pwnface, on 08 October 2015 - 01:06 PM, said:
In the most recent CW event the top 2 IS and top 2 Clan teams were 12DG, NS, 228th, and MS respectively. Guess how many of these guys used LRMs. ZERO.
You are saying since you've seen clans use LRMs they are somehow not terrible? I've seen people run 9 flamer hunchbacks, it doesn't make it somehow good.
In CW beta 1 Kurita spanked the **** out of Marik and Davion. Know why? We got EVERYONE to stop bringing goddamn LRMs. We got Kurita pugs organized into a common teamspeak and shared GOOD builds and strategies. Marik and Davion continued to field LRMs because they couldn't accept the truth that LRMs are TERRIBLE for winning. Marik and Davion both resorted to "just don't queue up" strategies to try to stop us after weeks of getting crushed.
It doesn't make them "bad" weapons.
The Clans do use LRMs in CW because the IS typically doesn't have a lot of viable CW ECM 'mechs available to shield them from target locks allowing Clans that much more efficiency with their missiles.
Sorry you didn't see it, but you're being an idiot if you think you're speaking for all those different teams and all their different CW groups. I've been in CW matches, RECENTLY, where 12 man Clan teams brought missiles, and yeah, we didn't instantly die due to the missiles, they did a WONDERFUL job of making positioning very difficult.
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Please stop with your delusions on gameplay balance and go LRM in solo queue more.
Goddamnit SOMEONE understands!
That's why when we see these groups switch back to an IS faction, they do it for, at most a few weeks before going back to Clans, and their effect on the map while in the IS faction is relatively minor.
All the advantages of Clan 'mechs shine in CW when facing only IS 'mech opposition:
Smaller weapons
Lighter weapons
Smaller XL Engine
More durable XL engine
Longer weapon ranges
Higher damage weapons
These advantages result in Clan 'mechs that are typically FASTER, typically have BIGGER alpha, that can typically hit from LONGER ranges, all stacked in a 'mech that is absolutely MORE DURABLE than the IS equivalent.
The last Turkayyid event showed clans could do 10% to 20% less damage while killing 10% to 20% MORE 'mechs. That means the typical IS pilot has to do 10% to 20% more damage than the typical Clanner JUST to break even, let alone win.
What it boils down to is that mast IS pilots find CW more burdensome than fun when fighting Clanners and the IS just can't bring the numbers it needs.