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Battletech Kickstarter Is Up! ヽ༼ຈل͜ຈ༽ノ


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#461 Sarlic

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Posted 01 October 2015 - 12:52 AM

Cinematics transitions goal have been reached!

#462 Duke Nedo

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Posted 01 October 2015 - 12:58 AM

Backed it!

#463 Sarlic

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Posted 01 October 2015 - 01:04 AM

View PostDuke Nedo, on 01 October 2015 - 12:58 AM, said:

Backed it!

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#464 Jaeger Gonzo

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Posted 01 October 2015 - 02:59 AM

So they did not say witch mechanics they going for? Original BT, Alpha Strike or something New? Or I missed that somewhere?

#465 KuroNyra

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Posted 01 October 2015 - 04:34 AM

View Posttimaeus, on 30 September 2015 - 11:09 PM, said:


I wouldn't think It would be too hard to to move away from hexes if they really wanted to, there were the nonhexbased miniatures rules included for as long as i can remember after all. Either way i'll be ok with it.



What is this from Scout Derek? :)



#466 mariomanz28

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Posted 01 October 2015 - 04:38 AM

View PostMcgral18, on 30 September 2015 - 01:06 PM, said:


It never got out of closed beta, and due to management failed miserably.


Doesn't matter what happened to the game really, in the end the statement that there hasn't been a tactical turnbased BT game in 20 years is false, MWT existed, no matter how short. It was a game people could play (I played it quite a few times personally) and it was a tactical turnbased BT game.

#467 timaeus

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Posted 01 October 2015 - 04:53 AM

View PostKuroNyra, on 01 October 2015 - 04:34 AM, said:




Somehow I had watched that and completely forgotten everything that was in it.

#468 Lugh

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Posted 01 October 2015 - 04:59 AM

View Posttimaeus, on 01 October 2015 - 04:53 AM, said:


Somehow I had watched that and completely forgotten everything that was in it.

Because it's not really that compelling with lots of MECH action, its some dudes with MECHS as a background or backdrop action, not really that awesome.

Which is why it takes me forever to get through some of the Battletech novels. It really is NOT that interesting to read about how harrowing it is to work at the docks in a spaceport, or to be freight haul pirate, where you aren't doing any mech combat at all. Oh yes vacuum, cold, dying alone among the stars, so sad. So not compelling.

#469 KuroNyra

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Posted 01 October 2015 - 06:33 AM

View PostLugh, on 01 October 2015 - 04:59 AM, said:

Because it's not really that compelling with lots of MECH action, its some dudes with MECHS as a background or backdrop action, not really that awesome.

Which is why it takes me forever to get through some of the Battletech novels. It really is NOT that interesting to read about how harrowing it is to work at the docks in a spaceport, or to be freight haul pirate, where you aren't doing any mech combat at all. Oh yes vacuum, cold, dying alone among the stars, so sad. So not compelling.

It's actually what interest me the most in the Battletech Novels.
There is all the backround where you see that not everyone got a battlemech and theses things ARE deadly and rare.
You see that the fight is not just only on the battlefied and with the same weapon.

Imagine a Star Wars novels where you have non stop action with the same guy and the same lightsaber with no break at all. That would be boring in ten second flat.


Sur I read a Battletech novel to read battles against battlemechs. But not just that. I read it also for the lore.
I particulary enjoyed for example the wedding leading to the 4rth sucession war.

Edited by KuroNyra, 01 October 2015 - 06:47 AM.


#470 0bsidion

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Posted 01 October 2015 - 06:57 AM

View PostDV McKenna, on 30 September 2015 - 01:22 PM, said:


Except the concept art looks suspiciously similar to MW:T actual in game did.
Just because they change how MW:T functions to take it away from a F2P style doesn't mean the underlying code base isn't one and the same, it would be a smart move imo.

Well, the only problem I see with that theory is if they bought MW:T, they'd actually have a working game to demo, they wouldn't need to show only concept art. They also wouldn't need 2 years turn around time, because building on something where most the heavy lifting was already done doesn't take so long.

Just imagine if someone bought MWO, they wouldn't show concept art for it and that's it. They've got a (mostly) working game already. Even if they planned to shut it down and do a complete redesign, they would most likely still show mechs running around shooting each other as a proof of concept, especially if they were trying to drum up funding. It's just good advertising.

#471 Sarlic

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Posted 01 October 2015 - 07:34 AM

View PostDV McKenna, on 30 September 2015 - 01:22 PM, said:


Except the concept art looks suspiciously similar to MW:T actual in game did.
Just because they change how MW:T functions to take it away from a F2P style doesn't mean the underlying code base isn't one and the same, it would be a smart move imo.


From FAQ:
MechWarrior Tactics was a completely different game developed by a different company. There is no connection between the games or the companies.
First, we’re really sorry that happened and we understand why you might be hesitant to back BATTLETECH for that reason.

However, we have three reasons why we’d like you to consider backing us. One, this game’s development is led by Jordan Weisman, the creator of BattleTech, so it will be an authentic BattleTech experience. Two, it’s being developed by his company, Harebrained Schemes, who worked passionately to make the Shadowrun series an authentic Shadowrun experience. And three, Harebrained Schemes has a solid track record for delivering Kickstarter projects that their backers are happy with.

Dont think they would lie.

#472 TLBFestus

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Posted 01 October 2015 - 07:34 AM

View PostJaeger Gonzo, on 01 October 2015 - 02:59 AM, said:

So they did not say witch mechanics they going for? Original BT, Alpha Strike or something New? Or I missed that somewhere?



HOLD IT..there's WITCH mechanics?


allllright.........mechs on broomsticks with pointy hats!! Just in time for Halloween too! I'm in now!




(couldn't help myself)

Edited by TLBFestus, 01 October 2015 - 07:36 AM.


#473 Sarlic

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Posted 01 October 2015 - 08:12 AM

Player character Origins almost unlocked!

#474 Oderint dum Metuant

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Posted 01 October 2015 - 08:37 AM

View Post0bsidion, on 01 October 2015 - 06:57 AM, said:

Well, the only problem I see with that theory is if they bought MW:T, they'd actually have a working game to demo, they wouldn't need to show only concept art. They also wouldn't need 2 years turn around time, because building on something where most the heavy lifting was already done doesn't take so long.

Just imagine if someone bought MWO, they wouldn't show concept art for it and that's it. They've got a (mostly) working game already. Even if they planned to shut it down and do a complete redesign, they would most likely still show mechs running around shooting each other as a proof of concept, especially if they were trying to drum up funding. It's just good advertising.


Not necessarily because the MW:T got as far as essentially being what they are self funding (Skirmish with no story)

seriously for a moment why would you offer a game that only has Skirmish for a total of 250k. ...it would certainly cost more than that just to develop the game that far from scratch.

If people know you have a functioning game they are going to question the funding goals.
MWT was far from perfect and would require an extensive rework away from the F2P model and it's terrible mech design. But the underlying work the engine work would be useful as a small leg up on production.
They may have even brought it to see where it was and and see if it was usable

why would anyone else buy it; knowing it can't be used or released as Mech warrior or Battletech without a licence agreement

What you guys need to realise is I'm not saying this is a bad thing; it's actually a very good thing in multiple ways and it reasonably makes sense

Edited by DV McKenna, 01 October 2015 - 08:38 AM.


#475 MeiSooHaityu

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Posted 01 October 2015 - 08:45 AM

View PostSarlic, on 01 October 2015 - 08:12 AM, said:

Player character Origins almost unlocked!


I long for the day they say $1.85m unlocked!

Better yet, if we are lucky, they announce that we have hit enough funding for every possible planned goal. That would be real nice.

#476 Juodas Varnas

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Posted 01 October 2015 - 08:54 AM

View PostMeiSooHaityu, on 01 October 2015 - 08:45 AM, said:

I long for the day they say $1.85m unlocked!


I long for the day they can say "Oh sh*t we got so much more money than we needed, we don't f*cking know what to do with it"

But 2.5 mill would be enough, i guess.

#477 Sarlic

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Posted 01 October 2015 - 09:00 AM

Lol the thing is already unlocked. Goal not hit yet..

Anyone noticing this? Paypal?

#478 Phlinger

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Posted 01 October 2015 - 09:04 AM

View PostTLBFestus, on 01 October 2015 - 07:34 AM, said:



HOLD IT..there's WITCH mechanics?





Posted Image



Almost at 1.2mil, can't wait for 1.85.

#479 0bsidion

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Posted 01 October 2015 - 09:18 AM

View PostTLBFestus, on 01 October 2015 - 07:34 AM, said:



HOLD IT..there's WITCH mechanics?


I'm thinking they're either witches that also work on automobiles, OR they're mechanics that work on broke down witches. Maybe robotic witches?

#480 Brody319

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Posted 01 October 2015 - 09:29 AM

So are they using Mechwarrior Online's designs for their mechs? I saw a picture of a King Crab and it looks just like the Mechwarrior online design.





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