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Difference T5 And T1


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#101 Holdfast

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Posted 23 September 2015 - 07:57 AM

Okay, my stats as a tier 4 (but so close to a tier 3):

MechWarrior Credits 400
Kills / Death 1,615 / 2,407
C-Bills 28,338,470
Experience Points 2,609,254
Wins / Losses 1,420 / 1,318
Kill / Death Ratio 0.67
Accumulative C-Bills Per Match 100,730.78
Avg. XP Per Match 952.98


And, honestly, though I obviously do the right things to help the team win, I fail at getting the kill. The stats from my two favorite mechs:

Mech' Matches Played Wins Losses Ratio Kills Deaths Ratio Damage Done XP Earned

HBK-4G 293 128 130 0.98 109 248 0.44 61,202 198,506


HBK-4J 1,193 596 477 1.25 808 913 0.88 424,712 1,130,890

And, honestly, if was just my mediums, I'd probably comfortably be tier three. But I keep trying to level heavies, which I _really_ suck at (so slow), and lights (which I'm far too impatient with).

(edit, wow, that was some crappy formatting, sorry)

Edited by Holdfast, 23 September 2015 - 08:07 AM.


#102 Mawai

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Posted 23 September 2015 - 08:04 AM

View PostLily from animove, on 23 September 2015 - 07:22 AM, said:


...

not necessarily, this only happens when those top 24 would have the same skill. lets say 3 of them have exceptonal better skills and 3 of them somehwat lower, but still all 24 are the best 24. then depending ont he randomness of MM the 3 exceptionals will have a higher W/L and the lower 3 a lower W/L than 1/1

because the system has a top and a bottom and when you are on the top there is nowhere to go "further" to achieve the 1/1 by having correct matchhing opponents.

Same goes for the lower end.


Absolutely true. I agree :)

However, if everyone's skill is known and you pick 24 at more or less the same level as yourself ... then 1/2 the time you might be in the top 3 and half the time in the bottom 3 of the group and in the end you win 1/2 and lose 1/2 assuming that there are enough players over the skill range required.

The point is that unless you are one of the 24 best players in MWO then there will always be some folks better and some folks worse and you will end up with a win/loss of about 1/1 if you are being placed in balanced matches. There is no way to win "consistently" if the matches are balanced.

#103 Revis Volek

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Posted 23 September 2015 - 08:05 AM

View PostLily from animove, on 23 September 2015 - 07:36 AM, said:


nice example.

But the current PSR ratign will probably NOT make you drop, so you will stay.

While those 98 damage guy wil also "stay" So by PSR it emans you both equal in skill what you delivered in this matchup. Seems not correct or what do you think?

furtherthat 197 damage gyu in the winning team will go up, because he realyl did much better than you?

this is a prime example of a match and how PSR rating we currently have is NOT good.

tbh takign those matches scores into account, I would rate 4 people of the winning team upwards, because they did good. 2 of the losers as well, because they did equally good.

many winners did not even good, they should simply drop in rating, and some of the losers as well (below 200 damage guys) . the rest. The rest did a normal game which neither deserves dropping or raising just because they netted the win on their team. They were playing ok. and so should stay where they were.





whats your estimated number of games you did in 2015?




As far as i can tell that is wrong,

Bishop would have went UP in that game even if the team lost, he would have went up BIG.


W/L is not that weighted to the PSR, its more Match Score....i have proof as i played mediocre on purpose all night to test this.

Had 3 games where i went UP even in the loss and had many games where i stayed the same in a loss, doing very poorly 100 dmg no kills no assits and death in the first minute) was the only time i could get it to go DOWN in a Loss. Even a W that i did NOTHING in (148 dmg, no kills no assists 228 matchscore) i still went up a little bit though. So it weighs SOMETHING but i dont think it really all that much. Not to the point where you wont be able to get UP arrows on L streaks if you play well, you will get them just wont be worth as much.

Edited by DarthRevis, 23 September 2015 - 08:06 AM.


#104 Death Proof

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Posted 23 September 2015 - 08:11 AM

View PostTerciel1976, on 23 September 2015 - 04:00 AM, said:

It still cares more about winning than personal stats.


That seems to be the case. Despite scoring easily in the 200-500 range and putting up 1 or more kills and about 200+ damage almost every match (in solo queue), I have an unnaturally low WIn/Loss rate...losing about 75% of the matches I play in solo queue. I'm consistently a top performer on my team, usually ranking first or second.

Despite that, I'm only about halfway between T4.

So Win/Loss must play a large factor still.

#105 Xmith

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Posted 23 September 2015 - 08:17 AM

View PostTitannium, on 23 September 2015 - 03:42 AM, said:

Firstly, system said im Tier5. So be it.

Im doing 600-800 damage with assaults in every second match, sometimes killing 1, sometimes 3-5.
Id like to know, if T1 pilots could write here their average stats, ie KDR + damage and cbills earning (non +30%), to compare.
Id like to know, what exactly is the difference between T5 and T1 gameplay. Why system said im 5.

EDIT: im not willing to be T1. (T4 is all i wanted)

Have you been putting up these numbers since January or are they recent numbers?

View PostTWIAFU, on 23 September 2015 - 04:32 AM, said:



Over solo queue?

LOL, night and day. Group queue is a totally different game then solo.

Solo queue is the padded helmet wearing short bus in comparison.

There are plenty of solo players with better numbers than grouped players

#106 Naelbis

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Posted 23 September 2015 - 08:27 AM

I am low Teir 3 which seems fair with my current stats. I have had a hard time adjusting to the new meta's and gameplay that developed while I was gone, most of the mechs and builds that I used to build my archived stats are now worse than junk. It has only been since I started buying and building meta mechs that things have slowly improved. I don't think I will ever get used to Nascaring though, so I will likely never rise beyond upper Teir 3/low Teir 2.

#107 Xmith

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Posted 23 September 2015 - 08:45 AM

Tiers are based on PSR. PSR is based on match scores. The stat page is not the place to figure out what you tier is.

#108 Robot Kenshiro

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Posted 23 September 2015 - 08:55 AM

I think you got slotted to tier 5 is because they calculate your scores from Jan 1st.2015. So if you weren't heavily active from that date till the patch it wouldn't contribute to being slotted to 4? Don't quote me on this it's just what I read from the notes.

#109 Imperius

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Posted 23 September 2015 - 09:01 AM

View PostLily from animove, on 23 September 2015 - 07:22 AM, said:


there should be apossibility for a palyer to "reset" his stats, the current tracked stats then would go into archives stats where they will pile up over the entire career, and a Player can then start freshly on that statspage. Would help trackign stats of new builds and compare them.




yes thats your problem, not enough game,s come bakc in 1000 more games and you are probably mid or high T2.



not necessarily, this only happens when those top 24 would have the same skill. lets say 3 of them have exceptonal better skills and 3 of them somehwat lower, but still all 24 are the best 24. then depending ont he randomness of MM the 3 exceptionals will have a higher W/L and the lower 3 a lower W/L than 1/1

because the system has a top and a bottom and when you are on the top there is nowhere to go "further" to achieve the 1/1 by having correct matchhing opponents.

Same goes for the lower end.


I'll never reach 1000 more games :D I play about once a month... PSR doesn't seem to measure skill as much as it measures time played. I'll be tier 2/1 in about 5 years when I get "enough" matches till then I will log into MWO feed on steam users and sit in tier 3 with back to back 1000dmg matches 8 assists and like 5 kills...

#110 MechPorn

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Posted 23 September 2015 - 10:25 AM

Just to show, that not all missile 'Mechs are horrible. That you can get some pretty good numbers out of them (some I have not leveled up yet, as I have my favorites that I like to play like the Mad Dog, Atlas and Golden Boy):

Posted Image


And here are the stats on the missiles that I use:

Posted Image


Edited by TB Xiomburg, 23 September 2015 - 10:51 AM.


#111 L3mming2

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Posted 23 September 2015 - 10:42 AM

View PostEl Bandito, on 23 September 2015 - 04:47 AM, said:


Doesn't matter. As long as your average stats is mediocre then your tier will remain mediocre. Try to use only your best mechs in a fight if you wish to advance, Ti-fiveium. ;)


calling somebody names cos hes tier 5 is a bit mean don't you think?

#112 JC Daxion

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Posted 23 September 2015 - 11:05 AM

I have to many mechs to post pictures... But my average KDR 1.05, i have +100 wins in a bit over 3k matches, my average cbills are 102k, premium has only been used for maybe 10% of my matches.

My mechs range from my good ones are 1.5-1.8 KDR, my bad ones are ones are in the .6-.9 range,.. then a bunch in the middle. Typically my lower ones are lights.. with a few lights ending up in the upper tier. Yes i do quite well in my 3L, death's Kneel and 3M cicada (I know 3M is not a light, but it really is)


I feel you about PUG's, and i'll bet you are a bit like me.. Go down with the ship.. But i would Note, perhaps you need to work on placement of shots a bit more, verse overall damage. I get not getting kills, because people can just take it after you did all the work.. Happens to me very often.. But i noticed your stalker 4N KDR, and it was lower than i would think it would be.

Lead the pack, and work on placement. I have played on teams with you, and you seamed to do all right in my book.. Perhaps it's just the little things? I dunno really know.

I'd say, try working on your lower end mechs, to boost your KDR.. I know i have been trying for a long time to get my catapults above the 1.0 mark. :)

#113 Mawai

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Posted 23 September 2015 - 11:17 AM

View PostAloha, on 23 September 2015 - 07:52 AM, said:

Played about 10 matches last night. I got either the green up arrow or the red down arrow. Didn't see a yellow equal sign. Not once. Here's an example:

http://i.imgur.com/SCCkGJS.jpg

2 kills, 365 damage, 3 assists, a loss. I would think that should have earned me a yellow instead of a red.


It likely depends what mech you are in. If you were in a light or medium that might be yellow or green while in an assault or maybe a heavy it is red since there are different performance expectations for each weight class. I think that is really the only way to have one PSR is by adjusting match score and the change in PSR depending on what weight class of mech is being used.

#114 Fuggles

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Posted 23 September 2015 - 05:37 PM

slow speed, oh my, edit that post dude....


to the OP, not much to say that hasn't been said, your stats show a different story than you are saying. win more than you loose and you'll go up.

#115 Karl Marlow

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Posted 23 September 2015 - 05:43 PM

View PostAnarcho, on 23 September 2015 - 04:19 AM, said:

Guys, by what I read around, winning the match counts more for a good PSR than dmg/kills... because even with a good damage, if your team lost, is more like you will get a yellow =...


That does seem to be what is going on. I find it odd though. I thought the whole point of going to the psr system was to measure individual skill. Wins and loses are team affairs not individual ones.

#116 Lyoto Machida

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Posted 23 September 2015 - 06:07 PM

View PostTB Xiomburg, on 23 September 2015 - 10:25 AM, said:

Just to show, that not all missile 'Mechs are horrible. That you can get some pretty good numbers out of them (some I have not leveled up yet, as I have my favorites that I like to play like the Mad Dog, Atlas and Golden Boy):

Posted Image



And here are the stats on the missiles that I use:

Posted Image





Wow...you must use suppression fire a lot with the LRMs. Also, no Artemis?

#117 MechPorn

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Posted 23 September 2015 - 10:08 PM

No artemis, a lot of suprezzion fire.

#118 Wildstreak

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Posted 25 September 2015 - 04:45 AM

I believe everyone should stop worrying about Tier and just say, "**** it."
This is PGI, let's remember some history.
They are working on quirk rebalance, when mentioned players thought it would be Plan A, B, C & D, joined to Public Test to find it was Plan E THEN PGI said, "Oh I guess we were not clear on what we meant."
There was the question on re offering Phoenix, people complained about the vagueness of the phrasing.
There have been other times like this where PGI gives vague commentary and causes a stir, the PSR and Tier one is below in a reply.

View PostDaFrog, on 23 September 2015 - 07:34 AM, said:

No. This is not a competitive game. This is PUG. If you wanna play competitive, go sign up in the tournaments.
And b4 you actually think of being a smartass about my comment, know this: my tier is better than yours, and I am not playing competitive one iota.

This is what Tiers brought us, even more dumb epeen comparisons.

View PostXmith, on 23 September 2015 - 08:45 AM, said:

Tiers are based on PSR. PSR is based on match scores. The stat page is not the place to figure out what you tier is.

Except no one on the Forums can verify that because from this post we get:

Quote

I know this clarification doesn't cover everything, but as we've stated before: exact numbers and formulas will be kept internal.

that invalidates anything any of us say is how to improve. Can't improve when you don't know the formula. Lots of speculation, nothing proven, way too much looking at Stats page that cannot be used to figure anything out because of what I said and I have already seen someone post worse stats than mine yet is a higher Tier.

For all any of us know, going up a Tier may be based on whether the Kobold Bowmen in the 4th room on the left of the starship live or die based on how well you land the TARDIS in the Old West based on a d12 roll by the crack snorting devil in your bedroom closet.

#119 totgeboren

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Posted 25 September 2015 - 07:16 AM

It doesn't matter all that much how you play, nor exactly how much damage you do. What matters is how much you play, and if your team wins.

I have had a few games where I did below 200 dmg, and still got a green arrow up after the game.

I'm tier 2 btw, which is not due to being especially skilled, it's all to do with me having a period of my life where I played waaaay to much per week.

Tier 1-5 is really just an indicator of how much that player has been online lately. New players will be definition not have had much game time, and thus they are Tier 5 and so on.

#120 Christof Romulus

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Posted 25 September 2015 - 09:13 AM

View PostTitannium, on 23 September 2015 - 04:06 AM, said:

k, im playing mostly pugs, so what am i doing wrong with my assaults there, while doing 600-800 damage ?

You're losing.

Simple as that - you can, at best, increase your PSR SLIGHTLY on a loss if you perform out of your mind when you lose - otherwise you will be losing PSR.

If you WIN you are guaranteed to either break even, or increase your PSR to a small, medium, or great degree.

So, to answer your question:
If you are truly generating an average damage of 600-800 every single match, the only possible way for you to be Tier 5 is for you to LOSE the majority of your matches, regardless of this damage.





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