Jump to content

Service Disruption For Some Australian Players


27 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,853 posts

Posted 25 September 2015 - 01:35 PM

Greetings MechWarriors,

There is a major outage on the iiNet International transit link between Perth and Singapore. This outage is causing all traffic to be routed through Sydney. This routing change is causing additional latency for all iiNet customers and may be causing issues for players with other service providers.

At this time there is no ETA being provided by iiNet. We are monitoring the situation and will provide an update when one is available.

We apologize for this inconvenience and thank you for your patience.



#2 Creag

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 419 posts
  • Locationadelaide Australia

Posted 25 September 2015 - 01:40 PM

It has been like that all week, iiNet is just admitting now. Boy they work real fast.

#3 Wibbledtodeath

    Member

  • PipPipPipPipPip
  • 168 posts

Posted 25 September 2015 - 02:37 PM

Is this the first symptom of TPG's amalgamation?

#4 Mike Forst

    Postmaster General

  • Developer
  • Developer
  • 577 posts
  • Twitter: Link
  • LocationVancouver, BC

Posted 25 September 2015 - 03:35 PM

View PostWibbledtodeath, on 25 September 2015 - 02:37 PM, said:

Is this the first symptom of TPG's amalgamation?

No, it's an actual fiber cut:

http://www.iinet.net...tus-new/4351219

#5 Josman

    Rookie

  • The Messenger
  • The Messenger
  • 2 posts

Posted 25 September 2015 - 03:40 PM

Was wondering why I was getting 200+ ping on Oceanic.

#6 Creag

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 419 posts
  • Locationadelaide Australia

Posted 25 September 2015 - 03:48 PM

Gotta luv the speed double iiNet works. A week later and they only just realised there is a major problem. Gotta luv the lag it is causing, it is a pain to play properly.

Edited by Creag, 25 September 2015 - 03:49 PM.


#7 Colminak

    Rookie

  • 5 posts

Posted 25 September 2015 - 04:00 PM

Thank you for letting us know.

I noticed significant ping issues yesterday on the OCE server, but did not know why, thanks for the information.

#8 K0JAK

    Member

  • PipPip
  • Overlord
  • Overlord
  • 25 posts
  • LocationWestern Australia

Posted 25 September 2015 - 07:31 PM

Well that's (somewhat) good news. I was worried TPG had decided to route iiNets traffic via Sydney. I won't have to terminate my contract with them now (MWO latency is enough to make me jump ship to another provider)

#9 Cranky Puppy

    Member

  • PipPipPipPipPip
  • Fire
  • Fire
  • 114 posts
  • LocationHarem of French Poodles

Posted 25 September 2015 - 09:08 PM

meh....After you get the Aussies taken care of.....I AM STILL PUSHING FOR A 16 WEAPON ATLAS. BRING BACK KING OF THE BATTLE FIELD....AND YES I KNOW ITS IN CAPS

#10 duccio

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 32 posts

Posted 25 September 2015 - 10:24 PM

It is awesone

#11 Tarriss Halcyon

    Member

  • PipPipPipPipPipPip
  • The Bold
  • The Bold
  • 243 posts
  • LocationMelbourne, Australia

Posted 26 September 2015 - 05:44 AM

View PostCranky Puppy, on 25 September 2015 - 09:08 PM, said:

meh....After you get the Aussies taken care of.....I AM STILL PUSHING FOR A 16 WEAPON ATLAS. BRING BACK KING OF THE BATTLE FIELD....AND YES I KNOW ITS IN CAPS


You go onto every thread and ask for Atlas to have more guns. Atlas doesn't need more guns. Want more guns? Run a King Crab.

What Atlas needs is quirks to it's surviveabilty. Armor and Structure quirks, but tuned for the mech. Atlas was only the King of the Battlefield on this game in the earlier phases of beta, and even then it was a walking CT.

I love my Atlases, and they have the perfect amount of firepower. Unfortunately they also have the perfect target drawn on that giant CT hitbox for anybody with half a brain and some ranged ballistics. Please, Puppy. Enough with the Atlas requests, it gets annoying and I'm 99% sure PGI won't take stock of a single person posting on every thread with a request that has no context to the thread.


EDIT: On the side-note, thanks for the heads-up. I was noticing slightly lower latency from here in Melbourne last night, was wondering if you finally managed to get TPG to play ball and fix the routing path from Sydney to Singapore via Japan. If they have, it's because of this.

Edited by Tarriss Halcyon, 26 September 2015 - 05:46 AM.


#12 Cranky Puppy

    Member

  • PipPipPipPipPip
  • Fire
  • Fire
  • 114 posts
  • LocationHarem of French Poodles

Posted 26 September 2015 - 07:58 PM

In all honestly...we all know that Clan Mechs are superior to Inner Sphere Mechs. That is why they Nerf the Timberwolf and other mechs.
The Dire Wolf will most likely be next on the chopping block.

I really don't want these Clan Mechs Nerfed or other mechs Nerfs whether they be Clan or Inner Sphere.
That being said...why not have an ATLAS carry 16 weapons just as much as a Direwolf to compete. The ATLAS max weaponry to my knowedge is 8 Hardpoints, the ATLAS is out gunned...even a Medium mech STORM CROW can carry i think max 13 lasers with mixing omni pods. The ATLAS is 100 tons, it should be able to carry more weapons than a Heavy mech 70 ton Grass Hopper.

Just add more guns....don't need quirks if you have enough guns to smash an enemy.

#13 Better Call Saul

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 144 posts

Posted 27 September 2015 - 04:18 AM

Agreed Oceanic pings should be affected by why is traffic to NA also kaput now?

C:\>tracert mwomercs.com

Tracing route to mwomercs.com [192.99.109.192]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms home.gateway.home.gateway [192.168.1.254]
2 6 ms 6 ms 6 ms lo0.bng1.per1.on.ii.net [150.101.32.85]
3 6 ms 7 ms 6 ms ae9.cr1.per4.on.ii.net [150.101.33.126]
4 205 ms 206 ms 207 ms aex.cr1.adl6.on.ii.net [150.101.33.20]
5 76 ms 63 ms 54 ms ae4.br1.syd7.on.ii.net [150.101.33.34]
6 200 ms 201 ms 201 ms te0-1-1-2.br1.sjc2.on.ii.net [150.101.33.193]
7 304 ms 304 ms 304 ms eqx.snj.ovh.net [206.223.116.193]
8 305 ms 303 ms 323 ms 198.27.73.249
9 383 ms * 379 ms chi-2-6k.il.us [198.27.73.151]
10 366 ms 495 ms 365 ms mtl-2-6k.qc.ca [198.27.73.181]
11 369 ms 370 ms 369 ms bhs-g2-a9.qc.ca [198.27.73.7]
12 370 ms 367 ms 369 ms 198.27.73.233
13 369 ms 370 ms 370 ms mwomercs.com [192.99.109.192]

#14 Space Monster

    Member

  • PipPip
  • 31 posts

Posted 27 September 2015 - 06:27 PM

Ah, I was wondering what was going on.

:(

#15 Mike Forst

    Postmaster General

  • Developer
  • Developer
  • 577 posts
  • Twitter: Link
  • LocationVancouver, BC

Posted 28 September 2015 - 01:15 PM

View PostBetter Call Saul, on 27 September 2015 - 04:18 AM, said:

Agreed Oceanic pings should be affected by why is traffic to NA also kaput now? C:\>tracert mwomercs.com Tracing route to mwomercs.com [192.99.109.192] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms home.gateway.home.gateway [192.168.1.254] 2 6 ms 6 ms 6 ms lo0.bng1.per1.on.ii.net [150.101.32.85] 3 6 ms 7 ms 6 ms ae9.cr1.per4.on.ii.net [150.101.33.126] 4 205 ms 206 ms 207 ms aex.cr1.adl6.on.ii.net [150.101.33.20] 5 76 ms 63 ms 54 ms ae4.br1.syd7.on.ii.net [150.101.33.34] 6 200 ms 201 ms 201 ms te0-1-1-2.br1.sjc2.on.ii.net [150.101.33.193] 7 304 ms 304 ms 304 ms eqx.snj.ovh.net [206.223.116.193] 8 305 ms 303 ms 323 ms 198.27.73.249 9 383 ms * 379 ms chi-2-6k.il.us [198.27.73.151] 10 366 ms 495 ms 365 ms mtl-2-6k.qc.ca [198.27.73.181] 11 369 ms 370 ms 369 ms bhs-g2-a9.qc.ca [198.27.73.7] 12 370 ms 367 ms 369 ms 198.27.73.233 13 369 ms 370 ms 370 ms mwomercs.com [192.99.109.192]


Without seeing your traceroute with the Perth <-> Singapore path intact, I'm going to guess that your route is considerably worse now. It's also possible that the egress point for Australia is far more saturated now and that the peering links are having a tougher time keeping up.

It's a pretty rough situation all around :(

#16 Colminak

    Rookie

  • 5 posts

Posted 29 September 2015 - 06:06 AM

An update;

Quote

A cable ship has been mobilized for repair work. The work is expected to be performed in Mid October however there may be delays due to this being a sub-marine cable fault. Updates will be provided as progress occurs.


http://www.iinet.net...tus-new/4351219

#17 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 29 September 2015 - 06:11 AM

View PostColminak, on 29 September 2015 - 06:06 AM, said:



Sounds like a mission

#18 Mike Forst

    Postmaster General

  • Developer
  • Developer
  • 577 posts
  • Twitter: Link
  • LocationVancouver, BC

Posted 29 September 2015 - 10:27 AM

View PostColminak, on 29 September 2015 - 06:06 AM, said:



I was just coming in here to post this. Looks like it's going to be a while before this gets fixed still :(

#19 Frozen Spirit Jac

    Member

  • PipPipPipPipPip
  • Talon
  • Talon
  • 173 posts

Posted 30 September 2015 - 04:17 PM

Well I can forget levelling up my BL-KNTs, due to wait time for heavies is terrible also because of the Tier structure, and the fact that these bad boys, similiar to the GHR's but with the exceptions that it is much slower, and has no JJ, and having a Large CT make its a short time of engagement in match and a long time waiting for a game.... with high ping to add to this... Not happy

#20 K0JAK

    Member

  • PipPip
  • Overlord
  • Overlord
  • 25 posts
  • LocationWestern Australia

Posted 01 October 2015 - 12:17 AM

View PostColminak, on 29 September 2015 - 06:06 AM, said:



Oh well, looks like I'll be playing single player games until November. At least I'll get to paint my Crab (even though it takes forever to connect to the client)





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users