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Whats The Point Of An Atlas?
#21
Posted 10 October 2015 - 05:35 PM
The issue is just getting close in the first place. There are 12 mechs on the red team to shoot at it from a long distance, and it can't really defend itself at long ranges very well. That, and the fact that it's a big + slow target, causes people to naturally focus fire on it.
#22
Posted 10 October 2015 - 05:54 PM
But, I'd still rather drive a Mauler or Stalker...
#23
Posted 10 October 2015 - 05:56 PM
![Posted Image](http://pre08.deviantart.net/ec09/th/pre/i/2006/128/5/e/battletech_akuma_at_factory_by_flyingdebris.jpg)
#24
Posted 10 October 2015 - 06:00 PM
If you can't 1v1 and kill an assault in virtually any light, you're just not good.
#25
Posted 10 October 2015 - 06:03 PM
GrimRiver, on 10 October 2015 - 04:37 PM, said:
The Atlas hasn't been a good Assault since the Stalker was released.
The only one of any value was the D-DC, and that was solely due to ECM. It's simply inferior to basically every other assault otherwise (except maybe the poor, (un)Awesome.)
#26
Posted 10 October 2015 - 06:03 PM
FupDup, on 10 October 2015 - 05:35 PM, said:
That is why my Atlasses joined the Laser/Gauss-Meta (Guass + 2xERLL (you also can do Gauss + 3xLL)) as the only Mechs of me (well, ok my KC has 2xGauss + 2xERLL but that is bcs it is meant as my Long Range Direct Fire Assault Mech).
You get slaughtered from range and cant defend yourself with an AC20 and some MLs and Lurms wont get a lock until you are shot to pieces amd if you would manage to get a lock you would not do any significant damage anyway and SRMs - try to get in range to something with a 55 to 60 kph Mech...
#27
Posted 10 October 2015 - 06:07 PM
The Atlas Overlord, on 10 October 2015 - 06:00 PM, said:
If you can't 1v1 and kill an assault in virtually any light, you're just not good.
lol.
I'll take on anyone, short of the very, very best Light pilots in the game, 1v1 in my Direwolf. No problem at all.
In a purely 1v1 environment, it's a pretty fair fight as they've got the whole battlefield to run amok.
In a normal match, however? It's grossly one-sided. Even in a 170kph locust, it's impossible to stay out of my front arc all the time, and I don't miss at close range with the dual gauss/erml/uac20... and in a normal match, the light cannot run about with impunity either. He needs to hit me countless times (as I spread damage about), I can one-shot him. Basically no matter where I hit him, he takes crippling damage.
I fear lights less than every other class in my Assaults. In any of them.
#28
Posted 10 October 2015 - 06:09 PM
Quote
except the meta is fast mechs with long-range bro.
being slow with short range weapons is the completely opposite of whats good in the current meta.
#29
Posted 10 October 2015 - 06:10 PM
Khobai, on 10 October 2015 - 06:09 PM, said:
being slow with short range weapons is the completely opposite of whats good in the current meta.
I already covered that in my post.
FupDup, on 10 October 2015 - 05:35 PM, said:
#30
Posted 10 October 2015 - 06:11 PM
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I know i just wanted to call you bro
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
and stress the point that brawling needs to make a comeback in the game for the atlas to not suck a fat one.
The way I see it the problems are as follows:
1) weapon balance is completely skewed in favor of long-range builds. assaults (other than the stalker) tend not to be good at long-range poking because theyre huge targets that have poor acceleration/deceleration. most assaults dont have high-mounted weapons either. Clan lasers/gauss need a HUGE nerf. Also brawling weapons like SRMs need to be made more appealing.
2) heavies move WAY too fast compared to assaults. heavies going 90kph is completely ridiculous. They need to take speed tweak away from heavy mechs at the very least.
3) assaults dont really get a firepower advantage over heavies because both assaults and heavies have the same heat brick wall. And 1.4 DHS suck so much that assaults cant really gain an advantage by stacking heatsinks. most heavies can easily have the same firepower as an atlas because of the heat brick wall. Only assaults like the direwolf and stalker can really do well in the firepower department because of multiple low-heat ballistics and massively overpowered quirks respectively.
Edited by Khobai, 10 October 2015 - 06:27 PM.
#31
Posted 10 October 2015 - 06:13 PM
You should be able to take out a Dakkawolf 1v1 at close range, as it can't torso twist between shots. You won't be much use after the fight though.
Edit RE the posts above:
If your team is going to play hide and peep, the atlas is not going to be useful.
Edited by John1352, 10 October 2015 - 06:18 PM.
#33
Posted 10 October 2015 - 06:20 PM
#34
Posted 10 October 2015 - 06:20 PM
Wintersdark, on 10 October 2015 - 06:07 PM, said:
Everything after this is moot.
The class of mech is flat out designed to kill any assault in the game.
It's not even close in comparison.
The fact that assault mechs literally MUST have their team protect them is testimony to how badly this game has turned out.
Best light vs best assault.... assault only wins if the lights get stuck on terrain or some other game glitch.
Edited by The Atlas Overlord, 10 October 2015 - 06:23 PM.
#35
Posted 10 October 2015 - 06:21 PM
#36
Posted 10 October 2015 - 06:23 PM
GrimRiver, on 10 October 2015 - 04:37 PM, said:
Wat?
I was getting 700's just today in a -D-DC.
Davers, on 10 October 2015 - 06:17 PM, said:
It's an Akuma. Uses MRMs IIRC, not in the game yet. On TT, it looked more menacing than it actually was IMO.
#37
Posted 10 October 2015 - 06:24 PM
John1352, on 10 October 2015 - 06:13 PM, said:
Quote
Sadly, the dakkawolf is a fun build but one of the worst Direwolf builds. It's just a bad build. Though, that's "bad" in the scale of Direwolf builds; it's still quite dangerous of course. Against a proper Direwolf (dual gauss + lasers + whatever else) the AS7 gets cored in two alphas as it lines up it's own guns to fire.
I really, really wish the Atlas had something better going for it. Like, BLR-2C style defensive quirks, or something. MASSIVE armor quirks.
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If your team is going to play hide and peep, the atlas is not going to be useful.
Yup. If the team plays hide and peep, the Atlas stays in cover until things change. A peeking atlas is a dead atlas.
#38
Posted 10 October 2015 - 06:25 PM
GrimRiver, on 10 October 2015 - 05:12 PM, said:
Forget lights, my own damn teammates tear my back armor up all the time. I run back armor just because pugs have the trigger discipline of a squirrel on amphetamines.
#40
Posted 10 October 2015 - 06:37 PM
Not only does the Atlas suffer from what everyone above has posted, but their weapons (other than missiles) are low on the model making you have to expose your entire body or else you're just shooting the cover in front of you.
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