Buck Rogers, on 08 July 2012 - 09:31 PM, said:
The entire point behind the Urbanmech is that if used correctly it packs a ton of punch and armor for its weight.
Now, if weight isn't a consideration, and 99% of battles in MWO will be 100 ton Atlas only fights, then you have a super good point! Another point would be, if that's true, this game is going to suck like a vacuum cleaner down a septic tank.
my bad, I'm only using the Atlas because 1.) you guys seem to love the joke of a urban mech taking down an Atlas, you guys are the ones who say it, I'm just saying you're wrong. 2.) he's the slowest, I can't even begin to comprehend how an urban mech is supposed to attack anything that's moving 3x or more speed then he is. You're saying he's going to kick ***, but I just don't see how.
Vechs, on 08 July 2012 - 09:34 PM, said:
In MWO, the Urbanmech would be a for a light mech slot that doesn't want to scout.
You could have a medium be the scout, and the Urbanmech follow a Catapult around to bodyguard for it. Or you could swap the AC/10 for some longer range stuff and play as a light fire support.
Or maybe your team comp or specific strategy doesn't involve scouting as portrayed in the videos, and your team sticks together and moves as one unit. At that point, why not go for more firepower and armor over speed for your light mech slot?
Oh wow, I thought for team coordinated movements, it would've been bad enough waiting for the Atlas, now we have to wait for that trashcan to catch up? So instead of using our light slot as a very important, and useful scout, you're gonna make him a waste of space security guard for your catapult? Really? The guy who's already standing in the back of your team, supporting from the sidelines, and the only one who's most likely go all the way there to harass is fast moving lights and mediums that a urban wouldn't even be able to keep up with? Tactics people, use them!
Edited by Adm Awesome, 08 July 2012 - 09:41 PM.