The Atlas Overlord, on 10 October 2015 - 06:20 PM, said:
The class of mech is flat out designed to kill any assault in the game.
It's not even close in comparison.
The fact that assault mechs literally MUST have their team protect them is testimony to how badly this game has turned out.
Best light vs best assault.... assault only wins if the lights get stuck on terrain or some other game glitch.
Sorry, but no.
What they are designed for is irrelevant; what they actually do is what matters.
6375 drops for me now since they started keeping stats. Of those, easily half are in Assault mechs.
Two lights are extremely dangerous. One light and one <anything else> in fact are extremely dangerous, because the light can stay behind the assault lest he risk letting the mech with more firepower get behind. But then, that's 2v1, and that's pretty much always horribly one-sided. One light, however, cannot remain behind an assault, not any of them. Even a Direwolf can readily maneuver to bring a light across his field of view frequently. I'll happily demonstrate this if you want, feel free to friend me and we'll have a private match.
This is not because I'm an outstanding pilot, it's just math. Piloted correctly (not just continuously turning in the same direction "chasing" the light) anything from mastered Direwolf and up in mobility(That is, anything short of ridiculous builds with hideously undersized engines) can draw a bead on a locust with ease. When you've got a mech that can push 120 point alpha strikes, you don't need a lot of luck to swat a light.
And again: The light needs to hit repeatedly, over and over, in the same location to grind through the Assaults' armor. Even in the case of the very powerful lights (FS9, ACH) it still takes numerous hits. The Assault? Unless it's woefully underarmed, one. Maybe two.
The only Assaults that are vulnerable to lights one on one in a open battle are very, very poor assault pilots. Or, to be fair, if the light pilot is taking his time over a very long duration staying at extreme range with ERLL's against a short ranged assault, or if the assault for whatever reason cannot turn and engage the light (say, NASCAR fun times)
InRev, on 10 October 2015 - 06:25 PM, said:
Forget lights, my own damn teammates tear my back armor up all the time. I run back armor just because pugs have the trigger discipline of a squirrel on amphetamines.
I used to run 1 ST 4 CT rear armor, until the recent swaft of events. I lost a LOT of side torsos in my Direwolves to teammates in a hurry to shoot through me. Now I'm up to 8/10, a huge amount for me.
I still tend to lose it to teammates with disturbing regularity.
Edited by Wintersdark, 10 October 2015 - 06:41 PM.