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Battletech Kickstarter Is Up! ヽ༼ຈل͜ຈ༽ノ


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#621 Sarlic

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Posted 06 October 2015 - 04:51 AM

View PostMeiSooHaityu, on 06 October 2015 - 04:48 AM, said:

The Kickstarter just hit 1.5m.

Now, Paypal contributions add to that, but it has been at $35,605 for about 3+ days.

I wonder what the current Paypal total is and if it might have contributed enough to finally close out Stage 2.

I also wonder if they are intentionally not updating it for fear of stagnating the funding if people knew the goal was met.

Where do you see the Paypal totals?

I dont have a Kickstarter account. Nor HBS account (since they dont offer a account) on their website.

#622 MeiSooHaityu

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Posted 06 October 2015 - 04:55 AM

View PostSarlic, on 06 October 2015 - 04:51 AM, said:

Where do you see the Paypal totals?

I dont have a Kickstarter account. Nor HBS account (since they dont offer a account) on their website.


It's on their Kickstarter page. Make sure you select "Campaign" (where Campaign, Rewards, Updates, and Comments are listed). Scroll down a bit and it is right above the "The Basics" paragraph banner.

#623 Sarlic

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Posted 06 October 2015 - 05:06 AM

Ah you mean the bold lines. I was looking at the right side all the time.

I cant remember them putting it earlier?

Thanks!

Edited by Sarlic, 06 October 2015 - 05:08 AM.


#624 RedDragon

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Posted 06 October 2015 - 05:08 AM

Kicktraq updated their prognoses btw. Ranges from 3m to 5m now. That looks a lot more realistic IMO. Indeed yesterday there were 200 more backers than the day before that :)

#625 Dulahan

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Posted 06 October 2015 - 05:45 AM

View PostSarlic, on 06 October 2015 - 04:51 AM, said:

Where do you see the Paypal totals?

I dont have a Kickstarter account. Nor HBS account (since they dont offer a account) on their website.

Kickstarter might even go through Amazon, IIRC, so if you have an Amazon.com account, try that log in info! If not, why not get one? This isn't a shady company that will spam the heck out of you. And at least you can look in at stuff.

But you should totally pledge anyways, even if just the $25 to get the game. ;)

#626 Sarlic

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Posted 06 October 2015 - 05:50 AM

View PostDulahan, on 06 October 2015 - 05:45 AM, said:

Kickstarter might even go through Amazon, IIRC, so if you have an Amazon.com account, try that log in info! If not, why not get one? This isn't a shady company that will spam the heck out of you. And at least you can look in at stuff.

But you should totally pledge anyways, even if just the $25 to get the game. ;)


Thanks though, but i already plegded. Was just short over 1000 backers when i pledged via paypal.

#627 Lorian Sunrider

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Posted 06 October 2015 - 06:45 AM

View PostMeiSooHaityu, on 06 October 2015 - 04:48 AM, said:

The Kickstarter just hit 1.5m.

Now, Paypal contributions add to that, but it has been at $35,605 for about 3+ days.

I wonder what the current Paypal total is and if it might have contributed enough to finally close out Stage 2.

I also wonder if they are intentionally not updating it for fear of stagnating the funding if people knew the goal was met.


Well going by 35K a day, multiplied by another 27 days is $945,000, so $2,445,000 out of $2.5 million. And I only did 27 days, because usually with a kickstarter there is a flurry of activity on the last day (day 28).

#628 Scout Derek

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Posted 06 October 2015 - 06:53 AM

Either way, this means we'll have an interesting game on our hands.

So, who bought the Mercenary Packages that were $2K USD? I might want to hire you... :ph34r:

#629 MeiSooHaityu

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Posted 06 October 2015 - 07:03 AM

View PostLorian Sunrider, on 06 October 2015 - 06:45 AM, said:


Well going by 35K a day, multiplied by another 27 days is $945,000, so $2,445,000 out of $2.5 million. And I only did 27 days, because usually with a kickstarter there is a flurry of activity on the last day (day 28).


Big question is, is $35K average a day sustainable? in another 10 ~ 20 days is there going to be the same amount of interest and investing as there is today or will be tomorrow?

I'm not trying to be negative, I just don't want to get my hopes up either. I could see a small boost on the last day for sure though.

Either way, I'm crossing my fingers.

#630 Johnny Z

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Posted 06 October 2015 - 07:07 AM

Is this kickstarter on Steam? Im not sure how it works. I know Steam has some kind of green light thing, not sure how that works either.

#631 Scout Derek

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Posted 06 October 2015 - 07:10 AM

View PostJohnny Z, on 06 October 2015 - 07:07 AM, said:

Is this kickstarter on Steam? Im not sure how it works. I know Steam has some kind of green light thing, not sure how that works either.

I don't think so, Steam will have a green light function when the game hits Beta or sometime after Beta testing.

#632 Dulahan

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Posted 06 October 2015 - 07:12 AM

View PostMeiSooHaityu, on 06 October 2015 - 07:03 AM, said:


Big question is, is $35K average a day sustainable? in another 10 ~ 20 days is there going to be the same amount of interest and investing as there is today or will be tomorrow?

I'm not trying to be negative, I just don't want to get my hopes up either. I could see a small boost on the last day for sure though.

Either way, I'm crossing my fingers.


Probably. This is about the point where kickstarters level off into a daily average. The initial Buzz is over. People start to trickle in and the daily pledges are pretty even. Sunday was 37k or so, yesterday 46kish. So the next two days will be key, but looking at things? It's seeming likely we'll get a 35-40k a day average for the doldrums cycle, with a likely 2-3 day surge at the end (ESPECIALLY as PVP approaches, or is exceeded) which will probably hit the 100-200k range in the last couple days.

My optimistic guess is we'll hit 2.8 million-ish.

But at this point I feel confident, and my pragmatic guess is multiplayer PVP will be reached, but unlikely to get stretch goals therein. That's a pessimistic and pragmatic estimate mind you, which I'd encourage keeping to, because then there's less disappointment if it doesn't hit the optimistic. ;)

this could easily change if we have another drop off though in the next two days. But if we make at least 30k each of the next two? I'd guess we'll stick around a 35k a day average for the stretch.

I'll also note there's a lot of people I've seen around who won't pledge until PVP is reached, or at least is close enough they think they can make a difference, so the final couple days could have a slightly bigger surge than typical with that, since it'll be happening closer to the end. But I'd further note to temper expectations of that simply because if we end up at closer to the 30-35k range, the PVP tier won't be hit until the last day or two, and that might not leave time for those people to realize it happened! Ideally, we hit PVP or close to such by the 30th of October (Last working day of the month, and likely to be payday for a lot of people - whether they get paid the last day of month, first of month, or Fridays), as that could see the start of the final push, again, due to payday. And leave time for those who are holding off for PVP to notice it is before the 3rd, when it ends.

EDIT: As more evidence to show sustainability, here's the two other HBS Video game Kickstarters. As you can see, Returns sustained an almost 45k a day average. It made 2.4 million, but was a lot lessfrontloaded than Battletech. Shadowrun does have a lot of the same fanbase too.

Posted Image

Edited by Dulahan, 06 October 2015 - 07:15 AM.


#633 Steinar Bergstol

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Posted 06 October 2015 - 07:18 AM

About 10K from 3D character portraits, counting paypal donations.

#634 MeiSooHaityu

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Posted 06 October 2015 - 07:25 AM

View PostSteinar Bergstol, on 06 October 2015 - 07:18 AM, said:

About 10K from 3D character portraits, counting paypal donations.


I'd have to imagine they have exceeded that goal by now. I know we can only go by what we are given, but Paypal donations have been saying $35,605 for days. You would think donations would be around 50k by now.



#635 Lorian Sunrider

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Posted 06 October 2015 - 07:30 AM

View PostMeiSooHaityu, on 06 October 2015 - 07:03 AM, said:


Big question is, is $35K average a day sustainable? in another 10 ~ 20 days is there going to be the same amount of interest and investing as there is today or will be tomorrow?

I'm not trying to be negative, I just don't want to get my hopes up either. I could see a small boost on the last day for sure though.

Either way, I'm crossing my fingers.


A couple days ago I did the math for 30K per day and 40K. 40K we clear it easy. 30K brings us to $2,310,000 (again, only doing 27/28 days). I'm fairly confident if we got it that high with one day to go that to reach PvP the community would work to get it to the 2.5 mark.

As terrible as it sounds I'm just desperate for the 1.85 goal. PvP is nice but not necessarily what I need from this game. If we get close like the 2.3 I pointed out I'll likely chip in some more to help but its not the be all end all for me. I realize multiplayer will play a big role in growing the franchise though with new fans.

Edited by Lorian Sunrider, 06 October 2015 - 07:31 AM.


#636 Dulahan

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Posted 06 October 2015 - 07:54 AM

Let's not forget all the Game of the Year nods and even wins that the Shadowrun games have gotten. Dragonfall especially.

More proof they not only know to make a good game, but even not being a Triple A they can still get a lot of buzz.

And honestly, from what this game sounds like? and keeping in mind they have said themselves that this will be the root for future games? I don't see what a Triple A would bring to it that this doesn't. Better Graphics? Meh, at this point they'd just distract. They're already pretty sweet. I don't need to zoom into the Mech's cockpit and get an MWO view of the battlefield, most of the gameplay should be zoomed way out!

One of last night's Dev Q&A answers even mentioned that there is hope that when they make the next iteration you'll be able to take your Merc Unit from this into the Clan Era. THAT is absolutely AMAZING if it happens.

#637 MeiSooHaityu

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Posted 06 October 2015 - 08:13 AM

View Postgh0s7m3rc, on 06 October 2015 - 07:45 AM, said:


Normally, I'd agree with you, as that's exactly the reason why I didn't fund MWO; with HBS, it's a whole different story, IMO. With four successfull Kickstarter projects in their past, HBS has the know-how to keep interest in the community, both of already-pledgers and of the indecise.

Mind you, I still remember how badly HBS got hammered with SR: Returns when it came out, with a somewhat-dull storyline (not that I entirely agree with) and its checkpoint-only saves and the small maps, all of which HBS got around trying to "fix" and did, mostly with SR: Dragonfall.
In the end, even if we don't get all of the stretch goals, I still firmly believe that HBS will develop an awesome game, and they will come through with what they have committed themselves with in this project. ^_^
So, don't worry so much and have faith in the community of gamers and fans of the franchise and of the devs to unite for a great game that so many of us have been waiting for. :)

:ph34r:

And perhaps in the future, IDK, maybe 7-to-10 years from now, HBS will have all the resources to produce a triple A Battletech game. :D


Oh, don't misunderstand me, I have a lot of faith in HBS making a good game and adhering to their goals. I feel they will make a good Battletech game.

My comment was meant to say that I am nervous about the community maintaining a 35k a day contribution. I was nervous about contributions dropping below 35k, 20k, 15k, etc... by the next week and beyond and therefore the community may not generate enough income to hit $2m. I was just crossing my fingers and hoping we earned that $2.5m+ by the end of the month.

I believe that whatever HBS raises, they will build the game to whatever level it generated the income for.

#638 RedDragon

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Posted 06 October 2015 - 08:18 AM

I just hope we get the 1,85m for the expanded campaign. Don't really care about PvP - I even have some doubts if that would be good for the game. If you open the doors for battles between number crunching, min-maxing munchkins, it may well lead to a balance-fiasko like MWO. If we get PvP, I just hope they keep the BT rules and tell the players to deal with it themselves.

#639 Dulahan

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Posted 06 October 2015 - 08:23 AM

View PostRedDragon, on 06 October 2015 - 08:18 AM, said:

I just hope we get the 1,85m for the expanded campaign. Don't really care about PvP - I even have some doubts if that would be good for the game. If you open the doors for battles between number crunching, min-maxing munchkins, it may well lead to a balance-fiasko like MWO. If we get PvP, I just hope they keep the BT rules and tell the players to deal with it themselves.

I'd say don't be concerned about Stage 3, at this point I think it extremely unlikely we'll fail to get the 1.85 million mark. Getting every stretch goal therein might be a different matter, but we'll get one or two, depending on how many and where they are.

As for PVP, I'm in the same boat. However, one important element of that to keep in mind? Having the Multiplayer infrastructure in place makes future Coop play far more likely. ;) THAT is something I am more interested in. I'd LOVE to play a campaign with some friends from all over the world. Outside the current scope, as they say in their FAQs and Twitch Cast. But even they will caveat success and time allow things that are currently out there, especially with enough demand.

#640 Scout Derek

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Posted 06 October 2015 - 08:45 AM

View PostDulahan, on 06 October 2015 - 08:23 AM, said:

I'd say don't be concerned about Stage 3, at this point I think it extremely unlikely we'll fail to get the 1.85 million mark. Getting every stretch goal therein might be a different matter, but we'll get one or two, depending on how many and where they are.

As for PVP, I'm in the same boat. However, one important element of that to keep in mind? Having the Multiplayer infrastructure in place makes future Coop play far more likely. ;) THAT is something I am more interested in. I'd LOVE to play a campaign with some friends from all over the world. Outside the current scope, as they say in their FAQs and Twitch Cast. But even they will caveat success and time allow things that are currently out there, especially with enough demand.

Hmm, Co-op, that sounds fun.

You have your friend suit up in a assault lance and you in a light lance.

Nothing can stop us now!!!





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