Khobai, on 10 October 2015 - 07:35 PM, said:
right and part of being slow and having poor agility is that lights can get into your back arc. the problem isnt so much that lights are in your back arc but more the sheer amount of damage those lights are doing with broken weapons like CSPL. The CSPL is a really broken weapon that needs to be majorly nerfed.
another problem is the 1.4 DHS. Its hard for assaults to get a heat dissipation advantage by stacking heatsinks because the external heatsinks are so crappy. They really should make all DHS 1.7-1.8 instead of having internal be 2.0 and external be 1.4. That makes no sense.
The whole point of being slow is that they get to the one spot that completely negates all of the armor you have.
Ok, it's fair to restrict light mechs to only 10 armor on all locations since they're fast then right....since they're fast every spot should be a virtual insta-kill if they stop moving or you're actually good enough to hit right?
If it's front armor being able to be ignored just b/c it's slow is a trade off... then what's the massive benefit it gains for it being so big you can never miss?
The firepower?
Khobai, on 10 October 2015 - 07:35 PM, said:
the problem isnt so much that lights are in your back arc but more the sheer amount of damage those lights are doing
Well that addresses that.
Face it, lights are FAR more powerful than they should be.....or atlases are drastically under armored and gunned for their size and speed.
Davers, on 10 October 2015 - 07:48 PM, said:
If you try to solo an Atlas in a 50 ton IS mech you would totally think it's pretty tanky.
If you can't kill an atlas in literally anything I've seen people using, you're just not playing your mech right.
Davers, on 10 October 2015 - 07:48 PM, said:
No mech in the game can insta-kill an Atlas.
Unless you don't aim for it's CT, then there are dozens that can.
Or insta-wound it so badly that it might as well be dead.
Davers, on 10 October 2015 - 07:48 PM, said:
The question is "How long should the largest mech with the most armor be able to stand against x number of opponents?" And unless you want all weapons to be shooting pillows, the answer is "Not very long".
The problem is that even when X=1 it's still NOWHERE near long enough.
DjPush, on 10 October 2015 - 07:59 PM, said:
Their low damage isn't because of hardpoint locations. It's because people aren't piloting them properly.
I just watched you pilot an XL atlas.
You don't get to tell people "they're not playing atlas right".
Edited by The Atlas Overlord, 10 October 2015 - 08:38 PM.