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Marauder Builds


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#201 Tordin

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Posted 20 November 2016 - 02:54 PM

Marauders are beasts. The are vulnerable being hit from the sides, due to the bigside torsos, but head on they can spread damage and tank like noone else. Just wiggle/ turn yourtorso just a little for the needed spread of damage. I really like the 3R but I find all of them useful for different roles. the 5D can be a nice srm, lrm support. Just bring bap, tag if going for lrm.

Grind em for C-bills, they arent that expesive for an heavy. And if you have plenty fun of piloting them, the cbills will flow in no matter what, just dont think about it.

And soon its younger but bigger, 85t cousin hits the battlefield. If you get used to the IS MAD's like we are, then I guess the Marauder IIC will be right up your ally if you want to go piloting Assaults next Posted Image


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Happy family! Posted Image

Edited by Tordin, 20 November 2016 - 02:58 PM.


#202 Darkhorse13Golf

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Posted 21 November 2016 - 06:51 PM

I have found the Marauder to be one tough *******. The low slung arms are not so low slung and it is an excellent brawler. Well worth the C-Bills. I run the 3R with twin LB-10X w/6 tons of ammo and 4 ML with a 300 STD and almost full armor. My 5M carries 2 UAC/5 w/6.5 tons of ammo and 4 ML, a 300 STD, BAP, 2 JJ and almost full armor. Finally my 5D has 5 ML, 2 LRM-15 w/Artemis and a whopping 10 tons of ammo (1800 missiles), a 325 XL, 3 JJ, CASE, and BAP....that one can be particularly nasty, lol. I actually would recommend this 'Mech to newer front line type players as, at least to me, it seemed pretty forgiving.

#203 Elizander

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Posted 22 November 2016 - 06:46 AM

Been running around with 3 LPL, 2ML, 350XL, 4 JJs and the rest DHS. The JJs are convenient for places like Canyon which comes up often enough for me to find them useful.

#204 Kerint96

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Posted 23 January 2017 - 08:53 AM

What u think about this build for marauder ?
http://mwo.smurfy-ne...151bbc0fdb33991
I want use here PPC for poke and lpl for mid-range fights.

#205 ShadowbaneX

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Posted 24 January 2017 - 07:06 AM

View PostKerint96, on 23 January 2017 - 08:53 AM, said:

What u think about this build for marauder ?
http://mwo.smurfy-ne...151bbc0fdb33991
I want use here PPC for poke and lpl for mid-range fights.


I'd split the difference...

MAD-5D

#206 krevLL

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Posted 25 January 2017 - 11:11 AM

So I'm torn on my 3R; on one hand I really like 3xAC2's but the way games go these days it's all about killdeathdestroying really freaking quick, so would it be better to run 3xAC5's? I tried dual UAC5's, didn't like it, and I'm not having much luck with a 4xPPC, 3xMG Marautroll build.

#207 dr bongstorm

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Posted 14 February 2017 - 07:59 PM

View PostkrevLL, on 25 January 2017 - 11:11 AM, said:

So I'm torn on my 3R; on one hand I really like 3xAC2's but the way games go these days it's all about killdeathdestroying really freaking quick, so would it be better to run 3xAC5's? I tried dual UAC5's, didn't like it, and I'm not having much luck with a 4xPPC, 3xMG Marautroll build.


My favourite marauder is the 3R with 3 AC2s and two PPCs on the right arm. Great mech. The ACs can poke over hills, are heat efficient, have great DPS and do a real number on your opponents ability to pilot. The 2 PPCs are your overhand right to compliment the jab of your ACs.

Not a competitive mech, but it is a great c-bill grinder for the PUG queue. Fun, heat efficient, good mobility and survivability. I also consider it XL friendly as long as you watch your trades, positioning and of course, remember to twist!

MAD-3R

Edited by dr bongstorm, 15 February 2017 - 02:16 PM.


#208 Athom83

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Posted 15 February 2017 - 06:54 AM

View PostkrevLL, on 25 January 2017 - 11:11 AM, said:

So I'm torn on my 3R; on one hand I really like 3xAC2's but the way games go these days it's all about killdeathdestroying really freaking quick, so would it be better to run 3xAC5's? I tried dual UAC5's, didn't like it, and I'm not having much luck with a 4xPPC, 3xMG Marautroll build.
Neither really works well, and I've tried both. The 3R is focused mainly on the PPCs due to the fantastic PPC quirks. If you really want to get the damage out, you may want to either try a 1 AC-2 and 2 or 3 ER-PPC build, or a LB-X and 2 PPC build (with lasers to fill the rest of the space after 6 or so external heatsinks beyond the internals).

Something like this or this.

Edited by Athom83, 15 February 2017 - 07:03 AM.


#209 ShadowbaneX

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Posted 15 February 2017 - 10:02 AM

View PostAthom83, on 15 February 2017 - 06:54 AM, said:

Neither really works well, and I've tried both. The 3R is focused mainly on the PPCs due to the fantastic PPC quirks. If you really want to get the damage out, you may want to either try a 1 AC-2 and 2 or 3 ER-PPC build, or a LB-X and 2 PPC build (with lasers to fill the rest of the space after 6 or so external heatsinks beyond the internals).

Something like this or this.


No. Not like that. First step is to add Double Heat Sinks and then Ferro-Fibrous. Max out your armour save for 57/64 on the legs. 2 DHS in the Engine, one extra...wherever. Put in an AC/10 with 2.5 tons of ammo, and a pair of Medium Lasers.

Something more like this.

#210 dr bongstorm

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Posted 15 February 2017 - 02:11 PM

View PostShadowbaneX, on 15 February 2017 - 10:02 AM, said:

No. Not like that. First step is to add Double Heat Sinks and then Ferro-Fibrous. Max out your armour save for 57/64 on the legs. 2 DHS in the Engine, one extra...wherever. Put in an AC/10 with 2.5 tons of ammo, and a pair of Medium Lasers.

Something more like this.


I'm sorry, but I have to chime in on this build and Athom's. These are really poor builds. You guys are missing some really fundamental concepts about mech building and I don't think that you should be giving advice unless you better educate yourselves.

Edited by dr bongstorm, 15 February 2017 - 02:12 PM.


#211 ShadowbaneX

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Posted 15 February 2017 - 07:28 PM

View Postdr bongstorm, on 15 February 2017 - 02:11 PM, said:

I'm sorry, but I have to chime in on this build and Athom's. These are really poor builds. You guys are missing some really fundamental concepts about mech building and I don't think that you should be giving advice unless you better educate yourselves.


So meta harder is what you're trying to say?

#212 Athom83

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Posted 16 February 2017 - 04:47 AM

View Postdr bongstorm, on 15 February 2017 - 02:11 PM, said:


I'm sorry, but I have to chime in on this build and Athom's. These are really poor builds. You guys are missing some really fundamental concepts about mech building and I don't think that you should be giving advice unless you better educate yourselves.

Dang, must be doing something wrong to be getting 3+ kills and 400-500 damage a match in them. Yes I know I should be using double heatsinks, but 1) I'm poor in game, using C-Bills as fast as I get them, and 2) I'm not a tryhard meta payer who only uses the "meta" to "be competitive".

Edited by Athom83, 16 February 2017 - 04:51 AM.


#213 MaschinenSatan SELFD

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Posted 16 February 2017 - 12:46 PM

first of all ...double heatsinks is a must....

i used a long time something like this

3 ac5 in chainfire worked good.. i know ... it is hot

Edited by Selfd, 16 February 2017 - 12:49 PM.


#214 Bellum Dominum

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Posted 16 February 2017 - 01:48 PM

Are we including the IIC variants in this discussion? If not feel free to heckle me out but I thought I'd share my IIC-D build. Before anyone tries to come along and dis it because I know just looking at it at first I would too I should let you know that breaking 1k dmg with it is pretty norm.

xl340+12 double heatsinks
Targeting Comp 1
ECM

Playtips:
SRM4s on weapon group 2 in chain fire
Rest of weapons on group 1 in simul fire

Weapons:
Head: ER Lrg
Right Arm: Uac-2, Srm 4
Right Torso: Er-PPC
Left Arm: Uac-2, Srm 4

Ammo:
Srm: 3t
UAC: 5t

Armor:
Legs shaved to 50pts
Head shaved to 16pts
Rest: Max

Weapon Modules:
ER PPC COOLDOWN
SRM 4 COOLDOWN
ER LRG COOLDOWN

#215 Bellum Dominum

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Posted 16 February 2017 - 01:52 PM

View PostShadowbaneX, on 15 February 2017 - 10:02 AM, said:

No. Not like that. First step is to add Double Heat Sinks and then Ferro-Fibrous. Max out your armour save for 57/64 on the legs. 2 DHS in the Engine, one extra...wherever. Put in an AC/10 with 2.5 tons of ammo, and a pair of Medium Lasers.

Something more like this.


Endo-Steel before ferro any day.

#216 ShadowbaneX

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Posted 16 February 2017 - 05:55 PM

View PostBellum Dominum, on 16 February 2017 - 01:52 PM, said:


Endo-Steel before ferro any day.


It already has Endo-Steel.

#217 krevLL

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Posted 16 February 2017 - 09:08 PM

Well I'd agree with using PPC's now, the drunk matchmaking gods have decreed that PPFLD is the way to go. And if that's the case, you return to the old Gauss/PPC marriage or the Standard version. I do decently with the AC5's, but I found the AC2's to be more effective outside of a brawl. Or... Just did more damage with more components destroyed.

Also, the quirk for PPC's is great, but that's probably ending with the new skill tree. PTS nerfs that velocity quirk to +20%, and I'm not sure if unlocking the relevant skills can get it back up to that glorious +50%. And ERPPC's run so goddamn hot on a 3R.

Technically the IIC isn't part of this thread, but I do love them so. Especially the ridiculous IIC and -8 energyvomit builds.

#218 Cato Phoenix

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Posted 17 February 2017 - 07:31 AM

MAD-3R

How I run my marauders.

I abandoned the 4 PPC build but it was OK. If I ran it I would do this:
MAD-3R

Or straight boat them with an XL350 and 4 heat sinks in the engine, dropping the machineguns.

#219 Athom83

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Posted 17 February 2017 - 08:04 AM

View PostkrevLL, on 16 February 2017 - 09:08 PM, said:

Also, the quirk for PPC's is great, but that's probably ending with the new skill tree. PTS nerfs that velocity quirk to +20%, and I'm not sure if unlocking the relevant skills can get it back up to that glorious +50%. And ERPPC's run so goddamn hot on a 3R.

I realize the PPC quirks will get a nerf. And after the Nerf, I will either use my 4 large laser build for it, or my 2 LL and 1 UAC5 build.

#220 Reno Blade

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Posted 17 February 2017 - 08:45 AM

View PostCato Phoenix, on 17 February 2017 - 07:31 AM, said:

MAD-3R

How I run my marauders.

I abandoned the 4 PPC build but it was OK. If I ran it I would do this:
MAD-3R

Or straight boat them with an XL350 and 4 heat sinks in the engine, dropping the machineguns.

I run mine with 2x PPC and 2x ERPPC. quite nice





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