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Enough Is Enough, Increase Srm Damage To 3


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#81 kapusta11

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Posted 06 October 2015 - 01:48 AM

View PostTheCharlatan, on 06 October 2015 - 01:07 AM, said:

Fix SRM hitreg first.
SRMs are already brutal. Problem is they have bad hit-reg, which is why people don't use it.


Funny, I don't use them because they are not pinpoint and their velocity is too low.

View PostTarogato, on 06 October 2015 - 01:31 AM, said:

I think the best solution is to nerf global laser duration. Make lasers harder to use, cause them to spread more damage... it would make SRMs and ballistics more attractive to use.


It will make ballistics more attractive, yes, but not SRMs. Not to mention that no one will use lasers then as paying with heat, crit space and tonnage and getting nothing in return sucks.

Edited by kapusta11, 06 October 2015 - 01:51 AM.


#82 Weeny Machine

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Posted 06 October 2015 - 02:14 AM

View PostFlaming oblivion, on 05 October 2015 - 04:34 PM, said:

Lrms flamers miniguns are 3 weapon systems that are flat out weaker then srms .

Yet you have tunnel vision on the weapon you want buffing .

If hit detection was fixed atleast they'd be good at brawling .

Flamers and machineguns are just garbage, And lrms aren't worth it anymore too heavy to slow to little damage and spread damage to many counters to weak in every aspect, Massively inferior to every other weapon.

the 3 weapon systems that desperately need buffing are
LRM's
MG's
Flamers

The weapons that need a little buff
AC10s
LBX
Clan ACS
SRM's
IS streaks

The weapons that need a TINY buff

AC20

The weapons that need more drawbacks so they aren't almost no brainers

Gauss
lasers.

Stop trying to get your preference fixed when so much needs fixing weapon balance wise a lot of weapons are in a much worse place then srns,


LRMs work better and more reliable for me than SRMs do. Sure, LRMs suffer from ECM-fests but else you can be fine if you know how to use them (note: I still think the lock on mechanic needs to be changed and then give the weapon system a substantial buff).

SRMs on the other hand work out like this: you sneak painstakingly up to your target - ambush it - then realize that most of your missiles do not even register.

Point is: the system can hardly be fairly assessed because of the idiotic hitreg.

#83 Tesunie

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Posted 06 October 2015 - 07:50 AM

View PostKmieciu, on 05 October 2015 - 11:02 PM, said:


20 IS SRMS are actually 20*2.15 = 43 damage. Nova-S has 40 internal CT structure points. Nova has a big CT hitbox. Since it had no CT armor at the beginning of the fight, each and every SRM volley should have killed it.



You don't need to. SSRMs don't use HSR at all. You can fire 5xSSRM6 at a light mech and take off all of its armor in a single salvo, or instagib him in one hit.
In theory C-SRM6s have 50% more DPS over C-SSRM6s. But in practice Streaks register much more damage. But if your've using clantech, you might as well boat ERSL or SPL since they are superior against both light and assault mechs. A Nova armed with SPLs can outbrawl any IS assault, especially if its using SRMS ;-)


I thought SRMs did a flat 2 damage per missile currently. Did not realize they did 2.15 damage. I'll have to check on that.


I still occasionally have even guided missiles lose damage, but it's a lot more rare than it use to be. Most reliable damage dealer for me.

Another benefit of chain firing SSRMs is screen shake and smoke. But a blast of damage has it's benefits as well. (I like my Shadowhawk 2D2 because it has 4 SSRM2s on chain fire. Constant barrage. Light mechs don't want to mess with the damage, and everyone else doesn't want to be shaken and blinded by it.)


Looks like I may need to retest some things again...

Edited by Tesunie, 06 October 2015 - 07:51 AM.


#84 LordKnightFandragon

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Posted 06 October 2015 - 09:39 AM

Dont buff the SRM dmg, Buff the SRM ACCURACY AND SPEED!!!!!

RIght now, it matters nill if they did 30 a shot, none of them hit anything.

4,8, 12, 16 is plenty, if they would hit in the general area of a mech and were actually fast enough to hit something besides a building...

#85 stjobe

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Posted 06 October 2015 - 09:54 AM

View PostTesunie, on 06 October 2015 - 07:50 AM, said:

I thought SRMs did a flat 2 damage per missile currently. Did not realize they did 2.15 damage. I'll have to check on that.

They've been 2.15 per missile since June 3rd, 2014...

Incidentally it was the same patch that reduced ballistic range to 2x effective instead of 3x effective, leaving only missiles at 1x effective and at a serious disadvantage.

Before that we had missiles at 1x effective, energy at 2x effective, and ballistics at 3x effective; how anyone thought that could be balanced is beyond me, but then again much of the balancing efforts in MWO seems well beyond anything sane to me...

Edited by stjobe, 06 October 2015 - 09:54 AM.


#86 Alwrathandabout42ninjas

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Posted 06 October 2015 - 09:55 AM

View PostLordKnightFandragon, on 06 October 2015 - 09:39 AM, said:

Dont buff the SRM dmg, Buff the SRM ACCURACY AND SPEED!!!!!

RIght now, it matters nill if they did 30 a shot, none of them hit anything.

4,8, 12, 16 is plenty, if they would hit in the general area of a mech and were actually fast enough to hit something besides a building...


I have never had a problem hitting targets at close range with srm's... it just takes practice. Increasing srm damage will encourage people to use them again and brawling will make a comeback. At least that is what im hoping for.

#87 Tesunie

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Posted 06 October 2015 - 09:55 AM

View Poststjobe, on 06 October 2015 - 09:54 AM, said:

They've been 2.15 per missile since June 3rd, 2014...


That right there probably tells you how often I use SRMs... :ph34r:
I'm an LRM guy. Not an SRM guy. :rolleyes:

#88 Sader325

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Posted 06 October 2015 - 09:59 AM

There is nothing wrong with SRM hitreg.

Your aim, your connection should always be your first suspect not some amorphous blob "hitreg" that most of you can barely prove.

You can post as many videos about it as you want, and I can post just as many videos of my SRMS hitting perfectly every time.

#89 Flak Kannon

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Posted 06 October 2015 - 10:03 AM

I like the idea of a bump, but to 3 is far to much.

My Kintaro's were really viable light hunter/killers when SSRM's had a 2.5 damage per missle.

So.. bring SRM' to say 2.3 - 2.4 damage, streaks back to 2.5 or 2.6 for the IS.


Enjoi

#90 Tesunie

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Posted 06 October 2015 - 10:06 AM

View PostSader325, on 06 October 2015 - 09:59 AM, said:

There is nothing wrong with SRM hitreg.

Your aim, your connection should always be your first suspect not some amorphous blob "hitreg" that most of you can barely prove.

You can post as many videos about it as you want, and I can post just as many videos of my SRMS hitting perfectly every time.


I'm thinking that too many people are having a hit registration issue for it to not be something.

Just because it doesn't affect you doesn't mean it isn't a problem. There have been many debilitating bugs that have gone on that never affected me, but they were a problem for some people, and PGI worked on fixing the issue for them.

#91 LordKnightFandragon

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Posted 06 October 2015 - 10:07 AM

View PostAlwrath, on 06 October 2015 - 09:55 AM, said:


I have never had a problem hitting targets at close range with srm's... it just takes practice. Increasing srm damage will encourage people to use them again and brawling will make a comeback. At least that is what im hoping for.


Yeah and they spread the hell all over the place.....Thats the real issue with em.....make em spread in a sensible fashion, like they were fired out of a missile tube, and not like they fired 1 rocket out of every corner of the mech....

Double the speed and voila, good, workable SRMs.

#92 Alwrathandabout42ninjas

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Posted 06 October 2015 - 10:08 AM

View PostFlak Kannon, on 06 October 2015 - 10:03 AM, said:

I like the idea of a bump, but to 3 is far to much.

My Kintaro's were really viable light hunter/killers when SSRM's had a 2.5 damage per missle.

So.. bring SRM' to say 2.3 - 2.4 damage, streaks back to 2.5 or 2.6 for the IS.


Enjoi


I remember the streak Kintaro days, they were fun )

I agree SSRM2's for IS should be at 2.5 for sure. No one uses them so it would be nice to see them back in the game. For srm's any kind of increase ill take at this point, I mostly put 3 damage in the title just to get ppl's attention on the lack of variety and tactics being used in today's call of duty mechwarrior big alpha or go home edition.

#93 Alwrathandabout42ninjas

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Posted 06 October 2015 - 10:11 AM

View PostLordKnightFandragon, on 06 October 2015 - 10:07 AM, said:


Yeah and they spread the hell all over the place.....Thats the real issue with em.....make em spread in a sensible fashion, like they were fired out of a missile tube, and not like they fired 1 rocket out of every corner of the mech....

Double the speed and voila, good, workable SRMs.


It is true they spread the damage, but if you think about it, wasn't that the whole reason the old brawling days were fun in the first place? Mechs circling each other in duels to the death, arms and torsos and legs being ripped off, nailbiter matches where the centurion with nothing but a red ct, legged, barely finishes off the cored Atlas and claims victory? Those were the glory days, and sadly they have been long gone.

#94 Ex Atlas Overlord

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Posted 06 October 2015 - 10:12 AM

View PostSader325, on 06 October 2015 - 09:59 AM, said:

There is nothing wrong with SRM hitreg.

Your aim, your connection should always be your first suspect not some amorphous blob "hitreg" that most of you can barely prove.

You can post as many videos about it as you want, and I can post just as many videos of my SRMS hitting perfectly every time.


Is this guy for real?

I'll give you a quick logic lesson since you clearly don't understand it.

There's this really cool thing called a "universal statement" that says.... some function Q(x) is true for every possible (x) in some set of possible values.

You can prove the universal statement false finding only a single (x) in the entire set that makes Q(x) to not be true.

ex)
Hit reg problems don't exist <--- Q(x)
One video exists showing hit reg problems exist. <--(x) that forces Q(x) to be false
Therefore, the universal statement is false.

You can show 100,000 videos of it not existing... but as soon as you find a single one that shows it does... you're done.

Logic and Science FTW.

Edited by The Atlas Overlord, 06 October 2015 - 10:15 AM.


#95 LordKnightFandragon

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Posted 06 October 2015 - 10:15 AM

View PostAlwrath, on 06 October 2015 - 10:11 AM, said:


It is true they spread the damage, but if you think about it, wasn't that the whole reason the old brawling days were fun in the first place? Mechs circling each other in duels to the death, arms and torsos and legs being ripped off, nailbiter matches where the centurion with nothing but a red ct, legged, barely finishes off the cored Atlas and claims victory? Those were the glory days, and sadly they have been long gone.


Yeah, but its tht spread damage why they lasers are the go to gun. They DONT spread damage quite like that.

Time to buff up the less used guns, and SRM accuracy and speed is a good place to start. Atleast something like an LBX10 spread would be a good start. RIght now, I cant stand using those things cuz even when I kiss a mech, I still somehow see the missiles hitting all corners of the mech, spreading in some unholy, magical, fantasy CoF. My SRM tubes are under the cockpit, how did I hit your outer edge of the CPLT Missile tube when my SRM rack is up against the back of the thing's head!?

I am find with spread damage, but not that much..

#96 Ex Atlas Overlord

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Posted 06 October 2015 - 10:16 AM

View PostTesunie, on 06 October 2015 - 10:06 AM, said:


I'm thinking that too many people are having a hit registration issue for it to not be something.

Just because it doesn't affect you doesn't mean it isn't a problem. There have been many debilitating bugs that have gone on that never affected me, but they were a problem for some people, and PGI worked on fixing the issue for them.


But I've never had polio.... therefore it must not exist..

IT'S ALL A SCAM PEOPLE.... THE VACCINES CAUSE AUTISM

#97 Sader325

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Posted 06 October 2015 - 10:19 AM

View PostTesunie, on 06 October 2015 - 10:06 AM, said:


I'm thinking that too many people are having a hit registration issue for it to not be something.

Just because it doesn't affect you doesn't mean it isn't a problem. There have been many debilitating bugs that have gone on that never affected me, but they were a problem for some people, and PGI worked on fixing the issue for them.


Wrong. If there was a hitreg problem it would affect everyone equally and would be easy to prove.

It's far more likely that a loud minority with ****** internet connections than a massive hitreg conspiracy.

View PostThe Atlas Overlord, on 06 October 2015 - 10:12 AM, said:


Is this guy for real?

I'll give you a quick logic lesson since you clearly don't understand it.

There's this really cool thing called a "universal statement" that says.... some function Q(x) is true for every possible (x) in some set of possible values.

You can prove the universal statement false finding only a single (x) in the entire set that makes Q(x) to not be true.

ex)
Hit reg problems don't exist <--- Q(x)
One video exists showing hit reg problems exist. <--(x) that forces Q(x) to be false
Therefore, the universal statement is false.

You can show 100,000 videos of it not existing... but as soon as you find a single one that shows it does... you're done.

Logic and Science FTW.


I can throttle my internet connection, give myself massive packet loss and a post a video of my hitreg sucking ****.

Does that prove theres a problem with the game?

#98 Tesunie

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Posted 06 October 2015 - 10:23 AM

View PostSader325, on 06 October 2015 - 10:19 AM, said:


Wrong. If there was a hitreg problem it would affect everyone equally and would be easy to prove.

It's far more likely that a loud minority with ****** internet connections than a massive hitreg conspiracy.


So... "Because I don't have the problem, it doesn't exist".

I've never seen anyone die. Therefor, death must not exist.

I've never seen a submarine. Therefor, they must not exist.

I've never seen a nuclear explosion. Therefor, it can't exist.

I've never (insert something here), Therefor, it doesn't exist.


Really?

#99 Ex Atlas Overlord

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Posted 06 October 2015 - 10:26 AM

View PostSader325, on 06 October 2015 - 10:19 AM, said:


Wrong. If there was a hitreg problem it would affect everyone equally and would be easy to prove.

It's far more likely that a loud minority with ****** internet connections than a massive hitreg conspiracy.

I can throttle my internet connection, give myself massive packet loss and a post a video of my hitreg sucking ****.

Does that prove theres a problem with the game?


Please tell my you're not actually still trying to be proven stupid?

1) Here we go again with another universal statement. "It would happen to everyone"...."doesn't happen to at least one person"... therefore you're wrong..

2) "Far more likely that it's bad connection".... "videos showing problem while having solid, low ping connections".. You're wrong again.

3) You can force the game to have problems similar to whatever is going on with the hit reg problems.... congratuations. The only thing you're proving is that lag can ALSO cause problems. I can electrocute someone's heart to stop it. That doesn't suddenly mean that heart attacks don't exist.

Seriously man, you're just being willfully ignorant at this point. Stop it.

#100 Almond Brown

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Posted 06 October 2015 - 10:31 AM

View PostKhobai, on 05 October 2015 - 02:06 PM, said:


compromise at 4.5 then


LOL! What with all the QQ and whining about TTK being way to low as is, this is truly a "genius" idea to help with that. LOL! ;)

P.S. The SCR-D with 5 x 6 x 4.5 = (LOL!) alpha's. Really gotta luv this place.. ;)





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