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Non-Comp Mwo Is A Cesspool Of Idiocy.


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#21 kakusaretaneko

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Posted 23 September 2015 - 08:44 PM

My favourite is being told I'm not contributing because I'm still at 95% while half the team facerolled into theirs and got slaughtered, especially the whole line of '******* coward why didn't you push, ***** sitting back and sniping wtf ****,' etc although generally less legible.

Even better when their damage caps out at ~200, but it's my fault that I utilised my mechs strengths - ie range, the abiltiy to use cover and spread/obstruct incoming damage- and didn't suicide run into the opposing force.

It's all well and good to say 'well try to take charge, give instructions,' and the like, but a good 95% of the time people don't listen or more likely simply don't care and charge off anyway. That is even more - even if only marginally - more frustrating than watching them use their 500+m range to slug it out in the open with the strange need to be right inside someones face at sub 50m.

#22 aniviron

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Posted 23 September 2015 - 08:53 PM

I'll freely admit, I use very little in the way of complicated tactics when I play this game. There's just... really no point. I'm tier 2 and play with the "big boys" but really why would anyone bother trying to devise complicated plans for this game. If someone steps up and suggests something I'm usually game to play along, but it almost never works because the winning moves for this game have already been more or less figured out given the current state of balance, it's like tic tac toe. Still, it's fun to try new things even when they fail, but everyone already knows that there are no novel new tactics that work, so almost nobody ever suggests anything to try other than the usual.

The thing is, I've played a lot of games that required quick wits at a competitive level, FPS, RTS (and hell, even the mix of them in NS2). Almost all of them had more depth than MWO does, opportunities to outwit and outplay people based on something more than luck and aim, which is something MWO doesn't have. I don't have a problem with that, it's nice to have a game I can sit down and enjoy while I listen to music and let my brain drift. It'd be nice if this game were something more, I think it had the potential to be at one point but that ship has sailed.

#23 Lyoto Machida

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Posted 23 September 2015 - 08:54 PM

A lot of people don't even use VOIP or have chat turned on. I'll use TS and don't really use the VOIP in game for speaking but I at least listen to what calls are being made. Of course games are going to be messier when you have 24 random dudes in a drop vs two well coordinated teams on comms.

View PostWolfwood592, on 23 September 2015 - 07:52 PM, said:


Didn't that fight when a "fight of the year" award? Pretty sure I remember watching it and enjoying every...single...second.


Was a gimmicky type of fight that Pride would have once in a while...definitely not anywhere near the pinnacle of skill. Not nearly as sloppy but Kongo vs Barry was way better in my book...one of the greatest finishing sequences I've ever seen in a fight:

Posted Image

I might be biased because of the user name but I like technical displays of skill also:



Spoiler


#24 Signal27

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Posted 23 September 2015 - 08:54 PM

Any non-comp multiplayer game that throws random people together on a team is a cesspool of idiocy.

#25 Mcgral18

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Posted 23 September 2015 - 08:57 PM

There's only one tactic you need for the PUG LIFE:
  • Go there
  • Kill ****
  • Win
If your team follows those given rules, you will win. More likely than not, the PUGs will get scared and not go there. They will not kill ****. They will not win.


Half the team will hover at or below the 200 damage mark, because they thought it was a good idea to stop and let the hostile DeathBall get to them (who went there, and killed ****, resulting in winning).


If your team decides to shoot things, you have a fair chance at winning. Stopping is not great for that.

#26 Druarc

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Posted 23 September 2015 - 08:59 PM

I like chaotic its when funny things happen. I play for fun not comp thus T5 so hopefully no comp players in there.

#27 Mister Blastman

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Posted 23 September 2015 - 09:02 PM

View PostMcgral18, on 23 September 2015 - 08:57 PM, said:

There's only one tactic you need for the PUG LIFE:
  • Go there
  • Kill ****
  • Win


Best
Quote
Ever

;)

#28 Cerberias

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Posted 23 September 2015 - 09:20 PM

I agree that heavy sniping is a great tactic for CW, however, most of the mechs you've listed are terrible sniping mechs. You've just shown me how little you understand about the game if you think the king crab, enforcer, tbolt etc.. can actually 'snipe'. Stalkers beat the pants off a battlemaster in terms of exposure (for the same tonnage.., hence why it's such a terrible mech (not to mention torso twist means you can even fire while moving to keep heads down). You also think that CW means anything, considering none of the good teams even play it anymore because it's such a terrible game-mode I find that quite amusing.

However, you very clearly have only a foundational understanding of literacy skills, showcased by the mis-paraphrasing of half my text, creation of strawmen where there are none etc.. you'll have no more of my time, troll.

As for the rest of the responses, it's pretty much what I was expecting... a mixture of 'Brawling is more fun' and 'I don't think when I'm in pug games'. I especially love the people commending each-other on their simplicity, even going so far as to say that 'half the team will hover at or below the 200 damage mark, because they thought it was a good idea to hover and let the enemy deathball catch them' (paraphrasing). Here's a newsflash, mechs... move at different speeds, and spawn in different spots. An assault lance on the left hand flank needs assistance or the enemy lights/meds will catch them and core their rears. People who do as you say, are losing the game for themselves simply by not supporting their team, and are infact causing those people to get <200 damage. You're just too simple to realise it.

@aniviron, the game still has that capability, it's the players that hold it back. Also, are the suggestions I propose really complicated? Not rushing forward and creating a firing line for the enemies charge? Using cover sporadically? Heh...

Edited by Cerberias, 23 September 2015 - 09:26 PM.


#29 Krivvan

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Posted 23 September 2015 - 09:21 PM

View PostMischiefSC, on 23 September 2015 - 08:35 PM, said:


No, I'm talking playing against competitive teams in CW.

"Competitive" and "CW" are almost oxymorons. :P

But really, most competitive teams don't play much CW. It gives you bad habits. Like playing too much PvE in other games.

Edited by Krivvan, 23 September 2015 - 09:22 PM.


#30 Mcgral18

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Posted 23 September 2015 - 09:30 PM

View PostCerberias, on 23 September 2015 - 09:20 PM, said:

As for the rest of the responses, it's pretty much what I was expecting... a mixture of 'Brawling is more fun' and 'I don't think when I'm in pug games'. I especially love the people commending each-other on their simplicity, even going so far as to say that 'half the team will hover at or below the 200 damage mark, because they thought it was a good idea to hover and let the enemy deathball catch them' (paraphrasing). Here's a newsflash, mechs... move at different speeds, and spawn in different spots. An assault lance on the left hand flank needs assistance or the enemy lights/meds will catch them and core their rears. People who do as you say, are losing the game for themselves simply by not supporting their team, and are infact causing those people to get <200 damage. You're just too simple to realise it.


Posted Image

This guy...


He was whining about Nascar on Caustic earlier. Let me guess, Tier 1 and it went to his head? He thinks he's a L33t player?


"Wait for the enemy Deathball" he says, in his Hunchback.
I do believe that was a sub 200 game for you...I wonder why? Might be mistaken, didn't bother taking a Screen. 8 sub 200 players is nothing to mention; far too common.

Edited by Mcgral18, 23 September 2015 - 09:32 PM.


#31 Victorion

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Posted 23 September 2015 - 09:32 PM

I'd take idiots over the inability to simply use a mech because I think its fun, rather then what is absolutely going to give me the best chance at winning a mech.

#32 Scandinavian Jawbreaker

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Posted 23 September 2015 - 09:34 PM

Yeah well I have to agree - to a point. Comp leagues and scrims are the reason I still play this game. There's nothing better than two teams fighting each other 8v8 from an equal ground for couple of hours. I really don't care about pugging (just losing my nerves) and cw is not worth fighting because of lack of matchmaker.

However I have to admit I'm one of those mindless idiots every now and then. Since the drop decks are random like the players there really is not much to it. I just focus on my own positioning and aim and that's it. Sometimes a pug commander rages but I really don't care.

Pug life.

#33 Cerberias

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Posted 23 September 2015 - 09:34 PM

'Whining' when I spawn left as a dire, get caught out and stripped from behind by lights, as the rest of our team circles around and loses the game. Especially when at the start of the game I called out, in all capitals - 'ASSAULTS SPAWNED LEFT, SUPPORT ASSAULTS, PLEASE DO NOT NASCAR'. Of course, that was ignored and we all died.

Again, just proving how little you actually think.

#34 Troutmonkey

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Posted 23 September 2015 - 09:38 PM

View PostAlistair Winter, on 23 September 2015 - 07:25 PM, said:

When both teams split up into groups, or even just some insane spread of individual mechs running around like headless chicken... well, those matches are often pretty fun..

This one time, before 3/3/3/3 in the days of 8v8, both teams got ~6/7 lights mechs. It was a crazy hectic but crazy fun match.

#35 COOL HANDS

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Posted 23 September 2015 - 09:39 PM

View PostCerberias, on 23 September 2015 - 07:38 PM, said:

If you think there are no links between computer games (quick thinking, problem solving, attention to detail, leadership, situational awareness) that don't translate into real life then you're not thinking hard enough. This is only a small part of my life of course, and it takes the back seat to everything else, but that doesn't mean I turn my brain off while I play. Thinking is what sets us apart from animals.

Of course I want puglandia to be a better place, or else I wouldn't have written this post. I don't care if I offend people, offence means nothing, get over it and learn. Be a goddamn adult.

@nova - I call instructions at the start of every game, people never listen, as soon as a blip is sighted they all rush it, without fail. I think herding cats is giving these idiots too much credit as rational thinking organisms. I'd use piranhas.



You gotta give respect in order to receive it. This thread you created seems more like a troll attempt.

#36 Scandinavian Jawbreaker

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Posted 23 September 2015 - 09:42 PM

View PostCerberias, on 23 September 2015 - 09:34 PM, said:

'Whining' when I spawn left as a dire, get caught out and stripped from behind by lights, as the rest of our team circles around and loses the game. Especially when at the start of the game I called out, in all capitals - 'ASSAULTS SPAWNED LEFT, SUPPORT ASSAULTS, PLEASE DO NOT NASCAR'. Of course, that was ignored and we all died.

Again, just proving how little you actually think.


Well this sort of stuff is just ridiculous. Mindless nascar failtrain.

#37 Mcgral18

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Posted 23 September 2015 - 09:45 PM

View PostCerberias, on 23 September 2015 - 09:34 PM, said:

'Whining' when I spawn left as a dire, get caught out and stripped from behind by lights, as the rest of our team circles around and loses the game. Especially when at the start of the game I called out, in all capitals - 'ASSAULTS SPAWNED LEFT, SUPPORT ASSAULTS, PLEASE DO NOT NASCAR'. Of course, that was ignored and we all died.

Again, just proving how little you actually think.


You weren't in a Whale.


You whined like few other can, though.

What a funny guy. An ****** on top of that.

#38 Cerberias

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Posted 23 September 2015 - 09:48 PM

Disagree, I give respect where it is due. When a team does not nascar, I congratulate them for it, same happens when a team supports the assaults, sticks together as a blob etc.. most people however, aren't worthy of respect.

#39 Mcgral18

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Posted 23 September 2015 - 09:49 PM

View PostCerberias, on 23 September 2015 - 09:48 PM, said:

Disagree, I give respect where it is due. When a team does not nascar, I congratulate them for it, same happens when a team supports the assaults, sticks together as a blob etc.. most people however, aren't worthy of respect.


If you're the only Assault who can't keep up, that's your problem.


You're right about the respect part; you deserve none.

#40 Cerberias

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Posted 23 September 2015 - 09:54 PM

Again with the simplicity, assaults move different speeds. Unbasiced dire moves quite slow, fyi. Your showcased 'wubshee' however can run a lot faster, because you've sacrificed range and alpha (and any form of heatless damage), and use an XL (AHAHAHHAHAHAHAHA). Pretty much disqualifies you from talking when you run a build like that, especially on a brawler.

Is that simple enough for you? I can break it down further if you want, can even teach you things like percentage differences, ratios etc.. if you're that far behind the curve.





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