Feedback On Min/max Tonnage For Each Group Size
#341
Posted 13 October 2015 - 03:04 AM
Firestarters and Artic Cheetah OP as ****? HIGH BATTLE VALUE!
Storm Crows pissing in everyones cereal? HIGH BATTLE VALUE!
ThunderBolts just fricken God Like? HIGH BATTLE VALUE!
Gee.. now it actually makes sense to take some stuff like the Nova and Treb into battle because of a lower BT that can be adjusted with out messing with everything else so bad.
Do you honestly think this craps gonna fly if the Warhammer ends up being God Like? or the IIC's roll in and start mixing IS body styles with clan weapons?
#342
Posted 13 October 2015 - 03:22 AM
Seph MacLeod, on 13 October 2015 - 03:04 AM, said:
Firestarters and Artic Cheetah OP as ****? HIGH BATTLE VALUE!
Storm Crows pissing in everyones cereal? HIGH BATTLE VALUE!
ThunderBolts just fricken God Like? HIGH BATTLE VALUE!
Gee.. now it actually makes sense to take some stuff like the Nova and Treb into battle because of a lower BT that can be adjusted with out messing with everything else so bad.
Do you honestly think this craps gonna fly if the Warhammer ends up being God Like? or the IIC's roll in and start mixing IS body styles with clan weapons?
http://mwomercs.com/...actually-works/
#343
Posted 13 October 2015 - 04:24 AM
#344
Posted 13 October 2015 - 10:07 AM
we wont get to do that anymore and thats not cool.
#345
Posted 13 October 2015 - 11:23 AM
You can't stop people from dumping in either a trash heavy or assault mech or even a moderately good one so they can spam Fire Starters, but you CAN raise the Battle Value of them.
You won't get the player base to try lesser used mechs with a weight limit to work around, because why bother if you have a hard limit that stops you from getting something good or OP in.
You CAN do all of this with Battle Values though. Base Mech+weapons load out+Modules=Total Base Value. This is something you can adjust EASILY to compensate for when a mech becomes to good or falls flat on its face. It may take work to set up, but I KNOW you guys can do it and I know you guys already have tier lists of which mech does what and what weapons are the biggest baddest.
Then you can adjust weapon and mech balance SEVERAL ways. Clan LLs to good? Raise the BV on them so perhaps it is best to use another weapon to get that other good mech in. Mech to good? raise it's base BV. Mech not used enough? Lower its base BV.
It gives you so many other options rather than Blanket Nerfs, Drop Deck limits that don't do ANYTHING as seen last time, people will still cheese the cheese because weight limits do not stop cheese. and it will let you fine tune balance with OUT messing with PugLand and solo drops.
Come on Paul, It makes sense, several table tops including BattleTech do it. Even several GAMES do it via 'population control' it has application in SEVERAL settings, and this one is already pretty much PREMADE for you to copy paste into the game.
BATTLE VALUE
BATTLE VALUE
BATTLE VALUE
BATTLE VALUE!
#346
Posted 13 October 2015 - 12:10 PM
Seph MacLeod, on 13 October 2015 - 11:23 AM, said:
You can't stop people from dumping in either a trash heavy or assault mech or even a moderately good one so they can spam Fire Starters, but you CAN raise the Battle Value of them.
You won't get the player base to try lesser used mechs with a weight limit to work around, because why bother if you have a hard limit that stops you from getting something good or OP in.
You CAN do all of this with Battle Values though. Base Mech+weapons load out+Modules=Total Base Value. This is something you can adjust EASILY to compensate for when a mech becomes to good or falls flat on its face. It may take work to set up, but I KNOW you guys can do it and I know you guys already have tier lists of which mech does what and what weapons are the biggest baddest.
Then you can adjust weapon and mech balance SEVERAL ways. Clan LLs to good? Raise the BV on them so perhaps it is best to use another weapon to get that other good mech in. Mech to good? raise it's base BV. Mech not used enough? Lower its base BV.
It gives you so many other options rather than Blanket Nerfs, Drop Deck limits that don't do ANYTHING as seen last time, people will still cheese the cheese because weight limits do not stop cheese. and it will let you fine tune balance with OUT messing with PugLand and solo drops.
Come on Paul, It makes sense, several table tops including BattleTech do it. Even several GAMES do it via 'population control' it has application in SEVERAL settings, and this one is already pretty much PREMADE for you to copy paste into the game.
BATTLE VALUE
BATTLE VALUE
BATTLE VALUE
BATTLE VALUE!
No {LT-MOB-25} is as hard as live... or in this case the truth.
If only PGI would listen...
#347
Posted 13 October 2015 - 06:00 PM
Please stop measuring mechs based on Tonnage mechs of the same tonnage do not operate the same way and some are much better then others
example a 75 ton Orion and a 75 ton Timberwolf are not on the same caliber when it comes to how they are piloted. Tonnage is a broken system unless each mech is properly balanced to compete with the mechs in their weight class which many chasiss are not, Some mechs despite getting the nerf bat will still be better just by design and how the current meta is
This is the Very thing that is destroying Community warfare as your limiting mechs based on Tonnage when a battle value system is a much more viable system to use. A battle value system does exist and has proven to be a much better system then tonnage
Should this be implemented it will destroy pug drops as well forcing people to rely on the utterly broken Tonnage system unless the mechs are properly balanced. All this will change is that you will see more Meta mechs on the field and less lower tier mechs
Edited by Chocowolf, 13 October 2015 - 06:03 PM.
#348
Posted 14 October 2015 - 09:18 AM
Chocowolf, on 13 October 2015 - 06:00 PM, said:
Please stop measuring mechs based on Tonnage mechs of the same tonnage do not operate the same way and some are much better then others
example a 75 ton Orion and a 75 ton Timberwolf are not on the same caliber when it comes to how they are piloted. Tonnage is a broken system unless each mech is properly balanced to compete with the mechs in their weight class which many chasiss are not, Some mechs despite getting the nerf bat will still be better just by design and how the current meta is
This is the Very thing that is destroying Community warfare as your limiting mechs based on Tonnage when a battle value system is a much more viable system to use. A battle value system does exist and has proven to be a much better system then tonnage
Should this be implemented it will destroy pug drops as well forcing people to rely on the utterly broken Tonnage system unless the mechs are properly balanced. All this will change is that you will see more Meta mechs on the field and less lower tier mechs
My concern with implementing a TT-esque battle value system is that PGI will stop trying to balance chassis against one another altogether and will resign themselves to adjusting BV. Crap mechs will drown further into obscurity with no hope of being buffed, because PGI will view both using BV AND adjusting mech balance as a redundant waste of time.
Edited by Jack Shayu Walker, 14 October 2015 - 09:18 AM.
#349
Posted 14 October 2015 - 09:30 AM
Jack Shayu Walker, on 14 October 2015 - 09:18 AM, said:
My concern with implementing a TT-esque battle value system is that PGI will stop trying to balance chassis against one another altogether and will resign themselves to adjusting BV. Crap mechs will drown further into obscurity with no hope of being buffed, because PGI will view both using BV AND adjusting mech balance as a redundant waste of time.
Why do you fear that?
With reasonable BV limits on matches, you would see maybe 1-3 META Mechs in a match at a time. The rest would be your so called "Crap Mechs".
Balancing mechs against each other is right now at a point, where a quite good balance is achieved but it is simply not enough.
And more important: What else numbers do you want to change? What else arbitrary, illogic systems like ghost heat and now ghost damage on the PTS do you want to implement?
No, there are always Mechs better than others and weapons better than others.
What makes them all viable should be a BV limit on matches.
Such BV limit would simply simulate the real life military budget constraints, that makes all equipment viable.
#350
Posted 14 October 2015 - 10:09 AM
grayson marik, on 14 October 2015 - 09:30 AM, said:
In order to do that well, one would have to have a team (such as that modern military) where the leaders (commanders) would agree on who got to use what high-value equipment. The current every-mechwarrior-for-himself attitude in PUG drops will make such a BV limit a less attractive option.
#351
Posted 14 October 2015 - 10:31 AM
Torezu, on 14 October 2015 - 10:09 AM, said:
I disagree. currently you can see the percentages of light, medium, heavy and assault mechs on top. From this numbers you can tell how long you will probably have to wait, if you use a certain weight class.
With BV you would have maybe 4 different BV values or margins with the same wait time estimates.
So on MM info, there would be no draw back in PUG mode. It would even be faster, since MM would only have to calculate with BV and not with weight class constraints + PSR.
And on CW... well, you would not have a weight class limit but a BV limit, so what? No new contraints on player choice but eventually faster MM and more fair matches.
So again, I disagree with your BV fear.
This community has been so in fear of any remotely TT based system converted into a video game mechanic, that even the best and most simple ones are denied in favour of years of number changes and function changes on working systems and Mechs.
Edited by grayson marik, 14 October 2015 - 12:29 PM.
#352
Posted 15 October 2015 - 07:32 AM
#353
Posted 17 October 2015 - 10:09 AM
#354
Posted 17 October 2015 - 10:26 AM
i do not agree with pauls idea of balance, i do not agree with their approach to content sales and insanely long preorder mech packs, i do not agree with their lack of involvement in said games development as compared to other companies like Digital Extremes.
MWO had the potential to be amazing, and it was in its infancy, but now it is just a ridiculous cash grab, with no concern for the original mechwarrior franchise, or its own player base.
Edited by Damien Tokala, 17 October 2015 - 10:27 AM.
#355
Posted 17 October 2015 - 08:19 PM
Prosperity Park, on 12 October 2015 - 02:22 PM, said:
Will the weight limits be changed so I can drop in a Jenner with my other Founder Friends and their Jenners?
1. No, because that means you can take 3 Arctic Cheetahs and no one wants that to be an option.
2. No, because you are supposed to max out available tonnage to be "balanced" against larger groups.
#356
Posted 17 October 2015 - 08:22 PM
grayson marik, on 14 October 2015 - 09:30 AM, said:
With reasonable BV limits on matches, you would see maybe 1-3 META Mechs in a match at a time. The rest would be your so called "Crap Mechs".
Balancing mechs against each other is right now at a point, where a quite good balance is achieved but it is simply not enough.
And more important: What else numbers do you want to change? What else arbitrary, illogic systems like ghost heat and now ghost damage on the PTS do you want to implement?
No, there are always Mechs better than others and weapons better than others.
What makes them all viable should be a BV limit on matches.
Such BV limit would simply simulate the real life military budget constraints, that makes all equipment viable.
Isn't designing a system where you expect people to run "Crap Mechs" to earn performance based rewards kinda stupid?
#357
Posted 17 October 2015 - 08:28 PM
#358
Posted 17 October 2015 - 08:45 PM
You've shown nothing But the exact reasons why weight balancing sucks.
#359
Posted 18 October 2015 - 02:42 AM
Davers, on 17 October 2015 - 08:22 PM, said:
Isn't a system stupid, that forces you to always drive the latest meta and that renders 70% of available Mechs, weapons,equipment useless?
Davers, on 17 October 2015 - 08:28 PM, said:
Nah, I never spoke abpout transfering the TT BV system to MWO. I presented a scaling system, that adjusts BV to efficiency and usage numbers and provided the statistical proof of concept here.
And not only this, I already use this system in a planetary league for almost 10 month's.
Those who speak up for a BV system do not want to simply shoehorn TT BV into MWO BV. What we want is a BV system, that takes the actual statistical data from MWO and calculates an accurate BV value that combines PILOT TIER, MECH CHASSIS, WEAPONS, EQUIPMENT,SKILLS and MODULES into just ONE resulting BV value, which is then used for MM in public queue and as BV limit on CW Dropdecks.
- Such a system would finally stop Mechs from being changed completely month's after people bought them.
- It would actually provide just ONE variable for the MM to work with, instead of the current mess that overwhelms the MM
- And it would give PGI the tools to actually really measure player performance in accordance with the Mech, Weapons, Equipment, Modules etc. used. Current match score is just a joke.
And last but not least, it would render GhostHeat and 1.4 Heatsinks obsolete.
Edited by grayson marik, 18 October 2015 - 02:46 AM.
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