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Russ Bullock On Twitter: Cw Phase 3 And More.


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#41 Weeny Machine

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Posted 24 October 2015 - 08:09 AM

View PostKuroNyra, on 24 October 2015 - 07:26 AM, said:

Constantly ranting, insulting, and criticise the game hardly help you. You don't say you want the perfect game. But you know you are asking for it by imply's and your insults.

And why would you have stopped playing? Sorry but that doesn't make any sens at all.


Aha, I see who is insulting here. "Ranting"? So, so. And where did I insult you?

Have you ever thought that maybe your standards are too low when it comes to gameplay? This game has glaring issues which even affect its core mechanics - aside hitreg. If you call out people, when they don't want to tolerate those for months...ah well...let's agree that we disagree.

Edited by Bush Hopper, 24 October 2015 - 08:11 AM.


#42 Lyoto Machida

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Posted 24 October 2015 - 08:11 AM

View PostAphoticus, on 24 October 2015 - 04:58 AM, said:

This game was developed like the Lost TV Series.... the writers literally came in each day, sat around, and said, "So, any ideas this time?"

Hands raise up in unison

"How about a black mist hunts the survivors down?"

Run with it!


As someone who loved that show (with all its later issues) and watched it in its entirety, I have to come to the defense of Lost by saying that there was a huge writer's strike in the middle of the show and the continuity of the writing was disrupted by this.

PGI has no such excuses...nobody is going to believe the IGP excuse at this point.

#43 Karamarka

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Posted 24 October 2015 - 08:14 AM

Single player doesn't make much sense to me.

If it's a campaign, it will be done and dusted with no replay ability long-term

If it's skirmish, ok - i sort of see it. Some sort of C-bill grinding massacre thing for PVE?

#44 Mystere

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Posted 24 October 2015 - 08:16 AM

View PostW A R K H A N, on 24 October 2015 - 03:17 AM, said:

You haven't even seen the final finished form of the rebalancing, only test versions. Same with CW which is still in beta while other parts of the game got some much needed attention. How about we wait to see the actual results before complaining based on speculation?


Nah! Bitching and moaning is so much better and is par for the course for both the bittervets and their new proteges.

#45 cSand

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Posted 24 October 2015 - 08:21 AM

Game's far from perfect, I hate laser spam. I hate cheese wielding tryhards. I think heatscale needs to be redone to curb alphas and that clans should never have been brought in. I enjoy playing it though. It's far from a bad game. Just cause PGI can't satisfy every single player's opinin on how a game should be balanced/what feature next/etc etc. When there comes a time when I don't enjoy it casue of whatever, I'll quit, and stop moaning on the forums. It's a effing game people, all this too will pass

I really dunno the thought process behind some of you

like, you get up, grab a coffee, and are like "I'm gonna spend a bunch of hours out of my day today, on a game forums, saying how much the game and company sucks. Then later on, I'm gonna spend even more time playing this game. You know even though I hate it and I hate PGI" Mostly what I see is a bunch kids crying cause mom n dad bought them the 100$ castle lego for their birthday and it's not the $200 castle

Edited by cSand, 24 October 2015 - 08:26 AM.


#46 Mystere

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Posted 24 October 2015 - 08:23 AM

View PostKuroNyra, on 24 October 2015 - 04:49 AM, said:

Damn it guys, you keep asking for the butter and the money of the butter. But your in no way helping that game to improve by your constant rants. If you can do stuff better, then go make your own game.

Easy to criticse when your not in the same kind of job.


Nah! Bitching and moaning is so much easier.

#47 Chados

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Posted 24 October 2015 - 08:26 AM

I think that it's getting better as time moves on.

I also see a lot of resemblance in the CW to Kesmai's old EGA Multiplayer Online Battletech, which was a very fun game. Add lance vs. lance co-op PvE and community-based politics, and we'd just about have it. I'm in for the long haul because I like driving mechs and the turn by turn game in development that everyone is saying is going to kill MWO isn't what I'm interested in. I like *Mechwarrior* as opposed to *MechCommander*. I don't want to command mechs from afar. I want to blow up Clanners personally, with their own ultra autocannon! I want to throw lightning bolts downrange like an angry Jupiter (well, actually, Hera...with his thunderbolts) and bounce them off Dire Wolves' faces! I want to rain LRMs on my enemies from a ringside seat in the cockpit of my own Catapult! In real time!

A turn-by-turn tactical game isn't going to give me that, so here I will stay. And there are others who probably feel the same way. Is the game perfect? No. But I've beta tested a lot of flight sims. These folks are very much like the crew that puts out DCS, or the old IL2 series. They're trying to make a better product. And overall, I'm having fun with it when all is said and done and that's what's important. Isn't it?

Edited by Chados, 24 October 2015 - 08:29 AM.


#48 Mystere

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Posted 24 October 2015 - 08:31 AM

View PostSarlic, on 24 October 2015 - 06:34 AM, said:

MWO has been a test version for over three years.


My personal "gold standard" ( :rolleyes:) is still Diablo 3 -- 10 year of development. And after only 7 days of playing, I completely gave up on it.

On a dollar/day cost-benefit analysis, MWO wins hands down. :lol:

#49 FupDup

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Posted 24 October 2015 - 08:34 AM

View PostMystere, on 24 October 2015 - 08:31 AM, said:


My personal "gold standard" ( :rolleyes:) is still Diablo 3 -- 10 year of development. And after only 7 days of playing, I completely gave up on it.

On a dollar/day cost-benefit analysis, MWO wins hands down. :lol:

Hey, I actually just started playing D3 since this September (inspired by Heroes of the Storm characters to try it) and I've been having a good time in it...

#50 Mystere

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Posted 24 October 2015 - 08:34 AM

View PostKuroNyra, on 24 October 2015 - 06:45 AM, said:

Maybe because we don't ask for the perfect game and are actually able to have fun even in an OK game?
I'd rather have a game with flaws but still enjoyable with a potable community.
Rather than a perfect game but with toxic community full of itself.

Basicly: I don't ask the moon and I enjoy what I have. Focusing on both good part and bad part. Trying to have idea from time to time to help improve the game. But in noway trying to force PGI and constantly insulting them.

It's funny you say I'm a white knight. Not so long ago a thread was asking what kind of knight we tought we were. And I view myself has a grey knight. But it's exactly has I said. The Blacknight see me has a white knight. The white knights see me has a grey knight. And the grey knight see me has a grey knight. Funny isn't it?


Unfortunately, we have a flawed game with a toxic community full of itself. :o

#51 BigBenn

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Posted 24 October 2015 - 08:37 AM

What I get a kick out of is the number of arm chair commanders and game designers that think they know what is best for this game, or that somehow they themselves could have produced a product superior to that of PGI's.

Some people fail on a consistent basis to see that nothing with PGI is set in stone. PGI is continuously monitoring, tweaking, introducing, revamping, etc, etc, for a more refined game. I applaud them for doing so. They do pretty well balancing the lore vs game play, otherwise we'd be seeing 5 Timberwolves walking over 12 Black Knights.

I think PGI is doing a good job. Kudos to them for watching and studying the game play and making the adjustments as needed.

#52 Mcgral18

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Posted 24 October 2015 - 08:42 AM

View PostKuroNyra, on 24 October 2015 - 04:49 AM, said:

People complain about balance and stuff. About how some mech are broken and some are useless. Big new's. They have already done much better than in the previous mechwarrior games where it was just PPC, and nothing else with the Clans Mechs being completly superior.


Damn it guys, you keep asking for the butter and the money of the butter. But your in no way helping that game to improve by your constant rants. If you can do stuff better, then go make your own game.

Easy to criticse when your not in the same kind of job.


Sounds like a cop out to me. Why not just fix this one?

You know, instead of making new mechanics like Ghost Damage, take two hours and edit the bloody .XML files?

http://mwomercs.com/...gs-ahoy-pgiplz/

It's not that hard, yet never happens.



Tina still hasn't looked at my question about the balance process. Guess it might be time to just contact someone else, as the Community Manager must be too busy (and flooded with PMs) to answer community questions.

Edited by Mcgral18, 24 October 2015 - 08:46 AM.


#53 KuroNyra

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Posted 24 October 2015 - 08:44 AM

View PostBush Hopper, on 24 October 2015 - 08:09 AM, said:


Aha, I see who is insulting here. "Ranting"? So, so. And where did I insult you?

Have you ever thought that maybe your standards are too low when it comes to gameplay? This game has glaring issues which even affect its core mechanics - aside hitreg. If you call out people, when they don't want to tolerate those for months...ah well...let's agree that we disagree.

Well maybe I prefer to have my standart low. Because it allow me to actually have fun in a game.
And a game is about fun above all.

I really pity player's like you who can't find THE good game because they have hight standart and are forced to wait the master piece in order to have fun.
Me? I can have fun with both the master piece and the piece of trash. And my life is much more happier that way. ;)

That is all.

View PostMystere, on 24 October 2015 - 08:34 AM, said:


Unfortunately, we have a flawed game with a toxic community full of itself. :o

They are not the majority. And there is guys who actually manage to make it out of the pack while being nice.

Edited by KuroNyra, 24 October 2015 - 08:43 AM.


#54 Mystere

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Posted 24 October 2015 - 08:46 AM

View PostFupDup, on 24 October 2015 - 08:34 AM, said:

Hey, I actually just started playing D3 since this September (inspired by Heroes of the Storm characters to try it) and I've been having a good time in it...


I don't doubt you are and good for you.

I myself was just sorely disappointed after waiting for 10 years. After 7 days I decided I had enough and never looked back.

#55 Ted Wayz

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Posted 24 October 2015 - 08:51 AM

I do not know why Russ would prioritize new features over CW, which should be the main feature to attract and keep the Steam crowd. A deep campaign mode is what will increase the replay-ability of MWO. It is also the best vehicle to develop new monetization streams for MWO (house and unit skins, hello).

#56 Darian DelFord

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Posted 24 October 2015 - 08:57 AM

I stopped supporting this game at the Marauder which is ironic as that was my first mech in Tabletop back in the 80's. I have bought every top tier package. I am so many others refuse to support this game until they fix the glaring issues, some of which have been around for years. While I am no game developer, and they make decisions based on their information, However when the community as a whole, can come up with much better ways to do things, and then PGI implements the exact opposite, and then try to fix it again ignoring the community there is a problem.

These are the official forums and we have to go to 3rd party sites to get updated information about this game. To me that speaks volumes about the how much they care about the community.

View PostTed Wayz, on 24 October 2015 - 08:51 AM, said:

I do not know why Russ would prioritize new features over CW, which should be the main feature to attract and keep the Steam crowd. A deep campaign mode is what will increase the replay-ability of MWO. It is also the best vehicle to develop new monetization streams for MWO (house and unit skins, hello).


Nail on the head here. CW should be THE selling point for this game. Wait a minute, it was, and what a joke its turned into. Hmmm what does that say about the standard of other MWO issues.

#57 Zolaz

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Posted 24 October 2015 - 09:02 AM

View PostKuroNyra, on 24 October 2015 - 04:49 AM, said:

The game was so much worse under IGP and PGI actually managed to make an Ok game for a license THAT COMPLEX who was at first A FREAKING TABBLE TOP GAME.


I thought the same people who managed IGP are the same people in PGI.

#58 Wayreth

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Posted 24 October 2015 - 09:09 AM

I love how everyone complains about the toxic community and yet their complaining adds to that overall toxicity. PGI would not have this rancor had they listened to the community back in 2012. In fact had they done so we would have a very different game right now. Heck if your think all the bitter Vets are toxic, just wait till they move this hot mess over to steam.

#59 Darian DelFord

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Posted 24 October 2015 - 09:11 AM

View PostWayreth, on 24 October 2015 - 09:09 AM, said:

I love how everyone complains about the toxic community and yet their complaining adds to that overall toxicity. PGI would not have this rancor had they listened to the community back in 2012. In fact had they done so we would have a very different game right now. Heck if your think all the bitter Vets are toxic, just wait till they move this hot mess over to steam.


very true and to the point. I approve

#60 MechaBattler

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Posted 24 October 2015 - 09:34 AM

No matter what they do. It's never going to be fixed, polished, or done enough for this player base. There's always something. A contrary opinion to be had about how things should be done. This pretentious air that they individually know better. Despite PGI taking an IP that was no longer considered profitable and making it work.





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