between 250 to 400 and you will go up in Tier no mather what. If you cannot achieve it you pretty much will stay in your Tier.

#122 BadKimche

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Posted 09 February 2016 - 08:14 PM

View PostMors Draco, on 22 September 2015 - 03:19 PM, said:

Win loss seems to factor into the PSR calculations (for some stupid reason). When I get a win, regardless of match performance, I get a green arrow. When I lose again regardless of performance I get a red arrow. I thought PSR was supposed to be a measure of individual skill, and If so why would W/L have any factor in it going up or down. If i do spectacular, but the TEAM loses my individual Pilot Skill Rating should reflect my skill, not the team's performance.


I'll go even farther, if you do well and your team was bad, you actually displayed exceptional skill and should be rewarded even more because lord knows you didn't get much help in that match.

#123 bLeeat

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Posted 09 February 2016 - 08:48 PM

psr system is pretty garbo. unless ur a utter noob getting molly whap'd every game, psr gain is a given. psr prolly more about how much you play than it is about skill. if u like to camp and play nothing but cheese then tier 1 prolly is ur thing.

#124 MW222

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Posted 10 February 2016 - 12:08 PM

View PostBadKimche, on 09 February 2016 - 08:14 PM, said:


I'll go even farther, if you do well and your team was bad, you actually displayed exceptional skill and should be rewarded even more because lord knows you didn't get much help in that match.

500 damage seems to be the cut off.

Edited by MW222, 10 February 2016 - 12:12 PM.


#125 Tankenka

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Posted 14 February 2016 - 03:53 PM

View PostCarbon Guardian, on 03 October 2015 - 09:54 AM, said:

Has anybody actually seen their bar change from one tier to another? I'm curious


I have played for quite some time, and while learning the game lost a lot of matches and played badly (as most people brand new to a game often do). I've since played a lot of great matches, with far more skill rating increases than not - even during losses. I've noticed the bar move about 1% with several hundreds of positive change matches. So, it's a *very* poor indicator of pilot skill - especially since even if a player does really well but their team blows the hairy goat, their rating will more often go down or stay even than not. There seems to be a far greater penalty for a negative than a bonus for a positive.

In short, I pretty much ignore it. It doesn't accurately reflect ability and isn't very well designed.

#126 Fobio

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Posted 15 February 2016 - 02:45 AM

There was a point where I just gave up on the game but I came back to it in 2015. Of course, my KD and win/loss ratios were terrible before I left. After coming back to it...with renewed enthusiasm and hardware, I'm doing a lot better and my Tier 5 rating have raised a lot. But I can imagine for my PSR to reflect my current skills, I'd have to play and grind a lot more to avg out my previous ****** play. And tbh...I've contemplated starting all over again with a new acct...

#127 TJ Stitch

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Posted 19 February 2016 - 08:41 AM

Well you can get promoted, it takes ages as everyone says. I'm not sure what difference it makes to be honest. At least not in this tier. (Tier 4 now from 5)

#128 Johnny Z

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Posted 19 February 2016 - 09:28 AM

View PostFraz Haznik, on 27 September 2015 - 11:02 AM, said:

This is a ridiculous ranking system.

How well the team does has nothing to do with how good a pilot you are.

Should go by match points, kdr, damage dealt on average.. ANYTHING but if you won or lost.. if that is factored in at all, it should be very low.

When i do 750 damage and end up on the losing team, my pilot rank stays the same.

When I do 100 damage and end up on the winning team, my rank goes up.. How does that make any sense?

Match points is a much better measure, since you can get points for doing all kinds of teamwork things and skill stuff besides shooting red.


If you did 750 damage on a loss your PSR goes up on that loss. My PSR went up on two losses recently. You cant get 750 damage hiding and waiting until there are 8 mechs chasing you. You get 750 damage on a loss if your fighting from the start to the finish, and fighting well.

This PSR is the best system of any game out, without any doubt. If anyone has a better idea I havnt seen it yet, aside from completely irrational off the mark comments.

The comments wins and losses should have no effect on a players skill rating are hilarious. I am also totally aware of match fixing, which is the only argument against wins/losses being used. Just some common sense has to be applied here.

Edited by Johnny Z, 19 February 2016 - 09:34 AM.


#129 Madrummer

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Posted 22 February 2016 - 03:24 AM

PSR is a damn joke.
It punishes you for the actions of your team mates, does not reward actual gameplay, and is based on some realy shifty logic.

#130 Xavori

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Posted 22 February 2016 - 05:00 AM

I'm not going to read the entire thread to see if anyone gave a full and correct answer yet, so here goes.

PSR is affected by THREE things:
1. Win/Loss - this is by far the biggest variable and a big part of why PSR is a joke

2. Match score - 550+ match score will always move you up at least a little bit. Even a 0 match score only moves you down if you lose. This is why PSR ends up being more of an XP bar than anything actually to do with skill. Oh, and match score is heavily weighted towards damage, kills, kill assists, kill most damage, and solo kills so playing a light mech is a really bad idea if for some insane reason you want to level up fast. I 'splain this bit in more detail after #3.

3. Matches played - This is the one everyone always overlooks, but it plays a factor. I know this because my friends and I tested. A brand new account gets a lot more movement out the PSR system. This would make perfect sense if it were a true ELO-based system because such systems are designed to get players into a decently accurate rating quickly and then refine that rating over time. Unfortunately, because of 1 and 2, this just means a new player that ends up on good teams can make Tier 4 and be halfway to tier 3 before getting out of their cadet matches (seriously, one of my friends did just that by starting a new account much to all of our amusement)

Now I called PSR an XP bar and not a rating, and worse than that, it's not even a complete measure of pilot skills. The most obvious problem is that the system makes it much easier to go up than down.

As I pointed out, if you win a match, your PSR cannot go down. You can yolo into the enemy deathball screaming "WITNESS ME" and get blow away doing 0 damage, but if your teammates carry your obviously "mediocre" butt, you'll see a yellow equal sign at the end of the match. On the other hand, if your teammates suck, but you're in your direwolf-o-doom and get 3-4 solo kills, do 1k damage, your rating will still go up even if you lose. So to sum up, if you win, your rating can't go down. If you lose, it can still go up.

Next, the amount your rating goes down is only significant if you lose and you have a terribad match. If you at least score 100 (ish), you'll only go down a little bit. Since scoring 100 (ish) is easy and common, odds are you'll do so even if the final score is pretty much a roflstomp. So most of the time your rating goes down only a little bit that is much less than it goes up on good wins. (and as I'm sure you've noticed by now, good wins tend to turn into really good wins via nothing more than snowball more often than not)

The other big problem with the pilot skill rating is that it isn't really rating pilot skill. It's mostly rating your ability to tag enemies with damage to get kill assists and then maybe do enough damage to a few of them to get most damage or solo kill on them. Sure, you get a token bit of match score for scouting and capturing and such, but nowhere near what you'd get if you'd just break down, jump in an assault, and go face hug some more 50 ton mechs.

Anyway, my advice to to forget PSR is even there until it drags you into a tier you don't really belong in and you start losing all the time. At that point, you should go play CW full time because it cares not at all for broken PSR systems.

#131 Lugh

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Posted 22 February 2016 - 05:39 AM

View PostBlue Pheonix, on 22 September 2015 - 02:25 PM, said:

Hi all,

How is the Pilot Skill Rating (PSR) and tier level determined?
Is tier 1 the best players and tier 5 the worst?
I noticed this "PSR" after I did a patch today.

I searched these forums and did a Google search to find this answer but all that I really came across is if this info should be public or not.

Thanks!

PSR is a function of time played. Tier 1 are all those that play little else or have been playing a LONG LONG Time. It indicates that they SHOULD know better, but still doesn't mean that they are any better necessarily than you might think.

They die the same way anyone in every other tier does, playing foolishly leads to foolish deaths. Tier 1 means that behavior is LESS than common with them, but is no guarantee that it is absent.

#132 YouCallThisClean

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Posted 23 February 2016 - 02:11 AM

Hmmm, I am wondering what is considered in the rating.

I tend to call a lot of matches, using either VOIP or chat. Been told many times that I do a good...excellent job, have turned matches around etc. Now when I am busy guiding the company, I am not busy making kills.

Typically, I am in a RVN3L, so damage is not a big contributor. I shoot&scoot, I harrass, I scout, but I do not kill a lot of mechs (unless you are really not paying attention to my attention).

So, how does that contribute to the rating? Seem to be stuck at the higher end of 5 for several weeks now.

#133 Water Bear

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Posted 24 February 2016 - 01:19 PM

View PostGar Kerensky, on 21 January 2016 - 08:44 PM, said:

Posted Image

It seems that it's still possible to raise your PSR even after a loss. However, 500 damage and three kills doesn't seem to be enough to cut it, although it's good enough to prevent you from going down.

I'm almost tier 4, so numbers are much easier to pull off. I reckon you'd have a very difficult time getting these numbers on higher tiers

Perhaps if I had more assists in the third game, It would have gone up.


I think it really depends on the ratings of the other players in the game. I played a team game a few nights ago where I did something like 300 damage with no kills and either went up or stayed even on that game. We lost and I died.

That's definitely the lowest I've seen it and still stay even. I've seen other variances, which are most easily detected when looking at your score when you're dead and you've lost (just as you've done). Sometimes 500 keeps you even, sometimes it makes you go up.

#134 c0de4014

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Posted 28 February 2016 - 11:50 PM

Pilot skill rating has NO baring on a pilots skill, it is only increased if your team WINS... how does this have anything to do with an individual's skill. if i get 2 kills, 4-5 assists, a solo kill and most damage assist and my team looses the match my skill should go up but it does not.

Here is a spreadsheet to show how bad this stat is... you notice doesn't matter how well you do if your team looses the match...

https://gyazo.com/19...912ed91107d05c0

#135 Moldur

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Posted 29 February 2016 - 12:04 AM

Imagine a 60/40 split in your favor of moving up PSR. Most people will eventually move up PSR, and will probably make it to Tier 1 eventually, some will stay behind in Tier 4 or 3.

#136 c0de4014

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Posted 29 February 2016 - 08:03 PM

the thing I believe most players are not grasping is what your team does should not effect an INDIVIDUALS rank... these ranks are supposed to rank the single pilot so they can be matched up in games accordingly... if the stat only increases and decreases on what your TEAM accomplishes how can this accurately display the individual "pilot skill"?
look at my chart in the Damage, kills and XP vs WIN corresponds with the pilot skill going up and down... columns and you will see how much the match win and loss is weighted. it should not be that significant.
This was just a small sample study of the hundreds of games i have documented and they are ALL that skewed toward win/loss. the chance on pilot skill going up in a loss was less than 1% and you had to do EXTREMELY well 700-1000 damage... but you can do 10 damage in a win and go up in pilot skill... how does this make ANY sense on an individuals rating system... this would make more sense if it had to do with your entire faction in the clan vs IS games... but not in pugs...

#137 Roadkill

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Posted 29 February 2016 - 08:15 PM

View PostMW222, on 10 February 2016 - 12:08 PM, said:

500 damage seems to be the cut off.

View PostJohnny Z, on 19 February 2016 - 09:28 AM, said:

If you did 750 damage on a loss your PSR goes up on that loss.

It's not damage, it's match score. You need a match score of 400+ in a loss for your PSR to go up.

That can be accomplished by 800 damage because 2 pts of damage = 1 pt of match score. Or in Johnny's case 750 damage and some trivial amount of other things like spotting, staying in formation, assists, etc.

The match score brackets are 0-100, 100-250, 250-400, and 400+.

In a win those equate to =, +, ++, and +++.
In a loss those equate to ---, --, =, +.

Yes, that's correct, there's no single "-" result. Because PGI.

The values of + and - aren't explained, they're just relative indicators.

#138 MW222

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Posted 05 March 2016 - 08:43 PM

View PostLugh, on 22 February 2016 - 05:39 AM, said:

PSR is a function of time played. Tier 1 are all those that play little else or have been playing a LONG LONG Time. It indicates that they SHOULD know better, but still doesn't mean that they are any better necessarily than you might think.

They die the same way anyone in every other tier does, playing foolishly leads to foolish deaths. Tier 1 means that behavior is LESS than common with them, but is no guarantee that it is absent.

No direct benefit other then getting a win that I know of.

#139 MacClearly

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Posted 17 March 2016 - 10:11 PM

There's the problem right there. If you are an lrm boat in tier 5 with no short range firepower, you're not getting it. You can count on not often getting great target information. Hell I noticed I am usually one of the few hammering r every time something is in range and looking at that info. You're absolutely assured of no backup when your single purposed rig has a raven tearing it up. It's a guarantee at this tier you can expect the worst as far as organization and coordination. So a good player leads. A good player adjusts to the conditions. I love my Catapult A1. Since I am new and in this tier I have lrms to soften targets when I can but lot of srm6's to help the mindless runners. I also stick by them in my boat (300xl) to support them.

The only thing in my control is how I play. I am just about to crest into tier 4 however since I am going to be switching to Jenners and Ravens to master those chasis, I expect to drop back down to 3/4. I know in my Jester or Hunchie 4j or sp I can shoot right back up.

Another thing I have noticed (since I am currently laid off and playing way more than is sane), the daytime players are dramatically worse than the guys in the evening. A lot busier coms, hell people even actually using tag, narc, and uav!!! (shoot them down ffs people)

So anyways, learn to love streaks or something. Get better in a brawler with a Pract or something. You changing is your only chance up the ladder. Then when on well organized teams you can boat away (and a lot of people will hate you for it)...

#140 tripcat1021

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Posted 29 March 2016 - 02:13 PM

I'm only playing when I can - which may be a negative. But I"m learning, building my Mechs I now have 3, and one more on the way in May. I get in the public matches and for the most part they are scrums no team organization. The ones I do well in - are organized - most are just freaking chaos. I'm still adjusting my targeting and my sensitivity because I can't target to save my butt. I'm Tier 5. As long as that tier does not keep me from playing I'm having fun. Will I get better, well I"m not staying up from 11:00 to 2:00 AM playing with the groups out there. I would love to but I have a job and a house with all kinds of to-dos. So if playing a lot is the key to the a higher PSR. Then I will always be a 5 I guess ... Hell I still say cadet but I have probably only play in contiguous time - 2 weeks, MAYBE three weeks. That's it.





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