Ed Steele, on 01 October 2015 - 10:01 PM, said:
Although I don't want to see them jump ahead to Clans in Battle Tech, I do like the idea of doing a Clan sequel. I would love to have them make a sequel that focuses on the Clan homeworlds a few decades before the Clan invasion when the clans were fighting each other for the honor of taking part in the in it invasion of the IS. I don't think that any game has been made in the pre-invasion Clan homeworlds.
It would be a pretty damn cool game to either see the Star League's fall from the Amaris Coup (and the conflicts leading up to it) as well as seeing the unique conflicts that occurred as Kerensky and his followers tried to find their way. It would be wading into pretty much untouched territory and has the ability to tell some fantastic stories as well as mixing IS style tech while we see the birth of the Clans themselves, people could get a really strong identity from the founding Khans of them.
Kay Wolf, on 02 October 2015 - 03:36 AM, said:
I hope you find someone to be able to teach you because: 1) Tabletop can be a very long but satisfying experience, and 2) this is not going to be a digital version of the rules of tabletop, though it was said the game is going to capture the 'feel' of tabletop.
Megamek can be a bit unwieldy (and incredibly baffling for the new comer to Battletech,) but it's as close as one can get to the tabletop without actually playing the tabletop in RL. It can take hours (sometimes days) to complete a match depending on how many players/units there are...but it's a great way to host a campaign. The Battletech game from Harebrained Schemes won't be a direct translation but it'll probably help people understand the fundamentals of the tabletop. Might be worth it to try to dive in after you've got a handle on HBS Battletech, then find someone or a group of people willing to be patient (I'd think most do.)
We're currently running a Solaris VII campaign, but before that we had run a year long merc campaign and it was great fun with things like "Did you just try to Death From Above a Stalker that was in level 1 water [hip height on a bmech] with your Wolverine who has open leg armor?" And well.....he totally did it. It totally worked. His Wolverine was inoperable afterwards as his armor flooded ruining the 'mech but he did the same to the Stalker. LOL
Kay Wolf, on 02 October 2015 - 03:36 AM, said:
I would rather see HBS move step-by-step through the BattleTech history, starting where they are, of course, then doing DLCs for the 4th Succession War, then deal with changes taking place between 3032 and the War of '39, then the War of '39, then move into the pre-Clan Invasion and Clan Invasion material, perhaps as a wholly updated game. Understand this, though, we BattleTech tabletop and computer game veterans have not known a game without the Clans, and many of us HATE the Clans. Even MechWarrior II: Mercenaries final missions dealt with the Clans, and I am so very sick of seeing and hearing the stupidity that comes with them. They can't be balanced, no matter what game mode you put them in, and even Jordan Weisman regretted releasing them for as amazingly powerful as they are, and they should be removed from at least SOME portion of the BattleTech universe so that folks like me can enjoy the game without these shiny twitch-feed garbage nodes that just do not belong, period. That's how I really feel.
It'd be neat to see the Battletech games become really robust and pretty regular from Harebrained. I'd also wager that Weisman might be able to the Clans to work but he'd have to modify them and well...not sure how well that'd go over because a lot of people already backlash at what PGI did. Then again, it's also easier to balance that in the tabletop since you could have more realistic lance/star sizes/etc but eh.
Kay Wolf, on 02 October 2015 - 03:36 AM, said:
My hope is to see an actual 3025 server for this game... I would really REALLY love to be able to play this game in 3025, and I have a feeling there will be a crap-ton of folks that will be going with me.
If you mean having the ability to build mods from the game, HBS has already explained there won't be. I have a feeling, however, that if enough money rolls in, and enough requests, that HBS will build a means of making mods for BattleTech.
I think it'd be pretty popular but I don't think PGI would do it to stop from fracturing an already small player base. It's also money into something they're just not going to do because it doesn't make sense to them financially, I'd suppose.
We might not get mods for Battletech in the first iteration...but there is full dev kit for the later Shadowruns and I can see that happening for Battletech. Can't wait really as there are a ton of incredibly talented people in the community!