Adm Awesome, on 08 July 2012 - 11:29 AM, said:
The thing is that friendly fire seems the most danger here. It might not even be people who intentionally go in with the plan to troll people, but those kids who think they're amazing and do whatever they want, and the moment that you try to tell them what they're doing wrong and what they should be doing, they go crazy and just try to get you to lose. Even if there is a very simple kick player function, the reality is that a game as strategical as this, even one less player out of 12 could also mean a disaster for your team. With the game being F2P, it makes even Perma Banning after repeated offenses not that effective of a solution.
I remeber a particularly interesting system for dealing with TK trolls and Rambo nubs (ill just shoot through my team mates until they get the message) from PlanetSide. The game allowed friendly fire, to increase the gameplay challenge, but dealt with those who fire indiscriminately on anyone by adding friendly fire shots/kills to a penalty score. once the score reached a certain point, the griefer was penalised with slower rate of fire/damage reduction, longer respawn and eventually the inability to play for X amount of time.
I would personally like to see a system that pounds griefers to a pink slimy pulp once their Grief Score progresses from "oops, sorry mate" to "lol, im a turncoat" but the only true way to do it is to harm their ability to ruin the gaming experience. I suggest that a Grief Score system be put in place to automatically monitor griefing. A few mistake shots per round would be ignored but repeated "mistakes" would not go unpunished.
Loyalist.

















