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Battletech Kickstarter Is Up! ヽ༼ຈل͜ຈ༽ノ


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#661 Sarlic

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Posted 06 October 2015 - 11:57 PM

View Poststjobe, on 06 October 2015 - 12:21 PM, said:

Screw house banners, I want that BATTLETECH banner!

Posted Image


That banner looks so good!

#662 Bloody

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Posted 07 October 2015 - 12:11 AM

it is also that it is a TB game and not a Mech Commander RTS or a FPS mech simulator like the original Mechwarrior. The so called hard core BT fan base is not that big , many never played the TT game and / or the original Crescent Hawk stuff, most started on Mechwarrior or Mech Commander. I am still waiting for the 1.85 mill to hit. Not sure if i want the Black FlightJacket now...

#663 Thorqemada

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Posted 07 October 2015 - 12:19 AM

They will make it to the full fledged Mercenary Campaign...and that is what i want! :)

#664 Appogee

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Posted 07 October 2015 - 12:32 AM

I'm in for $50.

#665 RedDragon

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Posted 07 October 2015 - 01:36 AM

View PostAlistair Winter, on 06 October 2015 - 11:52 PM, said:

Some thoughts:
  • I wonder which game will have decals on mechs first. Battletech or MWO?
  • The crowdfunding has slowed down significantly. I'm happy they exceeded their goal by over a million dollars, but I'm surprised that only 24,000 people have backed so far. I guess it says a lot about how many hardcore Battletech fans are out there. Not as many as you'd think.
  • I wonder if Battletech will just use all the animations from MWO. It seems likely that they will, but I was kind of hoping that I'd get to see mechs walking around in more dynamic, relaxed poses, instead of the MWO shooter pose with all arms locked 90 degrees at the elbow like an arthritic gunslinger.


Well we seem to make over 40.000/day now - if we can keep that pace up, we will make it to the final 2,5m goal.
But yes, the number of backers is surprisingly low. MWO had something between 60k and 70k founders. On the other hand, 24.000 people who are hardcore BT fans, believe in Kickstarter, actually like playing video games and aren't already burnt out by funding MWO/MW:T is not that bad, I guess. Sadly I guess we have to do without the players who have been burned by the mess PGI made with MWO and people who invested money in MW:T and swore never to kickstart again. And not every MW fan is a BT fan (but also vice versa). Oh and don't forget that many BT purists may very well be so old now that they have no idea how PCs even work or just don't care ;) I'd guess there will be something around 40k to 50k backers in the end and a lot of people who wait until the game is actually finished before buying.

#666 MeiSooHaityu

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Posted 07 October 2015 - 02:26 AM

I think there are a few things to take into consideration when looking at the amount of Kickstarter backers...

*Since Kickstarters are enharently risky, some probably feel it is better to pass on funding (especially if they see the kickstarter progressing well without their contribution. Not to mention waiting a year+ for the game to even hit beta let alone being finished.

* MWO at the time of the Founders Program had a working beta which showed the foundation of a competitive functional product. That probably lured a lot of people in. Battletech at this point is nothing more than artist renderings and a promise.

*The Founders Program lasted longer than a few days (the amount of time the Kickstarter has been running). It had far more time to generate buzz and get people to contribute.

*Many fans of the franchise are MechWarrior fans and this isn't a MechWarrior game. Many people like the FPS aspect (FPS especially being a popular genre now) and that is what drew them to the franchise. Battletech is not what they are used to and might not be interested in as a MechWarrior junky.

There are probably other factors to consider too. MWO was the first BT/MW game in years so people were more eager for their fix. Some people associate it with MechWarrior Tactics, etc...

And like I said too. There are probably a lot of Battletech fans out there, but not a lot of gamblers (which is what a Kickstarter is regardless of how secure it looks). There have been a few horror stories floating around about Kickstarters that doesn't help either.

#667 Alex Morgaine

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Posted 07 October 2015 - 02:36 AM

onward to stage 3 it appears. think momentum will hold till 2.5 mill?

#668 Appogee

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Posted 07 October 2015 - 02:43 AM

There will likely be a bit of an uptick in the last few days, with people having held off to check that the game seems on course to achieve its final funding goal with the full campaign and multiplayer features.

#669 Speedy Plysitkos

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Posted 07 October 2015 - 02:46 AM

The grey jacket is much better....

#670 Dulahan

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Posted 07 October 2015 - 05:27 AM

Yesterday's totals actually concern me a little bit. We had an almost instant 7k spike after the new Banner, and Black Jackets were announced (Along with the bigger sizes - which is sort of a big deal for a lot of fans). But we had WAY fewer new pledges yesterday. So I think yesterday's total needs to be taken with a bit of a grain of salt, at least take 10k off, if not a bit more, since we had less total than Sunday by a large margin. There were likely quite a few others raising pledges too, lord knows I'm still thinking of it - and that 125 to 275 jump is a huge one too.

Hopefully it was just a slow day though for new backers, but if not, it's looking like 30k is a bit more likely a daily average from here on out than 35 or 40k.

That said, there is still quite a lot of time left. And that big spike could easily be pointed at as proof that a new tier or two would be hugely successful.

#671 Lorian Sunrider

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Posted 07 October 2015 - 06:57 AM

View PostDulahan, on 07 October 2015 - 05:27 AM, said:

Yesterday's totals actually concern me a little bit. We had an almost instant 7k spike after the new Banner, and Black Jackets were announced (Along with the bigger sizes - which is sort of a big deal for a lot of fans). But we had WAY fewer new pledges yesterday. So I think yesterday's total needs to be taken with a bit of a grain of salt, at least take 10k off, if not a bit more, since we had less total than Sunday by a large margin. There were likely quite a few others raising pledges too, lord knows I'm still thinking of it - and that 125 to 275 jump is a huge one too.

Hopefully it was just a slow day though for new backers, but if not, it's looking like 30k is a bit more likely a daily average from here on out than 35 or 40k.

That said, there is still quite a lot of time left. And that big spike could easily be pointed at as proof that a new tier or two would be hugely successful.


And remember there is usually a flurry of activity for a kickstarter on the last day too.

#672 Lorian Sunrider

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Posted 07 October 2015 - 07:04 AM

View PostMeiSooHaityu, on 07 October 2015 - 02:26 AM, said:

*Many fans of the franchise are MechWarrior fans and this isn't a MechWarrior game. Many people like the FPS aspect (FPS especially being a popular genre now) and that is what drew them to the franchise. Battletech is not what they are used to and might not be interested in as a MechWarrior junky.


I started on Mechcommander (born in '89 so it was more of an age thing) and then dove into the Mechwarrior games. BT didn't really matter until I dove into the books for me.

I'm probably one of the few people who would be okay with another MechAssault game, I really enjoyed them. Except for that stupid piece of **** for the DS.

#673 Dulahan

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Posted 07 October 2015 - 07:10 AM

View PostLorian Sunrider, on 07 October 2015 - 06:57 AM, said:


And remember there is usually a flurry of activity for a kickstarter on the last day too.

Oh, absolutely, I'd be honest to god stunned if the last three days don't see at least 2-300k more pledged, likely a bit higher (ESPECIALLY if we're close to a stretch goal or PVP)

Though ignoring yesterday's oddness, this has been a weird curve with the early blast and steeeeeep decline. I was thinking 35-40k a day looked like a likely average for the slump period, but taking out yesterday's 7k aberration, 25-30k is looking more likely now. That's still more than enough for the Extended Campaign and probably all its stretches, but even with a final spike makes PVP a little less likely.

In other news, there'll be a new Backer Weekly mission today! Hopefully we can get 6 more points unlocked towards the novel!

#674 Lorian Sunrider

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Posted 07 October 2015 - 08:02 AM

Am I crazy or did it drop? I've take a peek at it every few hours and I thought it was higher at first glance this morning even without the PayPal #'s.

#675 Dulahan

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Posted 07 October 2015 - 08:16 AM

It's been pretty steady, just only 13-14k pledged so far today. Looking to be a slow one (We were over 20k yesterday at this point, even before the update)

Edited by Dulahan, 07 October 2015 - 08:16 AM.


#676 Mcgral18

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Posted 07 October 2015 - 09:41 AM

Under 300 000$ remaining now, and still 28 days left. I'm hopeful we'll get that procedural campaign without issue.

#677 Sarlic

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Posted 07 October 2015 - 09:46 AM

As long we get the Mercenary goal, i'm happy. Still a fair bit of a gap though.

I cant be bothered for PvP. But i know alot of people do. I prefer good Co Op and PvE content.

#678 Juodas Varnas

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Posted 07 October 2015 - 09:48 AM

View PostSarlic, on 07 October 2015 - 09:46 AM, said:

As long we get the Mercenary goal, i'm happy. Still a fair bit of a gap though.

I cant be bothered for PvP. But i know alot of people do. I prefer good Co Op and PvE content.

True, true.
PvP (especially with high amount of customization in mechbay) would lead to boring min/maxing and meta-building.
.
.
.
You know? Like in MWO, right now.

I know, it's going to sound blasphemous, but i'd love if Battletech had stock mechs only :lol:
Or at least very minimal customization. Because the more customization you give, the less variety you end up with, because there's always one or two, *optimal* ways to do things and people always gravitate towards them

Edited by Juodas Varnas, 07 October 2015 - 09:50 AM.


#679 Sarlic

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Posted 07 October 2015 - 09:58 AM

Atleast the LRM20 will hopefully be viable *gniffle*

#680 Mcgral18

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Posted 07 October 2015 - 10:00 AM

View PostJuodas Varnas, on 07 October 2015 - 09:48 AM, said:

True, true.
PvP (especially with high amount of customization in mechbay) would lead to boring min/maxing and meta-building.
.
.
.
You know? Like in MWO, right now.

I know, it's going to sound blasphemous, but i'd love if Battletech had stock mechs only :lol:
Or at least very minimal customization. Because the more customization you give, the less variety you end up with, because there's always one or two, *optimal* ways to do things and people always gravitate towards them


I'm partially expecting hardpoints (because MWO art), and probably time to modify mechs.


After playing through Crescent Hawks Inception, I want to replace the Mandos 6 pack with 6 smalls, because reasons. If you can't adjust armour...some mechs have distinct roles.

View PostSarlic, on 07 October 2015 - 09:58 AM, said:

Atleast the LRM20 will hopefully be viable *gniffle*


Well, less bad. Smaller launchers have always been better per dam/ton, but worse heat?





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