AFTER A FEW MATCHES, MY THOUGHTS AND OBSERVATIONS!
The Feel (with no consideration to numbers or specifics)
Matches play out very differently, on a tactical/strategic level. LRM's are quite a bit more useful, but still only at range. This leads to an interesting battle where having good targeting information is critically valuable. In just a few matches, I've grown to really appreciate lights scouting, and I've been on the bad side of a couple well piloted scouts who've provided the OpFor with good targeting data resulting in largely unavoidable, crushing rain that forces people into cover. This force into cover clusters people up, and makes them quite vulnerable to a well timed push. It never worked reliably before, because ECM.
ECM still matters, particularly if you're peeking and poking - that 3 second or so extension to lock on times basically means you're perfectly safe from LRM retaliation, even if your cover isn't adequate to physically block the LRM's.
In short, I really like how matches are feeling right now.
Clan Laser Nerf
I've been playing strictly Clan mechs thus far in the PTS, to get a good feel for this.
I can honestly say I haven't felt particularly impeded by this change at all, and particularly as opposing IS mechs lack their omnipresent range quirks, I'm still outranging them handily over most bands. I didn't run cERLL's before, so I can't comment on that now, but I'd argue that this change is very close to being a wash, not a massive Clan nerf. It IS a nerf, even given the resultant situation, but not a severe one.
I'm fine with it.
Damage Nerf against Unlocked Targets
Still not liking it, because it's kind of hard to figure out in actual play. The problem I have is targeting is server-side, so there's often a bit of a lag between hitting R and actually getting the target. This becomes strange, and as I'm in a huge hurry to get that target box sometimes I'm hitting R too many times, or simply forced to wait a lot and it's awkward.
I don't like this. Not because of how it nerfs lasers, I'm fine with that, but just because it's awkward and unintuitive.
I'd FAR rather see Pariah Devalis's Twitter suggestion (Here:
https://twitter.com/...398205476667392 ) instead; with convergence being tied to target lock instead. That makes complete sense, and is utterly intuitive and understandable, as well as fixing several other serious issues like perpendicularly moving fast and small lights being literally impossible to hit with ballistic type weapons.
Heat
Honestly, I can't say I've really noticed a measurable difference. I realise there IS a difference, but (and the numbers back this) it's ultimately quite small for most cases.
Edited by Wintersdark, 14 October 2015 - 05:20 PM.