Mystere, on 21 October 2015 - 07:22 AM, said:
Ha! Ha! Ha!
Kindly pardon my laughing. I just could not contain myself. I have this nagging feeling that many do not want to face tougher opponents. Otherwise, we will not be in any of this MM mess.
I never said it was ideal, nor that large groups "want" to face tougher opposition. I simply said that large, organized groups are the best candidates to be the ones to "bite the bullet" for the rest of the player base. We HAVE to be realistic when it comes to the size of our player base. We CANNOT ensure solo players, small groups, AND large groups all have perfect matchmaking. It's impossible with how many players we have.
Currently the worst place to be in for matchmaking is in a small group, because the matchmaker prioritizes PSR averaging over group size. That's the problem that I was addressing in my previous post. You could have a 12man of CSJx and a 12man of SJR both searching at the same time, but because their PSR averages are too far apart, it gives both of them multiple small groups that have an average PSR closer to their team's average, despite the fact both of them facing each other would be a more balanced match.
We've seen enough threads where people complain about being stacked against large, competitive teams when playing as a small group. I've experienced it first hand enough times that I very rarely drop in anything less than a 6man. Why? Because if I drop in a 4man or less I'm pretty much guaranteed to face a large, competitive premade.
Practically every large unit I've ever dropped with has enjoyed tougher opposition more than facing disorganized pugs. Sure, sometimes it's nice to just relax and not having to worry about the game, but when doing practice for league play, facing a bunch of small groups and stomping them gives you absolutely no practice. In fact it's counter-productive to a good practice, as you can get away with things you could never get away with against a better team, and you build bad habits as a result.
Large groups represent the smallest portion of the player base yet continuously are favored by the matchmaker when it comes to giving them games they can win, often against multiple small groups. I get it when you say large groups have been demonized enough. I completely agree, and this isn't about demonizing large groups. I'm not talking about bringing back the ghost town that was the 12man queue. Nor am I saying that large groups don't deserve good matchmaking. All I'm saying is that large groups need to be put against other large groups, and if some minor PSR fluctuation needs to happen to keep search times realistic and prevent a ghost town from happening, then that's what needs to happen. That's a "realistic" suggestion.
A lot of new players are here because they have friends that play this game, but we LOSE the majority of those new players because their experience playing with friends in a small group is ABYSMAL. If we ever want to grow the player base, we have to help the small groups, and if the price of having a larger player base is that large groups "might" have to face some adversity, then so be it.
Since you seem content in shooting down my idea because it isn't the magical, "everybody's happy," suggestion you were looking for, how about you explain your "better" idea?
Just remember:
1. It has to be simple.
2. It can't involve mixing groups with solo players.
3. It can't involve an insanely long search time.
4. It can't involve creating another queue and/or more queue options.