

Can We Stop Asking For More Mechs For A While?
#1
Posted 22 October 2015 - 06:37 PM
The point is, new mechs doesn't bring new life to the game, new maps, game modes and CW yes...
Competitive player base wants BALANCE, with the inclusion of more mechs will get harder to achieve every time (more quirks and math to be done)
Lore based players want IMMERSIVE community warfare, with missions, AI, logistics and stuff to keep the game interesting to play for a long time.
Yes, new mechs are cool, but the "shut up and take my money" atittude, specially around Town Halls, wouldn't help PGI realize that they need a solid and fun, not repetitive game, to keep us here, buying mechs...
So lets focus on CW and Balance requests this time gentleman.
#2
Posted 22 October 2015 - 06:44 PM
#3
Posted 22 October 2015 - 06:47 PM
Kira Onime, on 22 October 2015 - 06:44 PM, said:
Make sales of atuff they have already... Original clan packs? 30%off, mc sale, colour/camo sale... Im not saying to not release new mechs anymore, but at least a long break to focus on balance and content. Fill this "break" with sales to sell old stuff and mc.
#4
Posted 22 October 2015 - 06:48 PM
#5
Posted 22 October 2015 - 06:55 PM
#6
Posted 22 October 2015 - 06:57 PM
Kira Onime, on 22 October 2015 - 06:44 PM, said:
It's in their own best interest to deliver new content. Bored customers have this ugly tendency to become no customers at all. I'm sure you all have lots of friends that left the game ages ago because they were bored. At least i do.
#7
Posted 22 October 2015 - 06:58 PM
#8
Posted 22 October 2015 - 07:00 PM
In fact if they sold a 'never sell the Raptor' package I would buy it.
#10
Posted 22 October 2015 - 07:10 PM
We need new IS mechs now more than ever. Especially with HBS using the 3D models for their game.
#11
Posted 22 October 2015 - 07:15 PM
FupDup, on 22 October 2015 - 07:06 PM, said:


Inner Sphere needs their AT-ST Omnimech!
I'd pay $50 to get an MC/camo bundle or whatever as a vote for '**** you, no raptor ever'. They should do that vs the pre-order and see which gets the most and those people get their way.
#12
Posted 22 October 2015 - 07:16 PM
People need their new shiny stompies to buy so PGI can keep the heat on.
I do happen to agree btw, but fixing old mechs to make them competitive (Kintaro, Blackjack-1, Commando, Orion, Awesome, stuff) isn't going to rake in the $$ like new mechs and packs will.
#13
Posted 22 October 2015 - 07:17 PM
Anarcho, on 22 October 2015 - 06:37 PM, said:
The point is, new mechs doesn't bring new life to the game, new maps, game modes and CW yes...
Competitive player base wants BALANCE, with the inclusion of more mechs will get harder to achieve every time (more quirks and math to be done)
Lore based players want IMMERSIVE community warfare, with missions, AI, logistics and stuff to keep the game interesting to play for a long time.
Yes, new mechs are cool, but the "shut up and take my money" atittude, specially around Town Halls, wouldn't help PGI realize that they need a solid and fun, not repetitive game, to keep us here, buying mechs...
So lets focus on CW and Balance requests this time gentleman.
I'm on board with this, but...
...the only 'Mech to be released that I like out of ALL of the packages released since February 2014 is the Shadow Cat. There are only three 'Mechs I truly enjoy playing: Locust, Blackjack, Shadow Cat. I have tried playing others but I just don't have fun with them. THey are not for me. So, I would like to get at least one more 'Mech I know I will enjoy to keep me occupied if and when they decide to buckle the funding down on other content. Raptor, Flea, Fire Moth, or Locust IIC. Any of those would be acceptable. What do we keep getting? Wolfhounds, Arctic Cheetahs, and godd*mn Jenner IICs. Why the frickin' Jenner IIC over the Locust IIC? The Locust was the one held with reverence, not that ugly-ass Kuritan PoS.
Edited by Yeonne Greene, 22 October 2015 - 08:28 PM.
#14
Posted 22 October 2015 - 07:29 PM
2 - Mech development and production doesn't draw resources away from balance work, hit reg improvements, or map production.
3 - PGI will release mechs continuously.
Given the above, then, it is in our own interest to suggest mechs that we think we'd enjoy or that might be good for the game (fill holes in rosters, provide new gameplay experiences, etc.). Hence why I keep pushing for the Javelin and Bushwacker, among others.
#15
Posted 22 October 2015 - 08:21 PM
So, these mechs are dead and unused matter. Instead of fixing them what would cost much less recources they simply toss out one mech packet after another.
The diversity is not even increased by the sheer number of mechs available (at least not in the competetive tiers) because there is a small number of mechs that are frequently used.
I would maybe buy a hero shadowhawk or hero griffin because I like those mechs. However, those mechs are simply junk compared to my Stormcrow. So, I didn't buy one. Lost money for PGI.
PS: A company have a anual income of X. if I choose too employ more people to make mech packs I have less money for employees that make this game more than a minimal viable product. So, in short term I would do less money by needing more time to toss out mech package. However, I bind more players to a more intresting game that spend overall more money then a low amount of Pokemechs collectors.
So, mech packs are a short term low duration income maximation for products which the developer not belives in to be successfull. Cash Grab.
The other way is a long term strategy to bind player to a game to improve the game's life duration.
Edited by xe N on, 22 October 2015 - 08:32 PM.
#16
Posted 22 October 2015 - 08:27 PM
That's when you know you're only playing by yourselves...
#17
Posted 22 October 2015 - 08:38 PM
2. Doesn't really need to be any more to the argument than that.
-- 3. I was wrong, if you peed your pants then bought the unseen pack and think that more mechs is a problem....
Edited by sycocys, 22 October 2015 - 08:41 PM.
#18
Posted 22 October 2015 - 08:53 PM
Anarcho, on 22 October 2015 - 06:47 PM, said:
That doesn't help when most of the people that would buy them already have them. Mech packs are the primary source of income. Until maps, balance, or colors replace mech packs as the primary income that isnt' going to change. And mechs *are* content. You can argue that new mechs don't add anything new to the game play, but they are content even if they don't bring game changes.
#19
Posted 22 October 2015 - 09:16 PM
When they started Mechwarrior online they picked a lot of the Jack of all trades mechs. L/M/B
Now we have a very diverse mech base plenty of options to play customize, and build this is playing to a strong point in the game then building on it.
Community Warfare was DOA less than 1% of the community participates in matches. In its current form should waste more player money fixing a broken system that no one plays. Wait times have not gone down. Matches are still 12 man groups vs. mixed IS forces.
Maps are great the more maps in the pool the better the gameplay. Map creation is a strong point so lets build on that strong point.
#20
Posted 22 October 2015 - 10:36 PM
Give a balanced game (wich is on its way I hope) for the competitive crowd, and they will stay here. Give deep community warfare to lore fans, and they will stay here. Without that, there will be only pokemasters left...

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