Xotor, on 26 September 2015 - 08:12 AM, said:
I'm more a tanker than a mech driver but if I understand the game lore. Arn't tanks meant to be crap in this universe? I know in another mech game the mechs where more mobile weapons platforms while tanks and other amoured forces still had the edge in raw staying power and firepower.
Still it could be interesting to add tanks to this game but I really doubt it will everhappen.
No, it's just cheaper for what it does, less versatile, and in some cases slower and/or limited if you remove half tracks/ wheeled vehicles from the equation.
However it has advantages such as low profile, easy to mass produce, and can take advantages of roads better as well as climb steeper inclines as well as have virtually all weapons on a 360 turret and/or on multiple turrets then a limited torso on a mech.
for eg look tthe tank the "Demolisher", 80 ton tank with twin AC 20, which is very impressive. Now I know there is the kingcrab but keep in mind that mech is VERY rare, you can see a million demolishers per 1 king crab you saw. Compare this to a more 'cheaper/ modern' 100 tonner like say the annihilator it nearly has the same firepower BUT it is much faster (54 kph instead of 32.4kph)
I should add there is a variant of the demolisher called "heavy tank" that not only has twin AC 20's but an improved engine (uses a fusion instead of an I.C.E. engine) that adds a small laser, a flamer, and an SRM 6. Which I should say now has crawled nearly to the same level as the king crab in firepower BUT is faster. which is a good trade of no?
The thing is this is just an 80 tonner.
It also has the demolisher II with a LBX 20 (I assume slugs instead of shot gun shells), MG, and a UAC 20.. this is 60 damage hit for a game where (in BT and not MW: O) even a 100 ton mech will only have 50 armour in the CT-ish...
There is also the Arrow IV artillery vehicle... has 2 of them (picture basically infinite range as far as MW: O is concerned and 20 damage per missile so total of 40 + 10 damage splash if I remember correctly) and 2 medium lasers... Catapult C1 is jelly...
the clan Demolisher got 2 LBX 20's, 6 machine guns, and 2 medium pulse lasers...
a variant with twin gauss... is on par in firepower with most twin gauss mechs in MW: O and in BT
and last but not least a version with MRM 30's.. 3 of them... that would be 90 damage hits at medium range unguided missiles without the use of backup weapons
This tank as well as others are very scary. Very very scary. They have the ability to 1 shot kill your mech and the thing is it is more common to have a tank over 100 tons then a mech... mechs often do not go 100+ tons
Note: demolisher II exists
you got things like the Paladin Defense System which is 130 tons with 2 long tom artillery pieces (30 tons each, 30 crit slots each, no mech can use it, very long range, very low velocity and is like a motar weapon, 30 / 20 / 10 damage...), and a few lasers and machine guns..>
You got things like the Gulltrooper with twin gauss and long tom artillery at 190 tons with nearly x2 the armour of an atlas while same speed of an urbie
Burke with 4 AC 20's and 2 LRM 5's at 140 tons... etc...
Also the hover tanks are quite fast, nimble, and can go on water so that's a plus a mech can't do- float.
I am not sure how much vehicles will be in the BT game but it does adorn the BT name, It better have aerospace fighters, dropships, and tanks... as well as infantry. They are crucial to BT and are crucial for some factions like liao as well as weapons like flamer, machine guns, etc. which are much more effective there then here. for eg setting forests on fire, killing infantry in masses, etc...
It is true tanks can be a push over but that is because they do not often cost much money and thus can be spammed out instead. Destroyer for eg is only 2 million c-bills, nearly the same as a locust.