Posted 09 October 2015 - 08:06 AM
So, here's how you do it... MMOs already use a combination of servers, a login/character server, and then your world server(s).
Add the functionality to the login/character server of interaction between game types (ie - When you leave a 'Mech, your character is loaded into a hangar, and if you go to command a group of units, a la MechCommander, you've entered a Tactical Trailer, etc.), and these various servers are where you have...
1. MechWarrior-style combat server
2. MechCommander-style combat server
3. MMORPG-style exploration server (the player, and perhaps some friends, get to explore various worlds, maybe working together to solve some issues that really wouldn't have that much effect on the game)
4. MMORPG-style game server (full player interaction, like hubs, for hiring players into units, negotiating contracts, and playing non-'Mech-based adventures)
Would it be expensive? Yes. Would it be a popular enough idea -being able to participate in the game through various aspects of it- to make that expense? (shrugs) I don't know, now that I'm seeing the Kickstarter for BattleTech. Let me explain... the BattleTech Kickstarter is enormously successful, already, and I realize that, but for a game like I'm proposing to work, let alone be successful, you would easily need ten times the number of people as that Kickstarter has, right now, at ten times the money, and that trend would have to continue to the end of the Kickstarter, in order to simply build the game.
Most folks don't HAVE the time to play such a game, as it would certainly be a large time-sink for many, and you would absolutely have to make it so folks could opt-out of certain portions of the game they would not be interested in playing, without having that affect the overall game in any negative fashion whatsoever.
So, not impossible, but very bloody highly unlikely.