Brut4ce, on 13 October 2015 - 09:15 PM, said:
I honestly have to say; "thank god there's another thing coming around the corner to satisfy my battletech thirst...". Before however, someone comes along and replies that "this is not constructive critisism", i will preemptively state, that, look where creative critisism and ideas from players that actually play the game and spent countless hours, or even days, putting them down in here all those years, got us. But lets trust someone that does not have a practical understanding, fiddle with the numbers...
The current state of balance in the game, while far from perfect, has been pretty decent, and apart from a few "overquirked" examples, has brought more diversity in the field. Now, all this latest "rebalance" is gonna do, is just create a new "meta" state and thats it.
How about, stop fiddling with numbers, that pretty much invalidate ALL your previous development, quite probably creating "new holes to plug", and instead, invest that time, effort and energy into introducing meaningful, quality content into the game. Except if this is pretty much all the content we are going to be receiving.
Thanks for reading.
^ I'm pretty sure I'm going to get the $275 jacket version because I want to support a team with ambitions.
There are TONS of threads of players giving "constructive" feedback, and tons of different useful ideas that are never even responded to. Seriously, check out Grayson Marik's post on BV. No response from PGI, not even after he e-mailed them.
I have a large selection of IS and Clan bots (I can't call them 'mechs anymore, I just won't do it), so I am unaffected by these changes... I'll just use those bots that are better suited for the new meta. I remember when my lurm boats were meta, when my JM6-FB was best suited for meta... The meta will always be changing because it drives sales to NOT have a perfectly balanced game all the time.
Finally I think you hit upon the biggest point: They will never create actual new content when they can just focus, and have us focus, on stuff like this. Think about it, this thread exploded with everyone worried about the stats for their CS/CoD matches, but there are tons of abandoned threads about real content.
P.S. Thank God there will be a new BT title, and thankfully I'll be so distracted by Fallout4 that I won't care about what happens in this game anymore. Another reason to not buy anymore from PGI.
Bloodweaver, on 13 October 2015 - 09:33 PM, said:
Clan DHS are already less efficient than Inner Sphere DHS. PGI's great idea? Make them less efficient still! And make the already-more-efficient Inner Sphere DHS even
more more-efficient!
And this Clan laser range nerf... eesh. When did beam duration, heat output, and cycle time stop being valid methods of balancing laser weapons?
The Clan ERLL is going to soon 1) be out-ranged by the Inner Sphere ERLL, while 2) producing more heat, which 3) gets dissipated more slowly due to inferior DHS, and 4) still has a 1.5-second beam duration making each individual "tick" of damage that much less effective.
Honestly, the technological differences between Clan and Inner Sphere are already in a pretty good place. There's a lot of Inner Sphere players who complain about Clan weapons being lighter and more damaging. There's also a lot of Clan players complaining about Inner Sphere weapons being overquirked, easier to make builds for, and being a lot easier to do
efficient damage with. But that indicates balance is
good. Balance doesn't mean every opposing side is satisfied - it means each side is equally unhappy that they're not on top.
And finally... artifically reduced laser damage for shooting at targets beyond optimum range without being locked on to them? Are you guys serious? How much coke did your balancing team have to snort to come up with such an insanely convoluted concept
that doesn't even make sense? Just tie weapon convergence to target locks!!!! Boom, info warfare always matters now!
IT'S SO SIMPLE!
This has already been suggested by the community multiple times for years with absolutely no response/feedback from PGI. Don't expect a simple solution.
It is in their best interest to continually change the meta to drive bot sales. It also distracts us from the bigger issues of a serious lack of content.
drunkblackstar, on 14 October 2015 - 01:53 AM, said:
Personally I don't care at all. All those changes are meaningless.
Ok, there will be a new meta: maybe not a laser vomit, but gauss ppc again, maybe not a stormcrow but some trebuchet or whatever. So whats the point? To change A for B? To make more "fog of war"? Does it really bothers someone?
All those changes are flat, its only a surface.
And this game still HAS NO STORY, NO BACKGROUND FOR FIGHTING, NO GOALS, CW IS DESERT etc. And the worst of all - it won't change ever.
Exactly, the meta has changed so many times that it would be ridiculous, and costly/time consuming, to try to keep up with it.
Again, while we are all distracted about statistics and the numbers running under the hood, we fail to realize (as a community) that there still is no significant content or focus/drive.
Like I said with the first post I responded to: Thank God there are more alternatives popping up with HBS and BT.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Interesting side note: Did you guys know that PGI bought the IP to MW for both PC and Console? They've done NOTHING for consoles, except to apparently block anyone else's attempt to create something for those platforms. Your underdog heroes everyone.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Their main reason for not creating a true MW5: lack of publishers and legal issues. Well with the release of the unseen I can't buy the legal issues argument anymore, and after seeing behind the scenes clips it doesn't look like they are starving... Not to mention avenues like KS. So why no MW5?
So now we are at the point where we are
losing our minds over weapon statistics and "the meta", but we are content with the same game modes, maps, etc. We have no story to speak of, no background for why we are fighting, no apparent direction, and no serious interaction with the developers except for a select few from the community. Why are we not supporting whoever put the tutorial together and encouraging them to do more stuff like that? Does anyone care?
It's good that I've given up and I've decided to just enjoy the show. Have fun spending hours fighting with the devs and with each other over numbers and minor tweaks to the game play people, I'll be here with my popcorn.