Johnny Z, on 05 October 2015 - 05:37 PM, said:
So far the damage % reduction looks good. How much is another question. 12% seems to much? WHat ever % balances it with Endo Steel makes sense.
Actually 12% damage reduction
is right around where it evens out with ES.
ES saves you 5% of the mech's tonnage. So on a 100 ton mech ES saves you 5 tons.
For FF to equal ES for a 100 ton mech, it also needs to save you 5 tons.
An Atlas normally has about 18 tons of armor.
So if FF reduces the weight of that 18 tons of armor by 12% that equals 2.16 tons saved
And if FF increases the damage reduction of that armor by 12% that equals the same as having 2.16 more tons of armor
So 12% less weight and 12% damage reduction would come out being worth 4.32 tons which is pretty close to the 5 tons. There's also the fact that FF's damage reduction is effectively allowing you to take more armor than the normal armor cap allows and thats worth something as well.
So giving FF 12% damage reduction seems just about perfect to me.
Quote
Damage reduction? who said anything about damage reduction? both the OP and me have been talking about adding more armour points that's not reducing damage that's just means you carry a little more armour so it takes an additional med laser blast to melt it away.
Since MWO has no repairing, extra armor and damage reduction end up being the same exact thing.
As far as damage being applied is concerned, having 113 points of armor works out exactly the same as having 100 points of armor with 12% damage reduction.
Damage reduction just happens to be the better option because it doesnt change the armor values or tonnage values of existing builds. All it does is add damage reduction.
Edited by Khobai, 05 October 2015 - 06:49 PM.