Ted Wayz, on 13 October 2015 - 11:02 AM, said:
Physical attacks, sure. Could be implemented as a module with a cool down. But no limb no attack so may run into same situation.
Enough with the knockdowns. Wouldn't happen unless the mech lost the computer that controls the gyros, and the head is gone therefore the mech is already dead, or both legs are gone, and the mech is already dead.
Just give up on knockdowns. They never have ad never will make any sense.
You haven't played TT or any of the other Mechwarrior games before have you. I can tell because Knockdowns(even here in early beta days) are an absolutely PRICELESS mechanic for controlling counter fire.
You know what made my Dragon so awesome in CB days that I had a 3-1 KDR on it? It wasn't the awe inspiring fire power. It wasn't that it was fast. It was that it had Adequate firepower, increased ability to do knockdowns, and excel'd at controlling firefights because of it.
In past games collisions with Death From Above allowed some glorious no weapons needed kills.
In past games Critical hits to those Gyros and targeting systems you mentioned (hello PPC EMP effect) cause mech controls to falter.
Aw, can't turn to the right? Too bad here's another Center Gyroscope crit did you fall down? Too bad!! There were more interesting ways of killing a mech than simply stripping off all it's important parts.
They absolutely belong here. That they were taken away and nothing has been done to get them working again in almost 3 full years doesn't speak well to PGI's expertise with programming, and speaks even less well of spiteful reasoning behind it going away.
The official line was teleporting transposition is hard to resolve and we are taking it out until we get that resolved(and people didn't like it). That was some complete BS, the good pilots knew to hold their shot until the transposition had completed.
Again I defy Paul to prove me wrong and bring it all back. That and improve it.
Edited by Lugh, 13 October 2015 - 11:25 AM.