Rem Norton, on 27 October 2015 - 10:21 PM, said:
Quantity of armor and structure are increased. So what? Somebody thinks this is reason for nerf alpha strike damage? I so dont think.
No not the increase is the problem - how those values were used is the problem. strictly spoken MWO uses the same record sheet as the board game based on 1985. Not to mention that this game played with pen & paper and dice had much more micromanagement and more simulation aspect as the computer game of 2012.
tldr;
Anyhow the 2w6 was the measurement unit which you need to "read" this record sheet. This is the key fact hat anybody has to understand. It does not imply that we should use dice or random mechanics in MWO. No it simple means that we have to transform the ingredients with one unit into the number of ingridients of the unit of your choice.
Example - I'm from Germany we use the metric system, anyhow i did bought a Coocking Book by Jamie Oliver lately - all units are in imperial units. And it is logic that i can't turn oz. into g - i have to use the calculation of 28g = 1oz.
Simple right? So I have to ask why it is so "hard to understand" in MWO
OK you can't simple find a translation number.
But you can take a the TT numbers and simple dice until you got statistical relevant numbers - or you write a program (I needed 2 days)
than you simple analyze the number of hits necessary to destroy a target:
for example 29 hits of a Large Laser to kill a Atlas; or 51 hits of the MLAS, or 24 for a IS PPC, 10 for the AC 20.. just hit not shots needed (You see the average damage needed to destroy a AS7 in TT is about 200-250dmg - and they don't have double armor and structure)
Next step is to take those values and compare them with your system - of course players can avoid damage or spread the damage over more components so this is the hard part.
Just a math approach or a test run with real peoples?
But i can say for sure who aim for the torso won't hit the legs and vice versa - so the overall armor is reduced. (the idea of
carrion crows to use the pelvis as leg hit boxes would help much)
the other direction is much simpler - turning MWO weapons into TT weapons.
Ranges are the same: PPC - fires 1 each 4 sec = 25dmg/10sec - because of double structure 12.5dmg - using a "kind" of targeting computer = 14hits = 175dmg
Just from this test i can say for sure that the conversation from TT to FPS are faulty.
And we are not even talking about "Alpha; Group Fire" eg hitting the same spot.
Or when you are able to remove range as a key factor the smaller laser weapons have much more power than the big guns.
Example 1 Clan ERLarge vs 4 ER Small plus 2 Poor Dubs"
dmg/heat per 100ms = 0.73/0.21 vs 2/0.09 - you have almost 3 times the power for less heat - same weight.
So the light mechs won't use a "bigger" weapon as long as they have enough hardpoints to mount smaller ones.
but to have a bigger weapon is the golden choice in TT. because a bigger weapon = enemy faster dead.
Not so in MWO - because smaller weapons hit the same spot - the smaller weapons are always the better choice.