Edited by Zyne, 08 July 2012 - 01:58 PM.


How about them Trolls?
#21
Posted 08 July 2012 - 01:55 PM
#22
Posted 08 July 2012 - 01:57 PM
#23
Posted 08 July 2012 - 01:57 PM
#24
Posted 08 July 2012 - 01:58 PM
Zyne, on 08 July 2012 - 01:55 PM, said:
Z0MBIE Y0SHI, on 08 July 2012 - 01:57 PM, said:
2 words: multiple accounts
#25
Posted 08 July 2012 - 01:59 PM
#26
Posted 08 July 2012 - 02:04 PM
#27
Posted 08 July 2012 - 02:15 PM
William Rahn, on 08 July 2012 - 01:59 PM, said:
Might be hard at first, if there aren't that many people playing. If there's a blending mechanic as well, say people who don't need sleep and are playing at 5 in the morning, there might be too little people in each teir to have a steady stream of games being played. It would need to blend them together to make up for shortages at certain times.
#28
Posted 08 July 2012 - 02:17 PM
Does anyone have a link (if there is one) to the drop/select game mechanics?
Hmm I'm not sure if a tier system is best. Their are only 4 weight classes. find a light match, find heavy match...ect. find mixed weight game. 55 under game...ect. What if i want to play with my freind who just started? There is still a ton of stuff I don't understand with the way the game will work. I'm hoping for the best lol.
Edited by DaveKell, 08 July 2012 - 02:21 PM.
#29
Posted 08 July 2012 - 02:18 PM
BigJim, on 08 July 2012 - 01:44 PM, said:
Planetside has had grief points since, well, inception I believe. It works great! At first the shooter only gets a high-pitched beep beep beep when they do FF damage. As you accumulate more FF damage respawn takes longer until at a certain point you are banned for a day or so. These points degrade over time, so "accidental damage" would not hurt the usual player. Now granted, no respawn games like this one would need an adjustment on how its implemented, but its a good system.
#30
Posted 08 July 2012 - 02:19 PM
Adn if this system is not enough, a report/ban system is always good.
#31
Posted 08 July 2012 - 02:39 PM
I want his name to flash a couple of times for hitting me, and then right click and select "block"
#32
Posted 08 July 2012 - 02:40 PM
Bluten, on 08 July 2012 - 12:31 PM, said:
Wow you don't see the huge danger in that type of system? You could simply use the block feature on anyone pitely anyone who isn't good or vice versa giving you a tactical advantage and opening up room for changing the balance of who gets allocated to your team and who u vs.
Then you will have people banning other players for reasons other than tking
#33
Posted 08 July 2012 - 02:41 PM
#34
Posted 08 July 2012 - 02:45 PM
zyne, ignore list as I said will open up the potential for strategic ignoring...
#36
Posted 08 July 2012 - 02:48 PM
Evil Ash, on 08 July 2012 - 02:41 PM, said:
Me neither. LOL
#37
Posted 08 July 2012 - 02:51 PM
Edited by Gun Bear, 08 July 2012 - 02:52 PM.
#38
Posted 08 July 2012 - 02:53 PM
When I first read the thread about trolls I thought it was about ppl saying mean things.

I like to taunt enemy players, as well as talking smack to teammates that do some dumb stuff. A good ignore feature should take care of crybabies. Not bans.
#39
Posted 08 July 2012 - 02:55 PM
l33tworks, on 08 July 2012 - 02:40 PM, said:
Then you will have people banning other players for reasons other than tking
Ah, ya! if you suffer from an ailment I call moronitis, I don't want you on my team.
#40
Posted 08 July 2012 - 03:01 PM
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