Victorion, on 24 September 2015 - 12:29 AM, said:
Pub drop in the 6b. Using a 4x LLas 4x MPL set up and a XL350 engine, which seems to be becoming the standard engine people run on the BK (don't you ruin the hitboxes when you "fix" them PGI...)
Ended up in a small BK lance, which isn't uncommon right now, and a Thunderbolt. Not bad. Lasers for everyone!
The heavy line up was pretty balanced (depending on your illustrious opinion of course) 2 TBR's and an EBJ vs 2 BK's and a TDR. We're discounting the CPLT and the BK both of whom didn't really do anything.
Now, I didn't manage to out perform the TDR, though I kept up with him for the most part, and while his damage application was more formidable then mine due to heat efficiency, my maneuverability puts most TDR builds to shame.
I did manage to however outperform both of the TBR's combined, and one of our BK's had a great match, pulling almost 800 damage.
Let's go back to the analogy of a junk car vs a Ferrari that seemed to get so much praise.
Take two average joe drivers and put them behind the wheel of each in a race with other people. The people in Ferrari's are going to blow the doors of them every single time.
I've been having games like this one all day. I'm a Tier 3 avg joe player, playing probably mostly other T3 avg joe players. Many of whom use TBR's. If the difference was anywhere near the absolute repugnant hyperbole that you're making it out to be, these games would be completely and utterly impossible to get.
Your team had six people, other than yourself, who were good enough to carry. The other team had a total of 3.
You got that score because you had a better team of people playing against bads. Can you put that score up consistently? Is that an average match?
That's the difference. A decent TW pilot can put up 500 damage on any map just about regardless of the relative teams. Why? His mech is really, really good and if he knows a bit about how to play it he can wreck face, win or lose.
A bad mech is, at best, situational. You can put up 500 damage in an Urbie (I've seen people do it) especially if you're with a good team.
Where it becomes relevant is in anything like an organized setting, especially in anything even remotely competitive - as in both teams going tryhard to win. In that context you see the difference in performance between T1 and T4, or even T2 and T3.
What you're describing is a daily commute to work. In that context, sure. The difference between a sedan and a Ferrari seems manageable. You'll have days where you beat the traffic and things play out in your favor.
Go to a race-track however and suddenly there is no competition. Go participate in a street race with two teams, with you taking a sedan. You being in that sedan will absolutely bone your team because it's just not anywhere up to snuff for actual competition compared to actual high performance vehicles.
Does that make more sense? At some point I'll probably pick the BK up for cbills and have a good derp around in it. I absolutely love my Orions; like a baby Atlas (my first love) and I play it from time to time too and do alright. For the daily commute they are comfortable, fun, low stress playing around toys.
I don't take them to private matches for challenges or to CW if I'm playing matches I care about winning.
That's the issue. This isn't about wanting something OP or an 'advantage'. It's that the IS competitive drop-deck is 2 years stale, even above and beyond being flat out inferior to the Clan competitive drop deck. It's been years, people who enjoy competitive gameplay experiences want something new on the IS side brought to the table. All the good stuff we have is actually really old stuff that's been given quirks to make it good. The Thudder was DoA in the Phoenix Package until the great Quirkening.
People want something new that's viable and useful for that level of gameplay. Also balancing Clan/IS overall, but even when it's balanced all these mechs, the last 2 years worth, are still unlikely (due to intentional design choices like bad scaling, hitboxes and hardpoint placement or maneuverability limitations) to be better than some of the oldest mechs.
I want an IS mech or 3 to be comparable to the Timber Wolf. My preference would be to see that by nerfs to Clan tech and an overall rebalance of Clan/IS tech. I also want something new to play when I don't want to roll into a match with something that is inherently by design inferior to what the other guy is going to bring.