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An Open Letter To All Black Knight Pre-Orderers


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#301 MischiefSC

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Posted 24 September 2015 - 08:33 PM

View PostGas Guzzler, on 24 September 2015 - 07:59 PM, said:


Dire Wolf has a Clan XL, might as well be a std engine, its not like being a zombie in a Dire is that useful.

Seriously do you really believe what you are saying? I'm shocked.


Sometimes people have a vested interest in believing something, regardless of the evidence or the facts. If someone actually comes to accept that realization of just how bad balance is and how utterly skewed it is then they're going to lose a lot of satisfaction with the game when they realize a lot of what they consider 'meta play' is just really, really bad balance. Then balance gets fixed and suddenly the number of 'good players' shrinks by a factor of 10 as it's just people with actual skill and not just people who have and exclusively play good robbits.

#302 LordBraxton

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Posted 24 September 2015 - 08:59 PM

Nightshade has a rather extensive record of posting laughable clan propaganda. Insert malthus as glenn beck jpeg etc.

#303 bad arcade kitty

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Posted 24 September 2015 - 09:03 PM

this thread looks funny from the main forum page

An Open Letter To All Black...

#304 Kinski Orlawisch

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Posted 24 September 2015 - 09:06 PM

06.10.2015...they will fix his CT.

Yes we preorederd. Yes I level him. Yes he looks great. Yes he has low mounted weapons. No he is not a strong mech. He is not abel to tank as expected. He is my weakest mech in the hangar. I will finish him and then he will never see the battelfield again. A waste. But I m a collector. Due all these crying that preordered mechs are OP...his heat quircks are a joke.

#305 GeneralArmchair

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Posted 24 September 2015 - 09:23 PM

View PostNightshade24, on 24 September 2015 - 06:33 PM, said:

Fun fact: Direwolf can't even mount duel gauss rifles without an xl engine.

Earlier I said you had an acute disconnect with reality.

You've proven that you are further disconnected than I previously believed if you don't understand the crucial difference between a clan XL engine and an IS XL engine.

#306 GeneralArmchair

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Posted 24 September 2015 - 11:27 PM

View PostLiquid Leopard, on 24 September 2015 - 02:20 PM, said:

Well, I know from 2.5 years in this game that PGI doesn't go back and change hardpoints, no matter how lame they are.
But, they still have a chance to differentiate the Black Knights better in weapon perks.


Have you forgotten 11/5?

NEVER FORGET.

#307 Nightshade24

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Posted 25 September 2015 - 12:26 AM

View PostGeneralArmchair, on 24 September 2015 - 09:23 PM, said:

Earlier I said you had an acute disconnect with reality.

You've proven that you are further disconnected than I previously believed if you don't understand the crucial difference between a clan XL engine and an IS XL engine.

I know the differences, it's just as minor as flamer vs machine guns to my eyes. rather many IS players do not know how to play with an XL engine or how to use one or there play style doesn't benefit it.

View PostGas Guzzler, on 24 September 2015 - 07:59 PM, said:


Dire Wolf has a Clan XL, might as well be a std engine, its not like being a zombie in a Dire is that useful.

Seriously do you really believe what you are saying? I'm shocked.

it was more along the lines of adding more to the point. I have no problems with using XL engines on a king crab, You have no problems using an XL on a direwolf.

You got problems when comparing 2 mechs on the same role but not using the same check list? then stop complaining that a more durable king crab is worse and not 100% identical to any other mech in game.

View PostUltimatum X, on 24 September 2015 - 07:10 PM, said:



Fun Fact: Dire Wolf doesn't die when it loses one side torso. Unlike the XL Crab that does.

fun fact, Direwolf has barndoor/awesome syndrome and is more prone to random firing/ LRM's/ lbx. / srm's.

#308 Aggravated Assault Mech

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Posted 25 September 2015 - 12:38 AM

View PostNightshade24, on 25 September 2015 - 12:26 AM, said:

fun fact, Direwolf has barndoor/awesome syndrome and is more prone to random firing/ LRM's/ lbx. / srm's.


The King Crab is literally the biggest mech in the game.

The checklist between the KGC and DWF isn't the same because an IS XL isn't the same as a Clan XL. A DWF loses a ST and the other half keeps on truckin'. A KGC loses a ST and it's ******* dead.

You're delusional if you think that's a minor difference.

#309 Nightshade24

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Posted 25 September 2015 - 12:53 AM

View Postvnlk65n, on 25 September 2015 - 12:38 AM, said:


The King Crab is literally the biggest mech in the game.

The checklist between the KGC and DWF isn't the same because an IS XL isn't the same as a Clan XL. A DWF loses a ST and the other half keeps on truckin'. A KGC loses a ST and it's ******* dead.

You're delusional if you think that's a minor difference.

lose 2 ST's and your dead.

Lose 1 CT your dead (hint hint: this is what all those 'competitive' players aim for and most people in T1 to T4 aim for)

Lose 2 legs and your dead (hint hint: this is what all the comp people do on CW)

Lose Head and your dead.

Isn't that much different in the end of the day. Considering the fact that when the kingcrab uses an XL engine it has higher damage potential then the Direwolf and without XL it's just under but much more durable. Which still has the advantages of all those high mounted lasers (I would assume not many would use 3 large pulse lasers + shaved armour + duel gauss with a STD 300 so instead a larger STD engine and triple ER large lasers would probably occur more often then you still got the following advantages on your side: heat efficiency, high hard point location, more durrable, better profile, faster... etc.

#310 Aggravated Assault Mech

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Posted 25 September 2015 - 01:16 AM

View PostNightshade24, on 25 September 2015 - 12:53 AM, said:

lose 2 ST's and your dead.

Lose 1 CT your dead (hint hint: this is what all those 'competitive' players aim for and most people in T1 to T4 aim for)

Lose 2 legs and your dead (hint hint: this is what all the comp people do on CW)

Lose Head and your dead.

Isn't that much different in the end of the day.


And a King Crab with an XL can be killed with only 1 ST. That's a big difference considering you're through ST armor with only 70-75 dmg vs. 100+ on the CT. Vast majority of mechs don't die to headshots or double legs.

Most players can speculate about whether a mech has an XL based on their loadout/behavior. A KGC with triple LPL is telegraphing that it's got an XL to everyone and consequently is tremendously more likely to get ST'd.

Maybe you don't look for that, but many players do.

Quote

Considering the fact that when the kingcrab uses an XL engine it has higher damage potential then the Direwolf and without XL it's just under but much more durable. Which still has the advantages of all those high mounted lasers (I would assume not many would use 3 large pulse lasers + shaved armour + duel gauss with a STD 300 so instead a larger STD engine and triple ER large lasers would probably occur more often then you still got the following advantages on your side: heat efficiency, high hard point location, more durrable, better profile, faster... etc.


King Crab does not have a higher damage potential. Gigawhale has higher alpha, burst and sustained DPS, even compared to a KGC with triple LPL + dual Gauss.

Survivability is obviously not true for an XL-equipped KGC. Even taking a standard engine is basically meaningless survivability-wise, since a KGC has no CT weaponry. Lose both STs and you cease to do damage, just like a DWF.

Better profile also not true in any meaningful way. Both are simply gigantic mechs.

The only advantages are the high 2/3E in the right torso, and the higher speed and agility. For that reason it's never really been a true counterpart to the DWF.

#311 Surn

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Posted 25 September 2015 - 02:38 AM

View PostMischiefSC, on 23 September 2015 - 09:22 PM, said:


That only works if you're playing bads. The Mauler plays like a Dire Wolf with less armor, less DPS and a tiny, tiny increase in mobility.

I've never had an issue with a Mauler since it's been out. In fact I hunt them in any banshee build I play, or Battlemaster.

YMMV. Try to take one into any competitive environment like CW or even group queue. It'll go down crazy fast.


My Mauler MX90 went into my default CW dropdeck before it was elite. You are way off base with this statement.

#312 Gas Guzzler

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Posted 25 September 2015 - 09:44 AM

View PostNightshade24, on 25 September 2015 - 12:26 AM, said:

I know the differences, it's just as minor as flamer vs machine guns to my eyes. rather many IS players do not know how to play with an XL engine or how to use one or there play style doesn't benefit it.


it was more along the lines of adding more to the point. I have no problems with using XL engines on a king crab, You have no problems using an XL on a direwolf.

You got problems when comparing 2 mechs on the same role but not using the same check list? then stop complaining that a more durable king crab is worse and not 100% identical to any other mech in game.


fun fact, Direwolf has barndoor/awesome syndrome and is more prone to random firing/ LRM's/ lbx. / srm's.



King Crab is just as large as a Dire Wolf.. Have fun with that XL King Crab. You keep doing you. Once you actually have to fight someone who can shoot you are going to get iced. I can only hope its me.

#313 Nightshade24

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Posted 25 September 2015 - 05:24 PM

View PostGas Guzzler, on 25 September 2015 - 09:44 AM, said:

King Crab is just as large as a Dire Wolf.. Have fun with that XL King Crab. You keep doing you. Once you actually have to fight someone who can shoot you are going to get iced. I can only hope its me.


King crab is more flatter then a direwolf, have fun with your land whale. you keep doing you. Once you actually have someone that can aim in a 2 meter^2 area you are going to be iced. I can only hope it's me.

#314 LT. HARDCASE

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Posted 25 September 2015 - 05:30 PM

View PostNightshade24, on 25 September 2015 - 12:26 AM, said:

I know the differences, it's just as minor as flamer vs machine guns to my eyes. rather many IS players do not know how to play with an XL engine or how to use one or there play style doesn't benefit it.

The delusion in this sentence is staggering.

So IS XL = cXL, if you're MLG PRO enough?

Flamer is ****, MG is ****, minor difference.

cXL = GODLIKE, iXL = death trap, same difference?

Edited by LT. HARDCASE, 25 September 2015 - 05:32 PM.


#315 Stonefalcon

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Posted 25 September 2015 - 05:39 PM

I sold my stalkers a long time ago, my 8Q however is nearing 1 million exp and rising. I love my 8Q, it lives with a hunger, a passion, it will to me remain the best energy boat around ever since I picked it up back in beta, it loves to nom on stalkers.

To those who bought the Black Knight, setup those "just a scratch" macros, you only have four limbs so use them well, screw meta, have fun and enjoy.

#316 Victorion

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Posted 25 September 2015 - 06:01 PM

View PostStonefalcon, on 25 September 2015 - 05:39 PM, said:

I sold my stalkers a long time ago, my 8Q however is nearing 1 million exp and rising. I love my 8Q, it lives with a hunger, a passion, it will to me remain the best energy boat around ever since I picked it up back in beta, it loves to nom on stalkers.

To those who bought the Black Knight, setup those "just a scratch" macros, you only have four limbs so use them well, screw meta, have fun and enjoy.


I like you.

View PostLT. HARDCASE, on 25 September 2015 - 05:30 PM, said:

The delusion in this sentence is staggering.

So IS XL = cXL, if you're MLG PRO enough?

Flamer is ****, MG is ****, minor difference.

cXL = GODLIKE, iXL = death trap, same difference?

View PostGas Guzzler, on 25 September 2015 - 09:44 AM, said:

King Crab is just as large as a Dire Wolf.. Have fun with that XL King Crab. You keep doing you. Once you actually have to fight someone who can shoot you are going to get iced. I can only hope its me.


Soooo, you guys do realize that XL KGC's are far and above the most popular and numerous way to run it... right?

Go look on Mechspecs for the 000b. Count up the XL's and STD builds.

The XL builds vastly out number the STD builds.

#317 Deathlike

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Posted 25 September 2015 - 06:04 PM

View PostVictorion, on 25 September 2015 - 06:01 PM, said:

Soooo, you guys do realize that XL KGC's are far and above the most popular and numerous way to run it... right?

Go look on Mechspecs for the 000b. Count up the XL's and STD builds.

The XL builds vastly out number the STD builds.


I love sidecoring easy targets.

#318 Gas Guzzler

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Posted 25 September 2015 - 08:23 PM

View PostVictorion, on 25 September 2015 - 06:01 PM, said:

Soooo, you guys do realize that XL KGC's are far and above the most popular and numerous way to run it... right?

Go look on Mechspecs for the 000b. Count up the XL's and STD builds.

The XL builds vastly out number the STD builds.


LRM boats are popular too.

#319 MischiefSC

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Posted 25 September 2015 - 08:44 PM

I'm all for people wanting to run the Mauler and the XL King Crab. It's always a pleasant surprise, I admit.

Look, this is one of the things that significantly splits the high performers from everyone else. You can pretty much tell, at a glance based on the loadout, if a King Crab or a Mauler is running an XL. If it is you side-core it for a a kill in 2 (maybe 3 depending on your loadouts) alphas, have a giggle and move on. If it's a STD, you know it's going to be stupidly slow and poor to turn and unless it's a Gauss Crab east to spread its damage at range so depending on your loadout you either CT him with 3 (or 4) hits to the CT (both of which are crazy easy to hit the CT on, the Mauler can't turn enough to cover his CT cuz he's got a beer gut and the Crab has a long CT snoot) and long, flat head you can aim CT at whlie he's turned away) or you get close and circle him and shoot him in his pooper.

I get that in pug queue that's uncommon. I swear most people don't even think about/care where they shoot targets. They don't leg Clan mechs (cuz dem CXLs and many have magic hitboxes for spreading damage) and they don't shoot already weakened locations.

This goes back to the 'commute to work' vs 'street race' analogy. For your commute to work fiddling with the stereo sometimes, driving a comfy sedan and derping around is fine. You're going to get there about like everyone else. A street race though is going to make painfully clear what the differences in vehicles is actually worth and paying attention is make it or break it stuff.

That's where this argument originated. If you're playing MW:O for your commute to work experience and you're having fun and it all does what you want, that's great. Marvelous, have fun, I'm totally serious you do you and enjoy yourself. In no way, shape or form do I want to diminish or detract from your fun and your experience.

Some of us like street racing though. In feverish dreams PGI sometimes says words like 'e-sports' and 'competitive play' and such and a few of us are so stupid we take it semi-seriously. We've had 2 years of sedans for one side and a mix of performance cars and the occasional Bugatti for the other side. It would be good to get a proper race caliber ride for the IS and the BK had the potential to be it. So did the Mauler. So did the Grasshopper, so did the Panther and the Enforcer.

Instead they got nice leather seats and good mileage. That's great; they're comfy. Fun.

You want to race though it's back in your Stalkers and Ravens and Firestarters, your Thudders and sometimes your Battlemasters. Even your Banshees. Cuz that's the last serious rides you got if you don't go Clan.

Does that make more sense? Nobody wants to ruin anyone elses game. Nobody wants to 'break' anything. We all want, in fact, the game to be way better balanced. Clans down, IS up. We all want the most possible viable weapons and builds and mechs. However PGI has not done that since Clans came out and while we got a nifty little show on the PTS there is no actual indication that a real balancing is going to take place in the next year, who knows maybe more. So in the interim we had quirks and such to balance mechs but, apparently, the new strategy is 'leave everything broken and sorta try to balance new stuff based on some theoretical idea of what we may or may not do with mechs at some unnamed point in the future'.

So yes. People will rail against the dedicated and persistent refusal of PGI to either get on the ball and get balancing fixed, like NOW, or use what tools we have (like quirks) to balance things as they are and fix it when the rebalance happens later.

#320 INKBALL

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Posted 25 September 2015 - 08:48 PM

PGI should just start considering how high are mounted Hardpoints when they do Quirks...





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