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Clan Laser Balance Discussion

Balance

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#281 Homeskilit

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Posted 29 September 2015 - 02:36 PM

View PostDeathlike, on 29 September 2015 - 02:35 PM, said:


What if I said... "never" or "when it gets locked".

Only if the signal to noise ratio is high enough... and it tends to be a random event.


That is very unprofessional

#282 Mister Blastman

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Posted 29 September 2015 - 02:37 PM

View PostDeathlike, on 29 September 2015 - 02:36 PM, said:

I must've missed that event.

/shrug


Oh it was a good one. It must be on twitch somewhere... or youtube...

#283 Pjwned

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Posted 29 September 2015 - 02:39 PM

With the exception of C-LPL with its longer range than it should have, (it should be 540 or 545 meters) clan lasers are mostly fine due to their burn duration and higher heat.

I could perhaps see the C-ER ML having its damage or range toned down a bit, but mostly what's needed is to make IS lasers better, such as lowering the heat on medium & small lasers and possibly lowering the burn duration on small lasers; perhaps the large laser could have a bit more range too but the IS LL is mostly fine as it is.

#284 Mcgral18

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Posted 29 September 2015 - 02:39 PM

View PostHomeskilit, on 29 September 2015 - 02:36 PM, said:


That is very unprofessional


More out of touch.

It's the expected result. We do occasionally get Dev responses, but you need to call them out in the Title, and hope they ask the appropriate person to post.


In one of these? Never.

#285 Gas Guzzler

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Posted 29 September 2015 - 02:40 PM

Oh that reminds me. Seems like a good thread to drop my BK vs TBR vomit comparison. The below plot takes into account weapon modules and Black Knight 6B quirks, and compares the following loadouts in terms of damage per heat generated per heat dissipated:

BK - 3 LPL, 6 ML 19 DHS (10 TrueDubs, 9 PoorDubs)
TBR - 2 cLPL, 4 cER MLs, TC1, 24 DHS (10 TrueDubs, 14 PoorDubs)


Posted Image

Edited by Gas Guzzler, 29 September 2015 - 02:53 PM.


#286 Deathlike

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Posted 29 September 2015 - 02:41 PM

View PostHomeskilit, on 29 September 2015 - 02:36 PM, said:

That is very unprofessional


Welcome to MWO.

It's common, and I've said this a while ago.

Since not enough people ultimately care, this is the norm.

#287 Ultimax

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Posted 29 September 2015 - 03:03 PM

View PostLugh, on 28 September 2015 - 08:39 AM, said:

I'd rather have the lower heat on the IS side over the increased range myself, as I prefer brawling. But I appear to be in the minority, as most fancy themselves LEET SNIPER DUDEZ....



View PostLugh, on 29 September 2015 - 01:18 PM, said:

You keep moving the target when the evidence is prevented to prove you wrong. Yes Csmalls are better than IS smalls and Csmalls, however IS ML are = to them and have longer range, similiar heat and the same damage. OMG! The horror, I've found a way to beat csmall vomit with IS ML vomit. The Horror. The Horror.



These two posts came from you, and he's moving the target?




It's embarrassing when people will be this dishonest, you basically remove yourself from the pool of posters worth responding to.

Edited by Ultimatum X, 29 September 2015 - 03:04 PM.


#288 BigBenn

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Posted 29 September 2015 - 03:30 PM

No. IS lasers are fine. THAT is where the quirks come in. Clans should have the better weapons and mechs. Certain IS mechs that specialize in certain roles or in certain weaponry should be able to keep up with Clan mechs, to a point, thanks to the weapon quirks.

The Timberwolf, Summoner, Hellbringer should all be awesome in whatever weaponry thanks to Omni pods and superior weapons. The same cant be said for the Cataphract, Black Knight, Thunderbolt, Orion, etc. A CTF should be more quirked towards ballistics, but not missles and lasers. The BK obviously towards lasers (no other kinds of slots, correct?). The Thunderbolt is more of a laser and missle mech, so ballistics should be an afterthought for the TBolt. Etc Etc Etc.

Leave the weapons alone. Leave the mechs alone. Use the quirks (both +/-) to balance the "issues".

Edited by BigBenn, 29 September 2015 - 03:32 PM.


#289 Mcgral18

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Posted 29 September 2015 - 03:43 PM

View PostBigBenn, on 29 September 2015 - 03:30 PM, said:

Leave the weapons alone. Leave the mechs alone. Use the quirks (both +/-) to balance the "issues".


I disagree.


Balance the weapons, then use quirks to offset bad robots (Geometry, hitboxes, hardpoints, mount locations, etc...)
Don't quirk every mech for the same weapon, fix the weapon.


It just so happens, that level of powercreep would be bad for the game. Bring the overperformers down a notch.

#290 Col Jaime Wolf

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Posted 29 September 2015 - 03:45 PM

get rid of all weapons quirks then we can talk about balance.

#291 Homeskilit

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Posted 29 September 2015 - 03:46 PM

I do not see the point in having unbalanced weapons but then quirking mechs to work with certain weapons, you get to the exact same point but you are limiting build options.

#292 Gas Guzzler

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Posted 29 September 2015 - 03:46 PM

View PostMellifluer, on 29 September 2015 - 03:45 PM, said:

get rid of all weapons quirks then we can talk about balance.



All of them? Black Knight weapon quirks make it OP eh?

#293 Col Jaime Wolf

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Posted 29 September 2015 - 03:48 PM

View PostGas Guzzler, on 29 September 2015 - 03:46 PM, said:



All of them? Black Knight weapon quirks make it OP eh?


get rid of them all so that weapons can be balanced against eachother properly then consider giving some underperforming mechs weapons quirks. but i dont want to see any more of this unicorn mech BS

#294 Deathlike

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Posted 29 September 2015 - 04:08 PM

View PostMellifluer, on 29 September 2015 - 03:45 PM, said:

get rid of all weapons quirks then we can talk about balance.


I don't think that's possible.

#1 mech used for the IS in the major CW events is the Thunderwub-5SS.

Remove them, and we're back to forgetting Thunderbolts were part of the Phoenix Pack (which was the case long before quirks).

#295 Gas Guzzler

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Posted 29 September 2015 - 04:12 PM

View PostMellifluer, on 29 September 2015 - 03:48 PM, said:


get rid of them all so that weapons can be balanced against eachother properly then consider giving some underperforming mechs weapons quirks. but i dont want to see any more of this unicorn mech BS


That's fine as long as they do it all at once. I don't want to sit with 100 useless IS mechs w/infotech for a month.

Wipe quirks clean > balance weapons > quirk underperforming mechs > THEN go live!

The other solution is to target the unicorns and remove their mega quirks, then balance weapons from there.

#296 Homeskilit

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Posted 29 September 2015 - 04:17 PM

View PostGas Guzzler, on 29 September 2015 - 04:12 PM, said:


That's fine as long as they do it all at once. I don't want to sit with 100 useless IS mechs w/infotech for a month.

Wipe quirks clean > balance weapons > quirk underperforming mechs > THEN go live!

The other solution is to target the unicorns and remove their mega quirks, then balance weapons from there.


I totally agree, do this all at once but keep the player base informed! Communication is the key to containing the rage.

Quirks would have to be broad though to allow for more build options.

Edited by Homeskilit, 29 September 2015 - 04:18 PM.


#297 Deathlike

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Posted 29 September 2015 - 04:22 PM

View PostGas Guzzler, on 29 September 2015 - 04:12 PM, said:


That's fine as long as they do it all at once. I don't want to sit with 100 useless IS mechs w/infotech for a month.

Wipe quirks clean > balance weapons > quirk underperforming mechs > THEN go live!

The other solution is to target the unicorns and remove their mega quirks, then balance weapons from there.


That sounds logical and iterative.

It's never going to happen. :(

#298 Col Jaime Wolf

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Posted 29 September 2015 - 04:33 PM

View PostDeathlike, on 29 September 2015 - 04:22 PM, said:


That sounds logical and iterative.

It's never going to happen. :(


because we cant have nice things?

#299 Deathlike

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Posted 29 September 2015 - 04:40 PM

View PostMellifluer, on 29 September 2015 - 04:33 PM, said:


because we cant have nice things?


Someone's catching on. :P

#300 Mystere

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Posted 29 September 2015 - 04:48 PM

View PostGas Guzzler, on 29 September 2015 - 04:12 PM, said:

That's fine as long as they do it all at once. I don't want to sit with 100 useless IS mechs w/infotech for a month.

Wipe quirks clean > balance weapons > quirk underperforming mechs > THEN go live!

The other solution is to target the unicorns and remove their mega quirks, then balance weapons from there.


How are underperforming Mechs going to be identified without players first using the "balanced" weapons and becoming confident they really are?

The "Big Bang" style of software development rarely works. Anyone who says otherwise is probably covering up a huge failure of a project.

Edited by Mystere, 29 September 2015 - 04:50 PM.






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