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• All non-destructible vehicles have been replaced with destructible vehicles.
Does anyone else realize the gloriousness of this bullet point?!? That means destructible vehicles are coming into existence! We may very well soon find destructible cars in River City, Crimson Strait, and every other map that can/will have a car on it. I can't wait for that!
Overall I think the patch notes are pretty good. I think, regardless of complaints (you can't satisfy everyone, no matter what, and those unhappy will always be vocally active), the tonnage limits should be a good thing, especially with active and live tuning available. The numbers might not be perfect, just yet, but they can be adjusted over time.
I also, honestly, think the Wolfhound looks great. Some of the screenshots just don't do it justice compared to how it looks in the mech lab scale comparison video. I'd say it's one of the better translations from Concept all the way to final product. I look forward to piloting it.
Also the new Camo Screen looks slick. Now all we need is the cockpit item screen redone and we'll be pretty golden as far as front-end PUG UI is concerned.
Now, my continued "Patch Notes List of Hopes for Future Patches":
-Of course my primary hopes/prayers/dreams are that y'all get to the Flamer Reengineering. Thanks for the answer in the September Town Hall on that, by the way. Maybe this will be coming with the huge balancing overhaul? Please?
-Speaking of the big Rebalance Overhaul: I think most of the second playtest was awesome, and left as full and detailed feedback on that as I could. I look forward to the third playtest and this getting closer to being included for a patch to live.
-I hope to God you go back and redo some of the recent weapons visualizations (my poor, poor Commando . . .). There has been LOTS of feedback from the community on these, and it isn't pretty. Maybe start knocking them out in bits and pieces? Or maybe start concepting overhauls for all the early-gen mechs to use the kind and quality of weapon visualizations that new mechs have?
-Also looking forward to seeing some more CW iterations in future patches. I take it we're slated to hear a great deal more about this for the October Town Hall?
-Decal System was mostly done (according to Town Halls), but was put on hold for UI work on CW and Mechlab/mech-select. Maybe assets could be diverted to get this finished off, soon? I'm sure it would do a great deal to help monetization efforts by allowing more detailed customization features for mechs. Now that the UI elements are completed for the Camo Screen in the Mech Lab, how far off is this?
-Lastly, what ever happened to the original Resistance titles/badges? We were told we were getting them, and then it never happened. Please don't make Tina a liar. You'd think it'd be such a little and easy thing to get done. In fact the big petition thread that was started over it already had versions that were ready for implementation in game, that had fixes to make them unique and identifiable.
As a closing note, please don't take these desires as bickering or complaints. They're merely notes for hopes/dreams/wishes to be included in future patches. Y'all at PGI have been doing great work, especially recently, and I hope it continues. However, think of the items listed above as key notes for huge morale boosters (especially my Flamer request . . . I really want to be able to go out there and incinerate things properly). Thank you all at PGI, sincerely, for the work that y'all do. On the other hand, if things on the list just don't get touched, then expect my wallet to stay closed more and more.