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Paul Inouye Posted A Clarification On How Clan Lasers Are Nerfed (Not As Bad As You Thought) And How No-Lock On Will Affect Laser Damage.


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#41 Gas Guzzler

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Posted 14 October 2015 - 03:45 PM

View PostTorezu, on 14 October 2015 - 03:41 PM, said:

First of all, locks are instantaneous. Missile guidance locks take longer with ECM, not locks in general. Second, if you're taking snap shots, you're probably inside that unlocked max weapon range, and won't be affected anyway. Third...I like this. It means I'm not going to be 1km-sniped with C-ERLLs nearly as much. Also, it's still on the test server, so chill out.


Locks will NOT be instantaneous. ECM will delay target locks, and mechs will be quirked at a later time to acquire target locks faster/slower. They are instantaneous on the test server now, but the plan is to mess with that and quirk that attribute on different mechs. So yes, ECM WILL cause there to be a target acquisition delay of 3 seconds, which means you will not be able get the most out of your weapons for that time.

Taking snap shots has nothing to do with range, but it is more likely to make snap shots at higher ranges, not the 160 m range of MLs.

If you are getting 1km sniped by cER LLs more than a little, you are doing something wrong!

#42 MischiefSC

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Posted 14 October 2015 - 03:50 PM

I like the changes. Having range issues with mediums? Boat less mediums, carry fewer large and use R, support your lights and beg them to hold locks. Try ppcs.

We wanted less laser vomit, different meta and longer ttk. Did everyone think that would happen without nerfing lasers somehow?

#43 Kira Onime

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Posted 14 October 2015 - 03:52 PM

View PostKraftwerkedup, on 14 October 2015 - 02:57 PM, said:

Yeah its totally worse than I thought.


#44 Hans Von Lohman

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Posted 14 October 2015 - 03:52 PM

Play the PTS, if you don't like the changes, say so. Get enough people to vote your way, maybe you get what you want.

Personally, I'm still in favor of Wanderer's convergence trick, where your convergence is set to 999,999 meters until you target something, and then your weapons converge on that range instead of reducing laser damage (which would make leading a target with ballistic weapons a lot better as well).

Also, that means a Locust vs an Atlas without locks, the Locust may still hit all of the same location on the Atlas, but the Atlas may miss with half of it's weapons. I'm in favor of boosting light mech effectiveness.

However, both work to get people to use their R-key.

#45 FupDup

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Posted 14 October 2015 - 03:52 PM

View PostMischiefSC, on 14 October 2015 - 03:50 PM, said:

...Try ppcs.

We wanted less laser vomit, different meta and longer ttk. Did everyone think that would happen without nerfing lasers somehow?

Aren't you normally the one who says that PPFLD like PPCs are the devil incarnate that butcher women and children and that DoT is totally better for the meta?

#46 Mystere

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Posted 14 October 2015 - 03:52 PM

View PostMadcap72, on 14 October 2015 - 03:18 PM, said:

The other fun thing, this mechanic really does a lot of what people who keep trying to push some crazy concept of convergence believe should be implemented. ;)


What crazy concept are you referring to? All the convergence ideas I have seen still allowed for the possibility of any weapon still doing full damage if aimed properly.

#47 Ultimax

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Posted 14 October 2015 - 03:55 PM

View PostGas Guzzler, on 14 October 2015 - 03:07 PM, said:

RIP Black Knight, between ML range and loss of heat gen quirks, it has nothing.


Hey man, look on the bright side. Now your Black Knight can beg for locks like those derpy LRM-players who have no clue how to actually play the game for themselves.

ROAL WARFAIR!



View PostHans Von Lohman, on 14 October 2015 - 03:15 PM, said:

This is 100% wrong. The heat generating quirks are not going to be removed on the live servers. They are on the test server so they can get less variables to test. It is a test server, so who cares?


You're dreaming.


Do you really think they can nerf clan DHS, buff IS DHS, nerf Clan ranges AND let all IS mechs keep their laser quirks?

TDR-5SS wih ERLLAS now is competitive vs. clans. With PTS changes AND it's quirks - then, it becomes superior.




View PostMischiefSC, on 14 October 2015 - 03:50 PM, said:

support your lights and beg them to hold locks.


Oh, good. Now another weapon system user needs to beg for locks like a tard at the start of every match.


"Hold R for RAIN!!"

"Hold R for VOMIT!!"


Infocrap.

#48 FupDup

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Posted 14 October 2015 - 03:57 PM

View PostUltimatum X, on 14 October 2015 - 03:55 PM, said:

Hey man, look on the bright side. Now your Black Knight can beg for locks like those derpy LRM-players who have no clue how to actually play the game for themselves.

ROAL WARFAIR!

Oh, good. Now another weapon system user needs to beg for locks like a tard at the start of every match.


"Hold R for RAIN!!"

"Hold R for VOMIT!!"


Infocrap.

Something I used to do in-game to mock the "LRM boat here, please hold locks" people was to say "laser boat here, please hold locks."

The sad irony is that now my jesting will be made into an actual game mechanic...lol.

I hope PGI didn't get the idea by reading my chat logs lol.

#49 Khobai

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Posted 14 October 2015 - 03:58 PM

Paul still needs to clarify why any of this range reduction nonsense matters if we can still do 50-70 damage alphas. If convergence and pathetically low TTK isnt being addressed then this whole rebalancing is for naught.

#50 Gas Guzzler

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Posted 14 October 2015 - 04:00 PM

So it sounds like ECM doesn't affect when you can do full damage. You get full range as soon as you press R. I don't really see what the point of ECM is. Your dorito is visible, they target your instantly, but have to wait for your info. There is almost no reason to use it now in high level play.

#51 FupDup

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Posted 14 October 2015 - 04:01 PM

View PostGas Guzzler, on 14 October 2015 - 04:00 PM, said:

So it sounds like ECM doesn't affect when you can do full damage. You get full range as soon as you press R. I don't really see what the point of ECM is. Your dorito is visible, they target your instantly, but have to wait for your info. There is almost no reason to use it now in high level play.

If that's true, then I don't think there would be a reason to use it in any level of play.

Well, it does at least prevent it from being a laser forcefield.

#52 Bloody

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Posted 14 October 2015 - 04:02 PM

/shrug Gauss meta

#53 Doman Hugin

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Posted 14 October 2015 - 04:12 PM

I like it, its like your targeting computer can focus better if it knows where the target is, makes it much more of a "thinking mans shooter" having to figure ranges on the fly.
Cant wait to have more time to play on the PTS, but from the testing grounds both IS and clan lasers looking good so far.

And whats sweetest of all is hearing the LRM hating masses complaining about having to get a lock. That's just priceless.

#54 oldradagast

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Posted 14 October 2015 - 04:15 PM

View PostDoman Hugin, on 14 October 2015 - 04:12 PM, said:

I like it, its like your targeting computer can focus better if it knows where the target is, makes it much more of a "thinking mans shooter" having to figure ranges on the fly.
Cant wait to have more time to play on the PTS, but from the testing grounds both IS and clan lasers looking good so far.

And whats sweetest of all is hearing the LRM hating masses complaining about having to get a lock. That's just priceless.


Hilarity. Because having weapons magically lose damage depending upon a lock "makes sense" (hint: it doesn't) and because LRM's - the weakest weapon in the game - needed to be nerfed... right. :rolleyes:

#55 Ultimax

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Posted 14 October 2015 - 04:15 PM

View PostDoman Hugin, on 14 October 2015 - 04:12 PM, said:

And whats sweetest of all is hearing the LRM hating masses complaining about having to get a lock. That's just priceless.


I know derps love their derp weapons, but can lasers suddenly fire indirectly over buildings while the user huddles behind a rock playing with one hand (netflix and lrm bruh)?

Edited by Ultimatum X, 14 October 2015 - 04:15 PM.


#56 oldradagast

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Posted 14 October 2015 - 04:17 PM

View PostKhobai, on 14 October 2015 - 03:58 PM, said:

Paul still needs to clarify why any of this range reduction nonsense matters if we can still do 50-70 damage alphas. If convergence and pathetically low TTK isnt being addressed then this whole rebalancing is for naught.


It doesn't do anything for any of that because there are still the "church of skillz" people who want that BS mechanic in the game. These are the twitch-shooter, macro-crutch players who confuse "point and kill" with their dual Gauss Dire Wolf as "skill." Until that is addressed, such as with a variable cone of fire, all the rest of this idiocy does is punish mechs with poor sensors or dependency upon lasers because of tonnage and hardpoints. Meanwhile, whatever mech that can deliver the most pinpoint alpha with good sensors will become the next meta-mech. Or, just keep on using piles of Gauss rifles, which ironically still work fine in all this lunacy.

Edited by oldradagast, 14 October 2015 - 04:17 PM.


#57 Hans Von Lohman

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Posted 14 October 2015 - 04:18 PM

View PostGas Guzzler, on 14 October 2015 - 04:00 PM, said:

So it sounds like ECM doesn't affect when you can do full damage. You get full range as soon as you press R. I don't really see what the point of ECM is. Your dorito is visible, they target your instantly, but have to wait for your info. There is almost no reason to use it now in high level play.


I agree. The ECM nerfs are the biggest change in the whole PTS, yet people are fixating on the lasers getting a partial nerf.

With less ECM, getting a lock is going to be easy. You just hit R, and nothing has changed (well, ok, they did nerf Clan maximum range).

Even the crosshair flashing only when you have a lock is getting more attention than ECM. I would have thought ECM would be the focus of everyone's attention, but it just goes to show how people react to nerfs.

They do that in any game that gets a nerf, though. Just look at Counter-Strike Go and changing a Sub-machine gun from 1.3 damage per bullet to 1.28, and people flip out. MWO isn't any different.

I don't like personal attacks on PGI employees, though. That clearly shows what sort of person you really are, and those people should be warned by moderators, or have their posting privileges taken away for a while. If you tried that stuff on Wargaming forums for World of Warships (and assuming World of Tanks as well), they delete your post in no time. I don't get why PGI is so lenient on this sort of thing. Bello-Russians don't take guff from anybody.

Edited by Hans Von Lohman, 14 October 2015 - 04:19 PM.


#58 Gas Guzzler

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Posted 14 October 2015 - 04:21 PM

View PostHans Von Lohman, on 14 October 2015 - 04:18 PM, said:

I don't like personal attacks on PGI employees, though. That clearly shows what sort of person you really are, and those people should be warned by moderators, or have their posting privileges taken away for a while. If you tried that stuff on Wargaming forums for World of Warships (and assuming World of Tanks as well), they delete your post in no time. I don't get why PGI is so lenient on this sort of thing. Bello-Russians don't take guff from anybody.


This wasn't in response to what I said was it? I don't think I made any insults.

#59 Dino Might

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Posted 14 October 2015 - 04:22 PM

So, what you're saying is that I will have to be even more up in people's butts to do damage? I'm cool with that...
Posted Image

#60 Kraftwerkedup

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Posted 14 October 2015 - 04:23 PM

Youre forgetting "Infotech"

Some mechs have really really bad info tech quirks and even with no ECM, and in range, will take 3 or more seconds to target something.

Unless they got rid of those quirks?

View PostDino Might, on 14 October 2015 - 04:22 PM, said:

So, what you're saying is that I will have to be even more up in people's butts to do damage? I'm cool with that...
Posted Image



I died a little....priceless.





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