Really, making our tiers known hasn't generated any positive results as far as I have seen. I don't give a crap about my Tier, but it seems that others view these tiers as some statistical God,. If the tiers weren't known, then people would not be blaming their Tier for their combat results, but just be blaming the teams at play. This would make more sense because Tiers don't bring weapons into combat; teams do.
You can't blame everything on a Tier, and knowing your Tier has ZERO impact on your ability to change your performance capabilities. Suddenly becoming conscious of your Tier has not made anyone better or worse at the game.
Maybe we should take it away so we can focus on the things that matter, like blowing up stompy Mechs.
EDIT
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So, Many people have stated that the Tier1 is a "goal" for them.
If a new player joins MWO and wins their first 50 consecutive matches, then they will not be in Tier 1. Not even Tier 2.
Tier 1 means you have been playing for long time. Nothing else, really. If the law of averages nets you a 50/50 win loss ratio, and you play for a long time, then you are Tier 1. Is that your goal? To get a 50/50 win/loss ratio?
How is that a lofty goal that requires a Tier rating? That's not very impressive.
Getting a 50/50 wn/loss ratio does not require knowledge of our tiers.
EDIT2
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There seems to be confusion about this system.
PSR is based on accumulater PSR Points. You get more points for winning well, fewer points for winning poorly, amd lose points for losing badly. You can get 0 or even some positive points for losing very well.
PGI said there are already players who have reached the PSR point-cap. They cannot get more points.
PSR is based on accumulated points, and playing at 50/50/W/L causes a net gain over time.
See Clarifcation#2
http://mwomercs.com/...-tiers-and-psr/
Edited by Prosperity Park, 01 October 2015 - 12:01 PM.