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How about them Trolls?


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#21 Salticidae

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Posted 08 July 2012 - 01:55 PM

I think like the friends list, you should gave an ignore list as well that prevents that player from joining any game your in, if that player annoys lots of people he will be queing for so long, hopefully they will leave and play another game

Edited by Zyne, 08 July 2012 - 01:58 PM.


#22 Z0MBIE Y0SHI

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Posted 08 July 2012 - 01:57 PM

If you do X amount of damage to friendlies in a single match, booted from game with 7 day suspension.

#23 Adm Awesome

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Posted 08 July 2012 - 01:57 PM

I don't think limiting friendly fire would be a solution, that's just silly and ruins the sim effect of the game. I think a exponential % paid out to the players you damage would be good. For example if you only do a bit of damage on accident, then you only have to pay like 10% damage done just to be fair that you kinda hurt that guy and help him out. say if you double that damage, then you go to like 50% that you have to pay out, and if you devastate a player in any way, you have to pay 100% for repairs. I'd probably describe devastate as in destroying 50% or more of the players mech. The thing that makes this hard is if your Awesome accidently shoots a Jenner, then you're probably gonna have to pay 100% right there, so even that idea still needs some work.

#24 CCC Dober

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Posted 08 July 2012 - 01:58 PM

View PostZyne, on 08 July 2012 - 01:55 PM, said:

I think like the friends list, you should gave an ignore list as well that prevents that player from joining any game your in, if that player annoys lots of people he will be queing for so long, hopefully they will leave and play another game

View PostZ0MBIE Y0SHI, on 08 July 2012 - 01:57 PM, said:

If you do X amount of damage to friendlies in a single match, booted from game with 7 day suspension.


2 words: multiple accounts

#25 William Rahn

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Posted 08 July 2012 - 01:59 PM

Some kind of "tier" system should do it quite nicely. New players start in "newbie" and if they don't TK too often automatically advance to "regular" after set number of matches (say 10-20). A lot of TKs (or a verified report) gets you into the "badboy" tier. Each tiers gets separate matchmaking with the exception of "regulars" and "newbies" tying the loose ends.

#26 Red Beard

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Posted 08 July 2012 - 02:04 PM

Kill them. They ruins the perfection...

#27 Adm Awesome

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Posted 08 July 2012 - 02:15 PM

View PostWilliam Rahn, on 08 July 2012 - 01:59 PM, said:

Some kind of "tier" system should do it quite nicely. New players start in "newbie" and if they don't TK too often automatically advance to "regular" after set number of matches (say 10-20). A lot of TKs (or a verified report) gets you into the "badboy" tier. Each tiers gets separate matchmaking with the exception of "regulars" and "newbies" tying the loose ends.

Might be hard at first, if there aren't that many people playing. If there's a blending mechanic as well, say people who don't need sleep and are playing at 5 in the morning, there might be too little people in each teir to have a steady stream of games being played. It would need to blend them together to make up for shortages at certain times.

#28 Raven-kell

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Posted 08 July 2012 - 02:17 PM

I still dont understand the drop in game mechanics. If my team has 12 and their team has 12 and were playing a match no one on my team is gonna do something so stupid as to interntionaly frat...well holo might, but still, is this going to be like COD MW3? or like bf3 where we can form a group of preselected players? or both? pub and pre select games? or even system like WOW's if you need a 4th or a 12th can you advertise for them? If its a drop in with who is in the que this is gonna suck!
Does anyone have a link (if there is one) to the drop/select game mechanics?

Hmm I'm not sure if a tier system is best. Their are only 4 weight classes. find a light match, find heavy match...ect. find mixed weight game. 55 under game...ect. What if i want to play with my freind who just started? There is still a ton of stuff I don't understand with the way the game will work. I'm hoping for the best lol.

Edited by DaveKell, 08 July 2012 - 02:21 PM.


#29 Arteste

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Posted 08 July 2012 - 02:18 PM

View PostBigJim, on 08 July 2012 - 01:44 PM, said:

How about have FF cause damage to you too (less realistic, but harsh enough to stop you in your tracks), or automatically charge the shooter's account for the armour-repair of any team damage done.


Planetside has had grief points since, well, inception I believe. It works great! At first the shooter only gets a high-pitched beep beep beep when they do FF damage. As you accumulate more FF damage respawn takes longer until at a certain point you are banned for a day or so. These points degrade over time, so "accidental damage" would not hurt the usual player. Now granted, no respawn games like this one would need an adjustment on how its implemented, but its a good system.

#30 tyrionas

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Posted 08 July 2012 - 02:19 PM

Hi every one, in my opinion they should do something like WoT to prevent trolls. In WoT friendly fire in a big part of the game, its very strategic (you can hide behind an ennemy to prevent damages from another). They found a good solution: each FF will cost to the player an amount of credit and exp that he should have taken from the current game. more the FF is huge (like a kill for example), more the punishment is strong and when you see all your money and exp gone for killing an ally its quiete annoying (even if its not on purpose).
Adn if this system is not enough, a report/ban system is always good.

#31 Uncle Ted

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Posted 08 July 2012 - 02:39 PM

I just hope there's a log or some other way to track who hit you. I don't want to have to put someone on my blacklist after the battle is over. Trying over and over to remember the name and block some troll who named himself 48s893428934O00O213 is a pain.

I want his name to flash a couple of times for hitting me, and then right click and select "block"

#32 l33tworks

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Posted 08 July 2012 - 02:40 PM

View PostBluten, on 08 July 2012 - 12:31 PM, said:

We don't really need the harshest of solutions here. Simply give us a block feature that prevents them from ever being matched on our team again and I'll be happy. If a player goes beyond occasional grieving and decides to devote his life to TKing then just delete his account. On League of Legends there is no friendly fire but they will still suspend and/or ban you for throwing too many games. You can also block people and they will almost never be matched with you again.(I've had it happen on occasion but 99% of the time you'll never see them on your team again)


Wow you don't see the huge danger in that type of system? You could simply use the block feature on anyone pitely anyone who isn't good or vice versa giving you a tactical advantage and opening up room for changing the balance of who gets allocated to your team and who u vs.

Then you will have people banning other players for reasons other than tking

#33 Evil Ash

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Posted 08 July 2012 - 02:41 PM

If your mech runs in-front of my awesome while I fire an alpha strike i'm not apologizing.

#34 l33tworks

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Posted 08 July 2012 - 02:45 PM

I meant to say purely anyone.
zyne, ignore list as I said will open up the potential for strategic ignoring...

#35 Oy of MidWorld

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Posted 08 July 2012 - 02:46 PM

View PostEvil Ash, on 08 July 2012 - 02:41 PM, said:

If your mech runs in-front of my awesome while I fire an alpha strike i'm not apologizing.


Whoa, you tha MAN!!! :)

#36 Black Storm

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Posted 08 July 2012 - 02:48 PM

Accidental FF is going to happen. It won't be hard for players to determine if it's accidental or intentional. More difficult to code it. With that said, i think it would be better to allow people to put players on a personal ban list, so you won't be teamed with them. This will work well for griefers, perma-noobs and people who are just simply annoying. If they get put on a enough lists, they will never get teamed. If they keep setting up a new account, they will never progress. Remember: it takes time to gain enough experience to advance a skill, and the higher level skills take even more time.

View PostEvil Ash, on 08 July 2012 - 02:41 PM, said:

If your mech runs in-front of my awesome while I fire an alpha strike i'm not apologizing.


Me neither. LOL

#37 Gun Bear

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Posted 08 July 2012 - 02:51 PM

There are games with an ignore function... essentially it adds a filter to the match maker that keeps you and them from being in the same match

Edited by Gun Bear, 08 July 2012 - 02:52 PM.


#38 Lt Shortcut

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Posted 08 July 2012 - 02:53 PM

FF damage reflected to your mech sounds pretty fair. Works in modern warfare.

When I first read the thread about trolls I thought it was about ppl saying mean things. :)

I like to taunt enemy players, as well as talking smack to teammates that do some dumb stuff. A good ignore feature should take care of crybabies. Not bans.

#39 Black Storm

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Posted 08 July 2012 - 02:55 PM

View Postl33tworks, on 08 July 2012 - 02:40 PM, said:

Wow you don't see the huge danger in that type of system? You could simply use the block feature on anyone pitely anyone who isn't good or vice versa giving you a tactical advantage and opening up room for changing the balance of who gets allocated to your team and who u vs.

Then you will have people banning other players for reasons other than tking


Ah, ya! if you suffer from an ailment I call moronitis, I don't want you on my team.

#40 CJF Ronin

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Posted 08 July 2012 - 03:01 PM

I would guess they will penilize you for friendly fire. in the game world of tanks you will loose points for shooting or killing a team mate. sorry to say even back when i first started playing MW 20 years ago, there were idiots that would drop in and ruin a game, things will never change. friendly fire though makes the game more realistic.





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