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Battletech Kickstarter Is Up! ヽ༼ຈل͜ຈ༽ノ


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#701 Lorian Sunrider

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Posted 08 October 2015 - 07:23 AM

Here was my contribution to the My BT Stuff campaign:

https://twitter.com/...97717203972096/

#702 Mcgral18

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Posted 08 October 2015 - 07:29 AM

So, no salvage details in pre production, but :

Quote

The game is still in preproduction through the end of the year and specifics about salvage depth are still aways out. Jordan loves depth, though!
Look for more info on this during the campaign.
HBS



#703 RedDragon

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Posted 08 October 2015 - 08:06 AM

View PostDulahan, on 08 October 2015 - 05:50 AM, said:

It's stupid easy... really. Take your picture, have it ready to upload, register, upload, send, BAM! Probably less than 10 minutes and then you don't need to use it again. Or just log in for the next couple (Which will also be Twitter only, apparently)

I don't use it outside of things like these backer missions either, so functionally, I barely know I have it!

Yeah well, the point is this: They are on other platforms too, like FB, where we could also post pics, but no, it's only Twitter.

#704 Lorian Sunrider

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Posted 09 October 2015 - 07:43 AM

Well even if we only do 10K per day for the next 25 days we hit the extended campaign which is great.

#705 Dulahan

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Posted 09 October 2015 - 08:16 AM

No two ways about it. The last couple days were bad. It's looking more and more likely our "Slump" level will be 20k a day or so. Which doesn't look good for PVP.

That being said, the last 2-3 days of the kickstarter will almost certainly bring in 200-300k, potentially a bit more if we get close to a stretch goal or PVP. So I've still no worry about the Extended Campaign stuff - we'll be there within 10 days even at 20k a day, unless the last stretch goal for it is a super awesome one and closer to 2.5 million than 2.0 million.

I still stand firm by my optimistic upper limit being 2.8 million. Though that's definitely really optimistic, and if we go a full week like we have, or fall any lower than 20k daily slump averages, it will definitely fall.

My pragmatic and pessimistic estimate is about 2.3 million, which again, even at the 20k level will happen for sure with the final push.

That being said, any new tiers or add ons could add some boosts to things, it's just how it works. they're hitting the media pretty hard as well, and there's still a lot of time.

The thing I'm most sad about is we probably won't get the Novel based on current backer mission stuff. Or even the drunken twitch early enough to matter (Seriously, that will get some good press and people watching it that might not otherwise have backed the Kickstarter!)

#706 Sarlic

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Posted 09 October 2015 - 11:42 PM

New update from today: https://www.kickstar...h/posts/1377931

Really like the idea that not everything can be a win and you have to retreat or can be faced with though decisions.

Edited by Sarlic, 09 October 2015 - 11:50 PM.


#707 MATRAKA14

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Posted 10 October 2015 - 01:20 AM

Some one can suggest them to change the catapult ears from these ones

Posted Image

to this ones


Posted Image

#708 Bloody

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Posted 10 October 2015 - 01:23 AM

well, my main hold back is their limited scope at this point, a single Lance only etc.

#709 Trystan Thorne

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Posted 10 October 2015 - 01:25 AM

I won't make myself very popular with this, but I am kind of hoping that the PVP goal will not be reached.
Idealy I hope the KS campaign will manage to gather about 2.4 million. Then all expanded Mercenary Campaign sub goals should be achieved as well.

The balancing of PVP too often has too much of an influx into single player content as well (balancing SP and MP are two different animals) and I'd rather have HBS purely concentrate on SP as I really would like to play a great SP Battletech game for a change.

Having PVP as a future expansion would be the preferred way for me.

#710 Bloody

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Posted 10 October 2015 - 01:27 AM

i do not need PVP for TB game, all my experiences with TB PvP is cheesy go slow tactics to frustrate the opponent into quitting or simply DCing in the first minute if the odds are against you ( and after 10 minutes looking for an opponent )

#711 Baba Yogi

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Posted 10 October 2015 - 03:32 AM

Come on lads, this game deserves more funding, game will be much more polished if gets enough. They'll add much more to the game if they have enough money to make it real, i did get shadowrun and let me tell you that game was very good and very polished despite its very limited funding! It was somewhat short on content but hey thats what you get for 2mil budget yet i enjoyed it very much(only fault i found was its small content and its somewhat bad save system everything else was great).

#712 Speedy Plysitkos

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Posted 10 October 2015 - 07:12 AM

1.6m.... could be faster...

#713 Trystan Thorne

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Posted 10 October 2015 - 07:32 AM

Guys, take a look at the kicktraq for "Divinity: Original Sin 2": https://www.kicktraq...-2/#chart-daily

We should expect a very similar funding levels for Battletech as these games are quite close when it comes to funding levels.
The most interesting bit I find is, that D:OS2 has more backers per day, but BT get's more money per day (usually).

Here the kicktraq for BT: https://www.kicktraq...ch/#chart-daily

EDIT:
What's hurting the KS for Battletech is probably the MWT fiasco and sadly partly MWO too. I had to explain a few Battletech fans (yet ex MWO players), that this isn't a PGI, but a HBS game (the sharing of the Mech designs confused some).
Others I know, just don't want to spend any money in this because they invested into MWT and simply don't trust the whole funding model.

Edited by Trystan Thorne, 10 October 2015 - 07:36 AM.


#714 Juodas Varnas

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Posted 10 October 2015 - 07:42 AM

View PostTrystan Thorne, on 10 October 2015 - 07:32 AM, said:


Others I know, just don't want to spend any money in this because they invested into MWT and simply don't trust the whole funding model.

Then tell 'em it isn't going to be a bloody free 2 play title.
It's going to be a premium title, you pay for it once, and you get it. That's it.

#715 Trystan Thorne

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Posted 10 October 2015 - 07:56 AM

View PostJuodas Varnas, on 10 October 2015 - 07:42 AM, said:

Then tell 'em it isn't going to be a bloody free 2 play title.
It's going to be a premium title, you pay for it once, and you get it. That's it.

Tried that, no luck! Some of them even play and like the HBS Shadowrun games, but Iguess they got their fingers burned once and now they don't want to chance it again.

#716 spottiedogman

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Posted 10 October 2015 - 08:09 AM

I would help fund this if it was not turn based just never have liked that type of game, have tried X-COM and some others.

#717 Mcgral18

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Posted 10 October 2015 - 10:10 AM

Paypal's still at $39 000...has that been updated recently?

Under 200k left to my goal including Paypal.

#718 Sarlic

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Posted 10 October 2015 - 10:29 AM

View Postspottiedogman, on 10 October 2015 - 08:09 AM, said:

I would help fund this if it was not turn based just never have liked that type of game, have tried X-COM and some others.


I disagree.

I want it more of a thinking mans shooter.

Not what we have now as MWO. Or some other classic games which you dont have to think but click and point instead.

But that you don't like it is more personal though. I am not very fond of X-COM. I find it too futurustic. But it's different.

Edited by Sarlic, 10 October 2015 - 10:30 AM.


#719 Thorqemada

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Posted 10 October 2015 - 12:05 PM

I am happy that it is Turn Based - that means you can think and enjoy all details instead of being in a rush to perform APMs...
I like the original X-Com way more than the new one - a better UI and some Bugfixing would have done wonders.
I am sure Battletech will reach the Mercenary Goal!

PS: And if they would make a Crescent Hawks Inception/Revenge mod/remake with that Battletech game i would totaly like that!

Edited by Thorqemada, 10 October 2015 - 12:07 PM.


#720 Juodas Varnas

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Posted 10 October 2015 - 12:07 PM

View PostThorqemada, on 10 October 2015 - 12:05 PM, said:


I like the original X-Com way more than the new one - a better UI and some Bugfixing would have done wonders.


Have you tried Xenonauts? It's much closer to the original X-com, than the Firaxis' X-com.
It's set in the cold-war era and it's pretty darn cool (even if it looks a bit basic, aesthetic-wise)





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