ERML and cLPL generally regarded as the best, but the cSPL a and even the ERSL are quite good, but with the downside of being short range (just not IS short range).
They first two are good because they offer high damage and also long range, with burn times that are almost identical.
They also retain the 2x max range all Lasers get. This makes incredibly dangerous at any range, due to hitscan damage application.
Suggestion vary, from damage to heat to range adjustments...or 2s burns for all Clam Lazors, because Clams OP.
Some suggestions are far better than others.
I'll describe my ideas, and hope you provide your own, or critique my suggestion.
I favour touching all the attributes.
For the cLPL, I would touch the damage down. Start at the source 10, down 3 points. Still powerful, but 30% less. I would also cut the range down. While TT does have a 600m range, it obsoletes the cERLL in the current 1300+m max range. I suggest a modest 500 m, a small nerf, still reaching over 1k, but closer to the 365m of the isLPL.
Heat, I would start at the current 10, perhaps a little high, but you can iterate from there (PGI Plz).
As a significant buff, make it have a proper Pulse Laser burn duration. Start at 0.8s, shorter than the current cMPL.
That cuts down slightly on the alphas that are thrown out, tiny range nerf, same sustainability and a fair duration buff. Not sure if it's too much in either direction, but I feel it's a nice place to start.
For the ERML, for 1 ton it's quite excellent. I'd suggest less heat, less damage, less range and shorter duration.
Heat back down to 5, and isML down to 3 at the same time. Mainly to offset the following nerfs.
Damage, down to 6, still plenty powerful, more than the isML.
Range...well, two ways to go about it. Keep a longer effective range, but gank the extended (less than 2x) or keep the typical 2x with shorter optimal. Both are simple Weapons.xml edits, both linear damage loss.
It's probably safer to go the typical route, so I suggest a 360m optimal range (same as the isERML in TT). Still a 720m max, which is potent, but noticeably worse. Modules will affect that to 810 max with a TC1.
Burn time cut down to 1s, the old isML time.
The cERML still comes out ahead on Dam/tick, but marginally less than current. 0.556 VS 0.6 (vs 0.61).
Less alpha at less range, it is still a noticeable nerf with an isML buff thrown in for good measure.
For short range lasers...honestly, I'd rather buff the IS stuff. We need effective short range weapons, and SRMs are rubbish.
Either give the IS smalls greater range, or greater damage. One of those along with duration buffs, or even significant cooldown buffs. Make them excellent short range DPS alternatives, with 2 of them noticeably better than a single ML, as they are on the Clan side.
For the cMPL I would drop the heat all the way down to 4.5, damage to 7, and range to 280m. With current duration, it has 0.82 dam/tick VS the 1 of the isMLP, but with greater range. Maybe too much, but I repeat, iterative changes from these values.
No idea about the cERLL as I never use it. Less duration, more heat? Perhaps a touch down to 10 dam, but something useful at long range, but too hot at short? That sounds nice to me.
So...criticism?
I feel these are generally fair, but haven't thought most of them fully through. Just brainstorming.
Edited by Mcgral18, 28 September 2015 - 07:17 AM.