#1
Posted 15 October 2015 - 06:21 PM
That leaves the Warhawk and the Executioner. I've seen the Warhawk played well with different loadouts (laserboat, Gauss, LRM boat) which is definitely a plus, and it moves fast enough. I've mostly seen Executioner laserboats (boring but effective), but it does have jumpjets and more interestingly, MASC. It seems that the Executioner would be better at peekaboo than the Warhawk due to MASC, but it is a taller target. On the other hand the Warhawk looks way too much like a Dire Wolf and is a focus fire magnet (and like the Dire Wolf its side torsos are impossible to miss).
I'd like to hear some opinions from assault pilots to help me decide which one to pick. Some tips on how to pilot them effectively would be great too.
#2
Posted 15 October 2015 - 06:24 PM
- Very good torso twist radius (especially compared to Exe)
- Can utilize large payloads of energy with decent heat efficiency (especially 4 LPL)
- Also better at using big missiles and ballistics if you're into those
- Has some modest quirks
Executioner:
- MASC is amazing on assault mechs
- Hoverjets
- High-mounted side torso weapons
- Better hitboxes
- Can boat lots of small or medium lasers better
#3
Posted 15 October 2015 - 06:40 PM
gargoyle.
#4
Posted 15 October 2015 - 06:43 PM
If you need a large humanoid-ish Clan mech that relies on direct fire (and not LRMs), the Executioner is an excellent choice.
If you need "all the LRMs" on a Clan Assault or want more tonnage to play with (but having limited crit options), the Warhawk is a great alternative.
The Executioner will set you back lots of C-bills though... I suggest you consider waiting as much as you possibly can before a sale comes along.
Khobai, on 15 October 2015 - 06:40 PM, said:
gargoyle.
lol no
Edited by Deathlike, 15 October 2015 - 06:46 PM.
#5
Posted 15 October 2015 - 07:19 PM
Very, very fun.
#6
Posted 15 October 2015 - 08:06 PM
Dual UAC-20's of doom.
#7
Posted 15 October 2015 - 08:08 PM
Executioner might be a little more durable thanks to shield arms and good geometry for spreading damage much better, but Warhawk can carry alot more punch as well as viable mixed loads.
#8
Posted 15 October 2015 - 08:14 PM
Can't wait to unlock mine.
Of course, if the warhawk could actually use it's bloody PPCs, maybe IU would like it more.
Edited by Illya Arkhipova, 15 October 2015 - 08:15 PM.
#9
Posted 15 October 2015 - 08:22 PM
- Warhawk is generally a medium to long range Mech because of the hardpoints. That you usually put all of your guns on the arms makes aiming accurate and easy.
- Executioner can excel in short range combat because of its hardpoints and MASC. It can also do lasers or lasers + Gauss so it's not deficient in medium to long range engagements. It can't do missiles well because of 2M hardpoints.
Edited by Hit the Deck, 15 October 2015 - 08:23 PM.
#10
Posted 15 October 2015 - 09:14 PM
I like my 5ERMed + LBX20 build, just have to hope I don't drop against too much meta.
But 2LPL+5SPL is ******* hilarious, 2UAC5+6ERSL is pretty fun too.
I WAS going to attempt twin UAC10s and 2ERMed on the loyalty Exe, but I'm not sure. The new right arm ballistic pod is much bulkier than the left, for no ******* reason.
#11
Posted 15 October 2015 - 10:47 PM
Executioner. Its pretty brutal too but somehow feels like a walking totem pole, or a giant Frakenstein monster.
#13
Posted 15 October 2015 - 11:01 PM
The WHK on the other hand, is better all around. It can do ballistics, energy, and missiles, with great heat efficiency, (somewhat) decent hardpoints, and an amazing torso twist radius.
My personal recommendation would be the Warhawk. I felt the Executioner was absolutely terrible at first, and it's taken a lot of practice to get a feel for the correct play style, so the Warhawk is definitely more forgiving.
Also, if most of the PTS changes make it into the final game, the big bad energy boating Executioner is not going to see very many happy days, so if you buy that now you may have a relatively useless assault mech by the time you get them elited.
#14
Posted 15 October 2015 - 11:24 PM
The Masc surely helps you to avoid missiles, but you are not fast enough for outmanouevering a mech. Maybe it works for a direwolf, but just for a moment. And once he got you again, your are dead, cause your firepower isnt enough to get through his armor...
It is nice for brawling, but thats it....
The warhawk therefor is fine with dual gauss, dual AC10, 3 Er PPcs and lrms, 3-4 LPLs, very good LRM-Boat, or a jack of all trade-builds... I prefer the 3 ERPPC Sniper variant!
Exe is a Brawler! Laser Boat or UAC20 and a few lasers... thats it...
Actually the Warhawk can do everything a executioner can, except for the missing JJ and MASC, but he can also load a decent load of weapons and do much more damage with it.
#15
Posted 15 October 2015 - 11:29 PM
#16
Posted 16 October 2015 - 12:04 AM
The WHK is probably the safer bet IMO.
#17
Posted 16 October 2015 - 12:08 AM
#18
Posted 16 October 2015 - 12:33 AM
It fits my mobile playstyle perfectly.
Haven´t tried the Exe yet.
#19
Posted 16 October 2015 - 12:34 AM
1) Exe is like if a gargoyle and a nova had a love child. Its a Gargoyle on steroids.
2) Exe is super manuverable, MASC makes it nimble (for an assault) and the Jump Jets are super useful.
3) Exe has high mounts in the torsos, and very low mounts in the arms. Arm mounts do take some getting used to, but the high ones are perfect for laser/ppc sniping.
4) Warhawk is like a Direwolf.. a box wit legs. It gets shot in the CT waaaay to easily, and because of this is the ONLY mech i ever sold in this game
5) Executioner can reach a top speed of 71.6 mastered.
6) Exe has a much thinner silhouette, and is therefore harder to hit from the side
7) Exe can boat the shait out of lasers, but can also effectively use ballistics and missiles
8) Lookes good even without cammo, and just basic paint installed
9) One of a few assaults that can totally take care of itself against a light if you know what you're doing.
It does have some drawback though:
1) Really low arm hardpoints that take some getting used to
2) UGLY arms stumps that look like it sustained a war injury and lost its arms in a previous drop.
3) You will always need that JUST ONE MORE slot for the perfect build.
4) Best Exe builds are not tonnage-effective.. my best and most powerful builds cap at 86-ish tons, out of the 95 available..
5) Lots of hard locked components (MASC, JJ's, and that one stupid heatsink)
6) Bad CT hitboxes. Fragile arms. You have to take care of that right arm or most of your lasers go byebye, but you can set up your mech to have all its weapons on the right and shield with your left, so it is manageable.
All in all... the EXE is SO much better than the Warhawk..
To prove this.. yesterday, on Frozen city, I stood toe-to-toe with a full blown DakaWolf. No cover, no movement, just two mechs shooting eachother's torsos. I walked away. The Wolf did not.
To be fair, I peppered him with LRM first, so he was yellow when we started.. but hey, serves him right for not bringing any LRM's to the party.
You have to play tactically with an Executioner.. But the feeling you get when you straight up advance and just keep coming at a DireWolf, or a Jegermech and they keep shooting you like at a wall, and you just core them dead in a few shots...
Felt like friggin Jason from friday the 13th.
Edited by Vellron2005, 16 October 2015 - 12:43 AM.
#20
Posted 16 October 2015 - 01:14 AM
FupDup, on 15 October 2015 - 06:24 PM, said:
- Very good torso twist radius (especially compared to Exe)
- Can utilize large payloads of energy with decent heat efficiency (especially 4 LPL)
- Also better at using big missiles and ballistics if you're into those
- Has some modest quirks
- MASC is amazing on assault mechs
- Hoverjets
- High-mounted side torso weapons
- Better hitboxes
- Can boat lots of small or medium lasers better
Hear hear. Very good.
Personally, I prefer the WHK due to large laser builds.
But a 6xERSL arm in the executioner is really funny
Also, this
Edited by Paigan, 16 October 2015 - 01:38 AM.
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