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#21 CDLord HHGD

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Posted 23 October 2015 - 04:33 AM

View PostDaZur, on 23 October 2015 - 04:31 AM, said:

Why does that happen? Simple… Teams don't stop to think "maybe I should stick around near the base and defend it " there by defeating any lame arse base rush ...

Instead, let's rush to the form and complain that nobody plays the way I play.

Players have to own up and break the cycle... It's not like the base rush mechanic is going to self correct.

Or something new.... This was our first and for the longest time, our only, game mode. :)

#22 Slepnir

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Posted 23 October 2015 - 05:03 AM

View PostSWAccelerated Gaming, on 23 October 2015 - 12:59 AM, said:

Assault game mode = pilot mech across map, stand on base and win/lose.

I un-checked this game mode until fixed, who else did the same?


Incorrect-
assault mode= choices, people like choices-trip base, break up enemy team, kill them one by one as they come back to stop the cap or as they turn to return to stop the cap and get hit from behind by your front line, unless of course you like poking your head in front of a death-ball gunline. I find it is much more enjoyable to face them 1V1 than 1 V the entire enemy team.

I unselected skirmish and refuse to play it as it is nothing but 1 blob chasing another blob in a big circle jerk. it uses the least amount of the map area and is incredibly boring because there are no objectives. now if it was only 4 V 4 it would be interesting because scouts would have to find the enemy and the ability to focus fire down a single mech isn't there.

#23 Joseph Mallan

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Posted 23 October 2015 - 05:16 AM

View PostDaZur, on 23 October 2015 - 04:31 AM, said:

Why does that happen? Simple… Teams don't stop to think "maybe I should stick around near the base and defend it " there by defeating any lame arse base rush ...

Instead, let's rush to the forum and complain that nobody plays the way I play.

Players have to own up and break the cycle... It's not like the base rush players preferred mechanic is going to self correct.
Fixed that for you. Base rush Mechanic is fixed by us doing what is required to stop the enemy from taking our stuff. BUT it's easier to make PGI change it than to put effort into playing the game. Kinda like T-ball is easier to get a hit than a pitched ball in baseball. :rolleyes:

#24 SWAccelerated Gaming

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Posted 23 October 2015 - 05:25 AM

so what I have gathered from this thread so far is: 50/50

Keep it the way it is and stop complaining, Assault mode is great! its a game-mode of choice. Only veteran players know how to play it correctly.

or

We expected more from our 1 hour wait time. My assault mech couldn't make it over the hill fast enough so game over in 2 minutes. Collect your small amount of c-bills and zero xp just to re-queue and wait again.

Should turrets make a comeback? What would this change?

#25 Joseph Mallan

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Posted 23 October 2015 - 05:27 AM

View PostSWAccelerated Gaming, on 23 October 2015 - 05:25 AM, said:

so what I have gathered from this thread so far is: 50/50

Keep it the way it is and stop complaining, Assault mode is great! its a game-mode of choice. Only veteran players know how to play it correctly.

or

We expected more from our 1 hour wait time. My assault mech couldn't make it over the hill fast enough so game over in 2 minutes. Collect your small amount of c-bills and zero xp just to re-queue and wait again.

1)Should turrets make a comeback? 2)What would this change?

1) No
2) It would turn Assault back into skirmish.

#26 Davegt27

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Posted 23 October 2015 - 05:37 AM

Assault mode is not a problem

#27 Duke ramulots

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Posted 23 October 2015 - 06:10 AM

Assault should have the base be one of the big spherical drop ships and it has defense turrets. That would make it an even better game mode.

#28 Joseph Mallan

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Posted 23 October 2015 - 06:22 AM

View PostDuke ramulots, on 23 October 2015 - 06:10 AM, said:

Assault should have the base be one of the big spherical drop ships and it has defense turrets. That would make it an even better game mode.

One team attack one team defends. That is the easiest fix for assault.

#29 Duke ramulots

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Posted 23 October 2015 - 06:26 AM

View PostJoseph Mallan, on 23 October 2015 - 06:22 AM, said:

One team attack one team defends. That is the easiest fix for assault.

That isn't a "fix", it's an entirely new game mode. One that I'd enjoy so they should add it to the lineup.

#30 sycocys

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Posted 23 October 2015 - 06:29 AM

Assault mode isn't awesome by any means - but at the same time its the players that make it boring because they can't be bothered to play in any way other than skirmish. Same issue with conquest.

#31 stjobe

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Posted 23 October 2015 - 06:40 AM

View PostSWAccelerated Gaming, on 23 October 2015 - 05:25 AM, said:

Should turrets make a comeback? What would this change?

No, and further more: Hell no. Turrets need to stay the hell away.

The only thing turrets ever accomplished was to make sure Assault played exactly like Skirmish. Without them there is at least the possibility of light 'mech tactics (like tagging the base to see if you can break apart the opposing team).

The ONLY reason light 'mech base rushes succeed is that everyone on the other team thinks "someone else can cover base, I'ma gonna fire mah LAZORS!" and rushes ahead without a tactical thought in their head.

#32 CDLord HHGD

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Posted 23 October 2015 - 06:40 AM

View PostDuke ramulots, on 23 October 2015 - 06:26 AM, said:

That isn't a "fix", it's an entirely new game mode. One that I'd enjoy so they should add it to the lineup.

We have:
Assault
Conquest
Skirmish

I shall call this:
Siege!

#33 adamts01

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Posted 23 October 2015 - 06:41 AM

View Postcdlord, on 23 October 2015 - 04:24 AM, said:

L2P the mode. If you are unable to, uncheck it and be done with it. Don't whine about it like a {Dezgra}. You want TDM? We got that (Skirmish)! You want cap influence but not insta-win? We got that (Conquest)! You want base cap? We got that (Assault)! You want choice? GASP! We got that too!


You're 100% right. But you have to feel our pain. I literally wait 20-30 minutes for a game, we're slugging it out in a very rare occurring well matched game. We're up by 1 mech and we're all screaming at our raven to stop capping their base. With 6 enemy mechs left against our 8 the fresh raven finishes the cap after 2 minutes if fighting, we win, get crap for cbills and wait another 30 minutes for a match. It just sucks. Turrets were OP before, and annoying as hell on mining collective. But put some guns back. Just a few medium lasers. Something to at least warn of an impending base cap to give you time to respond (alpine.) or give a wounded mech a place to make a last stand. That was cool. But as but is, assault just plain sucks. At least in solo que.

#34 Duke ramulots

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Posted 23 October 2015 - 06:43 AM

View Postadamts01, on 23 October 2015 - 06:41 AM, said:

You're 100% right. But you have to feel our pain. I literally wait 20-30 minutes for a game, we're slugging it out in a very rare occurring well matched game.

Why are your wait times so long? I've never had to wait more that five minutes for a game.

#35 Elizander

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Posted 23 October 2015 - 06:45 AM

I think I have it unchecked most of the time. :ph34r:

#36 CDLord HHGD

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Posted 23 October 2015 - 06:46 AM

View Postadamts01, on 23 October 2015 - 06:41 AM, said:

You're 100% right. But you have to feel our pain. I literally wait 20-30 minutes for a game, we're slugging it out in a very rare occurring well matched game. We're up by 1 mech and we're all screaming at our raven to stop capping their base. With 6 enemy mechs left against our 8 the fresh raven finishes the cap after 2 minutes if fighting, we win, get crap for cbills and wait another 30 minutes for a match. It just sucks. Turrets were OP before, and annoying as hell on mining collective. But put some guns back. Just a few medium lasers. Something to at least warn of an impending base cap to give you time to respond (alpine.) or give a wounded mech a place to make a last stand. That was cool. But as but is, assault just plain sucks. At least in solo que.

I would feel your pain if there wasn't a different mode for what you want.....

I agree some of the training academy should be devoted to the mechanics of the modes but sounds like that RVN pilot (who is screwed on points anyways) wanted to ensure the win and at least get something.

You want to really fix it? Give meaningful rewards for doing things other than shooting. We do get some awards in XP, but they are really paltry compared to direct damage.

#37 Ngamok

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Posted 23 October 2015 - 06:48 AM

View PostRandom Carnage, on 23 October 2015 - 01:44 AM, said:

Drag race to red base. Never even see a red mech. Camp for 10 seconds with 2 other fast lances. Game over. Assault mechs get nada.

Waste...

...of...

...time.


Just sit at base and wait for them.

#38 adamts01

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Posted 23 October 2015 - 06:50 AM

View PostDuke ramulots, on 23 October 2015 - 06:43 AM, said:

Why are your wait times so long? I've never had to wait more that five minutes for a game.


I moved to the Philippines and my ping to North America is 350 and Europe is 450. I play on Oceanic where my ping is about 40. There isn't much if a community out here, mostly the Australians. At peak times the wait can be as little as a few minutes but 10 at night or noon it's more like 20. That's with conquest removed, I'm used to playing in a unit and I just can't handle pugs scattering the way they do on conquest. Or fighting when they should cap. I just can't handle it.

#39 stjobe

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Posted 23 October 2015 - 06:50 AM

There is a simple explanation for what the Raven pilot did - PSR.

As a light pilot, it's all but hopeless to gain PSR on a loss (okay, that was a bit of an exaggeration, but still. Match score being so tightly bound to damage done really hurts light 'mechs), whereas on a win you are all but guaranteed to not drop in PSR.

So, an alternative to the RVN pilot being a derp is that he was just ensuring he got a win and didn't drop in PSR.

In that case, it's not the fault of the game mode per se, but a fault of the PSR system.

#40 SWAccelerated Gaming

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Posted 23 October 2015 - 06:52 AM

View Postcdlord, on 23 October 2015 - 06:40 AM, said:

We have:
Assault
Conquest
Skirmish

I shall call this:
Siege!


+1 for siege





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