Edited by Bluten, 08 July 2012 - 05:14 PM.


How about them Trolls?
#61
Posted 08 July 2012 - 05:01 PM
#62
Posted 08 July 2012 - 05:03 PM
Edited by Bearcut, 08 July 2012 - 05:12 PM.
#63
Posted 08 July 2012 - 05:13 PM
Bearcut, on 08 July 2012 - 05:03 PM, said:
Dude, try to read the OP before becoming a dictionary.
Hes talking about Trolling behavior in game and how to deal with it.
I know that. I was in response to previous posters not the OP. But still, I suppose my post can be confusing. There exists game trolls AND forum trolls. I should edit and be more specific.
Edited by Bluten, 08 July 2012 - 05:14 PM.
#64
Posted 09 July 2012 - 04:06 AM
Like I said before, the system of credit and exp loss with the FF is really efficient if people want to evolve in the game, it will not solve the problem at low level but at least, people in mid and high level will be saved. it is a really hard thing to handle in free to play games, there is always people who are here to be scumbags, but if they are obliged to stay in low level, i think they'll stop the game quickly.
Edited by tyrionas, 09 July 2012 - 04:09 AM.
#65
Posted 09 July 2012 - 04:10 AM
#66
Posted 09 July 2012 - 04:13 AM
oh no... I have become all that I have fought against! This... isn't... over...
#67
Posted 09 July 2012 - 04:21 AM
#68
Posted 09 July 2012 - 04:33 AM
I don't have any rational experience to base that on, as I'm not active in any of those kinds of farming-heavy games but it just seems to "cheapen" the whole enterprise if people sign up & play just to make a quick buck (quid).
Then again you can't really go off on your own and farm if I understand correctly, because you're either in a group, or a lone-wolf in pub matches & just as likely to end up on a team of randoms with no teamwork & thus get your mech trashed..
Afaik, farming depends on you being able to earn the XP/money without suffering any great losses in order to keep turning a "profit", so that's one MMO aspect to the game that doesn't really worry me at all.

#69
Posted 09 July 2012 - 04:37 AM
Continued lockouts means either a seriously careless/poor player, or.. a troll! Which could lead to temp account lockout.
#70
Posted 09 July 2012 - 04:37 AM
Hexenhammer, on 08 July 2012 - 04:40 PM, said:
We talk about FF violations and penalizing players for being jerks but how do we do it? What constitutes as a violation and what constitutes Joe ***** always being in my way when I am firing?
I'm all up for punishing FF trolls but defining a FF troll with code is a lot harder than it seems.
I would suggest all FF violations be penalized via cbill/xp penalties - this will encourage all people to exercise more realistic fire discipline.
If Joe Blow is crossing your fire lanes you exercise restraint and do not fire.
Edited by Lord Cochrane, 09 July 2012 - 04:40 AM.
#71
Posted 09 July 2012 - 04:38 AM
#72
Posted 09 July 2012 - 04:41 AM
#73
Posted 09 July 2012 - 04:45 AM
#74
Posted 09 July 2012 - 05:05 AM
In terms of 'mech gaming flavour I could chalk up Trolls / n00bs / Leavers / Ragers / Laggers to "the cost of war". Gaming with a known group (a seasoned Lance) will have a much different dynamic than having your commander "volunteer" you to go on mission and you only meeting your lance mates for the first time as you deploy.
~Edit Start~
Good posts IMO:
Well said and quite funy Bluten..
Bluten, on 08 July 2012 - 12:36 PM, said:
Haha this too by Bearcut..
Bearcut, on 08 July 2012 - 04:49 PM, said:
A Good Idea in Theory Lord Cochrane, however I personally do not like this idea as a skilled Troll can 'step in frount' or 'body block your shot' intentionally..
Lord Cochrane, on 08 July 2012 - 04:27 PM, said:
As exampled by Sythiss..
Sythiss, on 08 July 2012 - 03:29 PM, said:
~Edit End~
Edited by Dustein, 09 July 2012 - 07:03 AM.
#75
Posted 09 July 2012 - 05:21 AM
No votes. People can abuse that. GOT IT!
Team kill count. you can kick someone cause of there team kill count (if you want). Now, if it is a low or relatively low (110 team kills with 250 matches) than you can assume that they are good to go. Now if it is a high number (90 team kills with 70 matches), you can assume they are a troll. Or you can have a digital username log, to keep there name in. Instead of IP addresses, use gamer ID tags, along with a team kill counter.
#76
Posted 09 July 2012 - 05:34 AM
Sythiss, on 08 July 2012 - 03:29 PM, said:
Indirect fire weapons are looking better and better!
#77
Posted 09 July 2012 - 05:39 AM
#78
Posted 09 July 2012 - 09:05 AM

#79
Posted 09 July 2012 - 09:17 AM
1. Limit the damage of the griefers - no explanation really needed
2. Be as automated as possible - even if only .1% of your population griefs in a game with 300k users that 300 griefers that's gonna be very expensive and manpower expensive to do by hand as for every real case you will have 100 reports and the problem becomes exponential as the player base gets bigger.
3. Must punish the griefer - Most of the solutions that have been tossed out here will with time be used to grief rather than punish the griefer. As others have stated if I wanna grief I just stand in front of my teammates weapons and let him TK me. He gets the $ pain and the bans rather than me. Risk free griefing or just about.
4. The system must not limit matchmaking potential - This one is also very important as some have pointed out if force people into tiers of gameplay you make it harder to get matches. Not a problem if you have a 1 billion player player base but no game ever has. Even WoW with it's huge player base runs into the problem of getting everyone a short wait for instances simply because or limits imposed on the matchmaking (Need tank healer and 3 DPS).
5. The system must not punish new players - Again this has been pointed out but it must be emphasised as new players are the lifeblood of any game. Any system that makes new players the target of the griefers will inevitably cause the game to fail.
Solution?
Personally I think a 2 tier system would be best but even that would not be perfect. First part is being able to block certain players from being your teammate. Downsides? limits matchmaking slightly and will long term punish new players. To avoid punishing new players part 2 comes in which is at a certain threshold of either TKs or getting TKed you get put into a manual verification where your actions get scrutinized for punishment. Downside? Comes at a $ cost of personel required to do the manual verification.
As there are no tiers someone making new accounts would not be automatically put with new players so even if the griefer is banned and makes a new account we would not be unduly punishing new players.
The only real solution is to run with regular teammates as much as possible but of course that is not feasible for everyone so a system must be found to limit damage.
#80
Posted 09 July 2012 - 09:21 AM
Grugore, on 08 July 2012 - 11:50 AM, said:
Shameless recruiting.
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